diff --git a/lib/lutris-starcitizen.json b/lib/lutris-starcitizen.json index 3cc971c..2f90489 100644 --- a/lib/lutris-starcitizen.json +++ b/lib/lutris-starcitizen.json @@ -17,7 +17,7 @@ "notes": "Performance may be choppy for the first couple minutes after visiting a new place or performing a new activity while shaders compile. Subsequent arrival should not be choppy.\r\n\r\nTo prevent crashes in areas with lots of geometry, the game needs a resource limit named \"vm.max_map_count\" increased. See our wiki's Quick Start Guide for more information and instructions.\r\n\r\nSee you in the 'verse!", "credits": "", "created_at": "2023-03-24T06:40:19.908354Z", - "updated_at": "2024-11-01T16:06:43.926790Z", + "updated_at": "2024-11-03T16:17:34.323535Z", "draft": false, "published": true, "published_by": null, @@ -73,7 +73,7 @@ "env": { "DXVK_HUD": 0, "__GL_SHADER_DISK_CACHE": 1, - "__GL_SHADER_DISK_CACHE_SIZE": 1073741824, + "__GL_SHADER_DISK_CACHE_SIZE": 10737418240, "__GL_SHADER_DISK_CACHE_PATH": "$GAMEDIR", "__GL_SHADER_DISK_CACHE_SKIP_CLEANUP": 1, "MESA_SHADER_CACHE_DIR": "$GAMEDIR", diff --git a/lib/sc-launch.sh b/lib/sc-launch.sh index a346cb6..78f0660 100755 --- a/lib/sc-launch.sh +++ b/lib/sc-launch.sh @@ -30,7 +30,7 @@ export WINEDEBUG=-all # Cut down on console debug messages export EOS_USE_ANTICHEATCLIENTNULL=1 # Nvidia cache options export __GL_SHADER_DISK_CACHE=1 -export __GL_SHADER_DISK_CACHE_SIZE=1073741824 +export __GL_SHADER_DISK_CACHE_SIZE=10737418240 export __GL_SHADER_DISK_CACHE_PATH="$WINEPREFIX" export __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 # Mesa (AMD/Intel) Shader Cache Options