6 Commits

Author SHA1 Message Date
d6d28f1481 quoted variable for space safety 2022-04-22 17:15:37 +02:00
eb48d00396 adapted rm_shaders() to the new appdata-location used with 3.17 2022-04-22 17:04:22 +02:00
f072378617 Bump version 2022-04-09 10:53:28 -06:00
d6376ff9fa Prepare for shaders location change in 3.17 2022-04-09 10:51:29 -06:00
28051a135a Bump version 2022-03-18 17:28:43 -04:00
44b1332782 Add new dxvk source 2022-03-18 17:27:16 -04:00

View File

@ -102,6 +102,8 @@ install_path="drive_c/Program Files/Roberts Space Industries/$sc_base_dir"
live_dir="LIVE"
ptu_dir="PTU"
# AppData directory
appdata_path="drive_c/users/$USER/AppData/Local/Star Citizen"
# Remaining directory paths are set at the end of the getdirs() function
######## Runners ###########################################################
@ -132,6 +134,7 @@ dxvk_dir="$data_dir/lutris/runtime/dxvk"
dxvk_sources=(
"Sporif Async" "https://api.github.com/repos/Sporif/dxvk-async/releases"
"/dev/null" "https://api.github.com/repos/gort818/dxvk/releases"
"gnusenpai" "https://api.github.com/repos/gnusenpai/dxvk/releases"
)
# Set a maximum number of versions to display from each download url
@ -169,7 +172,7 @@ lug_wiki="https://github.com/starcitizen-lug/information-howtos/wiki"
# Github repo and script version info
repo="starcitizen-lug/lug-helper"
releases_url="https://github.com/$repo/releases"
current_version="v1.18"
current_version="v1.20"
############################################################################
############################################################################
@ -524,7 +527,7 @@ getdirs() {
# The location within the USER directory to which the game exports keybinds
keybinds_dir="$user_dir/Controls/Mappings"
# Shaders directory
shaders_dir="$user_dir/shaders"
shaders_dir="$wine_prefix/$appdata_path/shaders"
# dxvk cache file
dxvk_cache="$game_path/$live_or_ptu/StarCitizen.dxvk-cache"
# Where to store backed up keybinds
@ -1030,6 +1033,9 @@ download_install() {
*.tar.xz)
download_name="$(basename "$download_file" .tar.xz)"
;;
*.tar.zst)
download_name="$(basename "$download_file" .tar.zst)"
;;
*)
debug_print exit "Unknown archive filetype in download_install function. Aborting."
;;
@ -1231,7 +1237,10 @@ download_select_install() {
;;
*.tar.xz)
download_name="$(basename "${download_versions[i]}" .tar.xz)"
;;
;;
*.tar.zst)
download_name="$(basename "${download_versions[i]}" .tar.zst)"
;;
*)
debug_print exit "Unknown archive filetype in download_select_install function. Aborting."
;;
@ -1497,19 +1506,26 @@ rm_shaders() {
# User cancelled and wants to return to the main menu, or error
return 0
fi
# Create an array containing all directories in the appdata_path
for appdata_list in "$wine_prefix/$appdata_path"/*; do
if [ -d "$appdata_list" ]; then
appdata_items+=("$appdata_list")
fi
done
# Sanity check
if [ ! -d "$shaders_dir" ]; then
message warning "Shaders directory not found. There is nothing to delete!\n\n$shaders_dir"
return 0
fi
# Delete the shader directory
if message question "The following directory will be deleted:\n\n$shaders_dir\n\nDo you want to proceed?"; then
debug_print continue "Deleting $shaders_dir..."
rm -r "$shaders_dir"
message info "Your shaders have been deleted!"
fi
# Delete shaders directory in every directory beginning with "sc-alpha"
for (( i=0; i<"${#appdata_items[@]}"; i++ )); do
if [[ "${appdata_items[i]}" = "$wine_prefix/$appdata_path"/sc-alpha* ]]; then # check if the item in the array begins with sc-alpha
if [ -d "${appdata_items[i]}/shaders" ]; then # check if there is a shaders subfolder
if message question "The following directory will be deleted:\n\n${appdata_items[i]}/shaders\n\nDo you want to proceed?"; then
debug_print continue "Deleting ${appdata_items[i]}/shaders..."
rm -r "${appdata_items[i]}/shaders"
message info "Your shaders have been deleted!"
fi
fi
fi
done
}
# Delete DXVK cache