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Add default shader variables
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@ -17,7 +17,7 @@
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"notes": "Performance may be choppy for the first couple minutes after visiting a new place or performing a new activity while shaders compile. Subsequent arrival should not be choppy.\r\n\r\nTo prevent crashes in areas with lots of geometry, the game needs a resource limit named \"vm.max_map_count\" increased. See our wiki's Quick Start Guide for more information and instructions.\r\n\r\nSee you in the 'verse!",
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"credits": "",
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"created_at": "2023-03-24T06:40:19.908354Z",
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"updated_at": "2024-10-23T00:59:56.388496Z",
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"updated_at": "2024-11-01T16:06:43.926790Z",
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"draft": false,
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"published": true,
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"published_by": null,
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@ -74,6 +74,10 @@
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"DXVK_HUD": 0,
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"__GL_SHADER_DISK_CACHE": 1,
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"__GL_SHADER_DISK_CACHE_SIZE": 1073741824,
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"__GL_SHADER_DISK_CACHE_PATH": "$GAMEDIR",
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"__GL_SHADER_DISK_CACHE_SKIP_CLEANUP": true,
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"MESA_SHADER_CACHE_DIR": "$GAMEDIR",
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"MESA_SHADER_CACHE_MAX_SIZE": "10G",
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"EOS_USE_ANTICHEATCLIENTNULL": 1,
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"GAMEID": "umu-starcitizen",
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"STORE": "none",
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@ -35,7 +35,7 @@ export __GL_SHADER_DISK_CACHE_PATH="$WINEPREFIX"
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export __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=true
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# Mesa (AMD/Intel) Shader Cache Options
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export MESA_SHADER_CACHE_DIR="$WINEPREFIX"
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export MESA_SHADER_CACHE_MAX_SIZE=10G
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export MESA_SHADER_CACHE_MAX_SIZE="10G"
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#export DXVK_HUD=fps,compiler
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#export MANGOHUD=1
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