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Add Mesa Shader Options to custom launch script
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@ -22,11 +22,14 @@ export WINEPREFIX="$HOME/Games/star-citizen"
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export WINEDLLOVERRIDES=winemenubuilder.exe=d # Prevent updates from overwriting our .desktop entries
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export WINEDLLOVERRIDES=winemenubuilder.exe=d # Prevent updates from overwriting our .desktop entries
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export WINEDEBUG=-all # Cut down on console debug messages
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export WINEDEBUG=-all # Cut down on console debug messages
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export EOS_USE_ANTICHEATCLIENTNULL=1
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export EOS_USE_ANTICHEATCLIENTNULL=1
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# Nvidia cache options
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export __GL_SHADER_DISK_CACHE=1
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export __GL_SHADER_DISK_CACHE=1
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export __GL_SHADER_DISK_CACHE_SIZE=1073741824
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export __GL_SHADER_DISK_CACHE_SIZE=1073741824
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# Extra Nvidia cache options
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export __GL_SHADER_DISK_CACHE_PATH="$WINEPREFIX"
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#export __GL_SHADER_DISK_CACHE_PATH="/path/you/want/for/your/cache"
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export __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=true
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#export __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=true
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# Mesa (AMD/Intel) Shader Cache Options
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export MESA_SHADER_CACHE_DIR="$WINEPREFIX"
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export MESA_SHADER_CACHE_MAX_SIZE=10G
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#export DXVK_HUD=fps,compiler
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#export DXVK_HUD=fps,compiler
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#export MANGOHUD=1
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#export MANGOHUD=1
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