diff --git a/lug-helper.sh b/lug-helper.sh index 5846e40..9c5f64e 100755 --- a/lug-helper.sh +++ b/lug-helper.sh @@ -117,16 +117,6 @@ live_dir="LIVE" ptu_dir="PTU" eptu_dir="EPTU" -# Location in the WINE prefix where shaders are stored -appdata_path="drive_c/users/$USER/AppData/Local/Star Citizen" - -# The shaders subdirectory name -shaders_subdirs=( - "shaders" - "Shaders" - "VulkanShaderCache" -) - # Remaining directory paths are set at the end of the getdirs() function ######## Bundled Files ##################################################### @@ -738,8 +728,6 @@ getdirs() { fi # The location within the USER directory to which the game exports keybinds keybinds_dir="$user_dir/Controls/Mappings" - # Shaders directory - shaders_dir="$wine_prefix/$appdata_path" # Custom characters directory custom_characters_dir="$user_dir/CustomCharacters" # dxvk cache file @@ -2619,11 +2607,6 @@ display_dirs() { dirs_list+="Star Citizen game directory:\n$(cat "$conf_dir/$conf_subdir/$game_conf")\n\n" fi - # Star Citizen shaders path - if [ -f "$conf_dir/$conf_subdir/$wine_conf" ]; then - dirs_list+="Star Citizen shaders:\n$(cat "$conf_dir/$conf_subdir/$wine_conf")/$appdata_path\n\n" - fi - # Lutris runners if [ -d "$runners_dir_native" ] || [ -d "$runners_dir_flatpak" ]; then dirs_list+="Lutris Runners:"