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Fix nvidia cache size; 10G
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@ -17,7 +17,7 @@
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"notes": "Performance may be choppy for the first couple minutes after visiting a new place or performing a new activity while shaders compile. Subsequent arrival should not be choppy.\r\n\r\nTo prevent crashes in areas with lots of geometry, the game needs a resource limit named \"vm.max_map_count\" increased. See our wiki's Quick Start Guide for more information and instructions.\r\n\r\nSee you in the 'verse!",
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"credits": "",
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"created_at": "2023-03-24T06:40:19.908354Z",
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"updated_at": "2024-11-01T16:06:43.926790Z",
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"updated_at": "2024-11-03T16:17:34.323535Z",
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"draft": false,
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"published": true,
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"published_by": null,
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@ -73,7 +73,7 @@
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"env": {
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"DXVK_HUD": 0,
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"__GL_SHADER_DISK_CACHE": 1,
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"__GL_SHADER_DISK_CACHE_SIZE": 1073741824,
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"__GL_SHADER_DISK_CACHE_SIZE": 10737418240,
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"__GL_SHADER_DISK_CACHE_PATH": "$GAMEDIR",
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"__GL_SHADER_DISK_CACHE_SKIP_CLEANUP": 1,
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"MESA_SHADER_CACHE_DIR": "$GAMEDIR",
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@ -30,7 +30,7 @@ export WINEDEBUG=-all # Cut down on console debug messages
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export EOS_USE_ANTICHEATCLIENTNULL=1
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# Nvidia cache options
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export __GL_SHADER_DISK_CACHE=1
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export __GL_SHADER_DISK_CACHE_SIZE=1073741824
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export __GL_SHADER_DISK_CACHE_SIZE=10737418240
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export __GL_SHADER_DISK_CACHE_PATH="$WINEPREFIX"
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export __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1
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# Mesa (AMD/Intel) Shader Cache Options
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