Add default shader variables

This commit is contained in:
the-sane 2024-11-01 12:07:59 -04:00
parent c49f097fc8
commit 546574eb78
2 changed files with 6 additions and 2 deletions

View File

@ -17,7 +17,7 @@
"notes": "Performance may be choppy for the first couple minutes after visiting a new place or performing a new activity while shaders compile. Subsequent arrival should not be choppy.\r\n\r\nTo prevent crashes in areas with lots of geometry, the game needs a resource limit named \"vm.max_map_count\" increased. See our wiki's Quick Start Guide for more information and instructions.\r\n\r\nSee you in the 'verse!",
"credits": "",
"created_at": "2023-03-24T06:40:19.908354Z",
"updated_at": "2024-10-23T00:59:56.388496Z",
"updated_at": "2024-11-01T16:06:43.926790Z",
"draft": false,
"published": true,
"published_by": null,
@ -74,6 +74,10 @@
"DXVK_HUD": 0,
"__GL_SHADER_DISK_CACHE": 1,
"__GL_SHADER_DISK_CACHE_SIZE": 1073741824,
"__GL_SHADER_DISK_CACHE_PATH": "$GAMEDIR",
"__GL_SHADER_DISK_CACHE_SKIP_CLEANUP": true,
"MESA_SHADER_CACHE_DIR": "$GAMEDIR",
"MESA_SHADER_CACHE_MAX_SIZE": "10G",
"EOS_USE_ANTICHEATCLIENTNULL": 1,
"GAMEID": "umu-starcitizen",
"STORE": "none",

View File

@ -35,7 +35,7 @@ export __GL_SHADER_DISK_CACHE_PATH="$WINEPREFIX"
export __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=true
# Mesa (AMD/Intel) Shader Cache Options
export MESA_SHADER_CACHE_DIR="$WINEPREFIX"
export MESA_SHADER_CACHE_MAX_SIZE=10G
export MESA_SHADER_CACHE_MAX_SIZE="10G"
#export DXVK_HUD=fps,compiler
#export MANGOHUD=1