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	Add default shader variables
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		| @@ -17,7 +17,7 @@ | ||||
|       "notes": "Performance may be choppy for the first couple minutes after visiting a new place or performing a new activity while shaders compile. Subsequent arrival should not be choppy.\r\n\r\nTo prevent crashes in areas with lots of geometry, the game needs a resource limit named \"vm.max_map_count\" increased. See our wiki's Quick Start Guide for more information and instructions.\r\n\r\nSee you in the 'verse!", | ||||
|       "credits": "", | ||||
|       "created_at": "2023-03-24T06:40:19.908354Z", | ||||
|       "updated_at": "2024-10-23T00:59:56.388496Z", | ||||
|       "updated_at": "2024-11-01T16:06:43.926790Z", | ||||
|       "draft": false, | ||||
|       "published": true, | ||||
|       "published_by": null, | ||||
| @@ -74,6 +74,10 @@ | ||||
|             "DXVK_HUD": 0, | ||||
|             "__GL_SHADER_DISK_CACHE": 1, | ||||
|             "__GL_SHADER_DISK_CACHE_SIZE": 1073741824, | ||||
|             "__GL_SHADER_DISK_CACHE_PATH": "$GAMEDIR", | ||||
|             "__GL_SHADER_DISK_CACHE_SKIP_CLEANUP": true, | ||||
|             "MESA_SHADER_CACHE_DIR": "$GAMEDIR", | ||||
|             "MESA_SHADER_CACHE_MAX_SIZE": "10G", | ||||
|             "EOS_USE_ANTICHEATCLIENTNULL": 1, | ||||
|             "GAMEID": "umu-starcitizen", | ||||
|             "STORE": "none", | ||||
|   | ||||
| @@ -35,7 +35,7 @@ export __GL_SHADER_DISK_CACHE_PATH="$WINEPREFIX" | ||||
| export __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=true | ||||
| # Mesa (AMD/Intel) Shader Cache Options | ||||
| export MESA_SHADER_CACHE_DIR="$WINEPREFIX" | ||||
| export MESA_SHADER_CACHE_MAX_SIZE=10G | ||||
| export MESA_SHADER_CACHE_MAX_SIZE="10G" | ||||
| #export DXVK_HUD=fps,compiler | ||||
| #export MANGOHUD=1 | ||||
|  | ||||
|   | ||||
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