mirror of
				https://github.com/the-sane/lug-helper.git
				synced 2025-10-31 21:42:49 +00:00 
			
		
		
		
	Fix nvidia cache size; 10G
This commit is contained in:
		| @@ -17,7 +17,7 @@ | ||||
|       "notes": "Performance may be choppy for the first couple minutes after visiting a new place or performing a new activity while shaders compile. Subsequent arrival should not be choppy.\r\n\r\nTo prevent crashes in areas with lots of geometry, the game needs a resource limit named \"vm.max_map_count\" increased. See our wiki's Quick Start Guide for more information and instructions.\r\n\r\nSee you in the 'verse!", | ||||
|       "credits": "", | ||||
|       "created_at": "2023-03-24T06:40:19.908354Z", | ||||
|       "updated_at": "2024-11-01T16:06:43.926790Z", | ||||
|       "updated_at": "2024-11-03T16:17:34.323535Z", | ||||
|       "draft": false, | ||||
|       "published": true, | ||||
|       "published_by": null, | ||||
| @@ -73,7 +73,7 @@ | ||||
|           "env": { | ||||
|             "DXVK_HUD": 0, | ||||
|             "__GL_SHADER_DISK_CACHE": 1, | ||||
|             "__GL_SHADER_DISK_CACHE_SIZE": 1073741824, | ||||
|             "__GL_SHADER_DISK_CACHE_SIZE": 10737418240, | ||||
|             "__GL_SHADER_DISK_CACHE_PATH": "$GAMEDIR", | ||||
|             "__GL_SHADER_DISK_CACHE_SKIP_CLEANUP": 1, | ||||
|             "MESA_SHADER_CACHE_DIR": "$GAMEDIR", | ||||
|   | ||||
| @@ -30,7 +30,7 @@ export WINEDEBUG=-all # Cut down on console debug messages | ||||
| export EOS_USE_ANTICHEATCLIENTNULL=1 | ||||
| # Nvidia cache options | ||||
| export __GL_SHADER_DISK_CACHE=1 | ||||
| export __GL_SHADER_DISK_CACHE_SIZE=1073741824 | ||||
| export __GL_SHADER_DISK_CACHE_SIZE=10737418240 | ||||
| export __GL_SHADER_DISK_CACHE_PATH="$WINEPREFIX" | ||||
| export __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 | ||||
| # Mesa (AMD/Intel) Shader Cache Options | ||||
|   | ||||
		Reference in New Issue
	
	Block a user