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Remove unused variables
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@ -117,16 +117,6 @@ live_dir="LIVE"
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ptu_dir="PTU"
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ptu_dir="PTU"
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eptu_dir="EPTU"
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eptu_dir="EPTU"
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# Location in the WINE prefix where shaders are stored
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appdata_path="drive_c/users/$USER/AppData/Local/Star Citizen"
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# The shaders subdirectory name
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shaders_subdirs=(
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"shaders"
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"Shaders"
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"VulkanShaderCache"
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)
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# Remaining directory paths are set at the end of the getdirs() function
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# Remaining directory paths are set at the end of the getdirs() function
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######## Bundled Files #####################################################
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######## Bundled Files #####################################################
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@ -738,8 +728,6 @@ getdirs() {
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fi
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fi
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# The location within the USER directory to which the game exports keybinds
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# The location within the USER directory to which the game exports keybinds
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keybinds_dir="$user_dir/Controls/Mappings"
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keybinds_dir="$user_dir/Controls/Mappings"
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# Shaders directory
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shaders_dir="$wine_prefix/$appdata_path"
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# Custom characters directory
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# Custom characters directory
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custom_characters_dir="$user_dir/CustomCharacters"
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custom_characters_dir="$user_dir/CustomCharacters"
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# dxvk cache file
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# dxvk cache file
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@ -2619,11 +2607,6 @@ display_dirs() {
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dirs_list+="Star Citizen game directory:\n$(cat "$conf_dir/$conf_subdir/$game_conf")\n\n"
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dirs_list+="Star Citizen game directory:\n$(cat "$conf_dir/$conf_subdir/$game_conf")\n\n"
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fi
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fi
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# Star Citizen shaders path
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if [ -f "$conf_dir/$conf_subdir/$wine_conf" ]; then
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dirs_list+="Star Citizen shaders:\n$(cat "$conf_dir/$conf_subdir/$wine_conf")/$appdata_path\n\n"
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fi
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# Lutris runners
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# Lutris runners
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if [ -d "$runners_dir_native" ] || [ -d "$runners_dir_flatpak" ]; then
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if [ -d "$runners_dir_native" ] || [ -d "$runners_dir_flatpak" ]; then
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dirs_list+="Lutris Runners:"
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dirs_list+="Lutris Runners:"
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