/*! pako 2.1.0 https://github.com/nodeca/pako @license (MIT AND Zlib) */ (function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : typeof define === 'function' && define.amd ? define(['exports'], factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.pako = {})); })(this, (function (exports) { 'use strict'; // (C) 1995-2013 Jean-loup Gailly and Mark Adler // (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. /* eslint-disable space-unary-ops */ /* Public constants ==========================================================*/ /* ===========================================================================*/ //const Z_FILTERED = 1; //const Z_HUFFMAN_ONLY = 2; //const Z_RLE = 3; var Z_FIXED$1 = 4; //const Z_DEFAULT_STRATEGY = 0; /* Possible values of the data_type field (though see inflate()) */ var Z_BINARY = 0; var Z_TEXT = 1; //const Z_ASCII = 1; // = Z_TEXT var Z_UNKNOWN$1 = 2; /*============================================================================*/ function zero$1(buf) { var len = buf.length; while (--len >= 0) { buf[len] = 0; } } // From zutil.h var STORED_BLOCK = 0; var STATIC_TREES = 1; var DYN_TREES = 2; /* The three kinds of block type */ var MIN_MATCH$1 = 3; var MAX_MATCH$1 = 258; /* The minimum and maximum match lengths */ // From deflate.h /* =========================================================================== * Internal compression state. */ var LENGTH_CODES$1 = 29; /* number of length codes, not counting the special END_BLOCK code */ var LITERALS$1 = 256; /* number of literal bytes 0..255 */ var L_CODES$1 = LITERALS$1 + 1 + LENGTH_CODES$1; /* number of Literal or Length codes, including the END_BLOCK code */ var D_CODES$1 = 30; /* number of distance codes */ var BL_CODES$1 = 19; /* number of codes used to transfer the bit lengths */ var HEAP_SIZE$1 = 2 * L_CODES$1 + 1; /* maximum heap size */ var MAX_BITS$1 = 15; /* All codes must not exceed MAX_BITS bits */ var Buf_size = 16; /* size of bit buffer in bi_buf */ /* =========================================================================== * Constants */ var MAX_BL_BITS = 7; /* Bit length codes must not exceed MAX_BL_BITS bits */ var END_BLOCK = 256; /* end of block literal code */ var REP_3_6 = 16; /* repeat previous bit length 3-6 times (2 bits of repeat count) */ var REPZ_3_10 = 17; /* repeat a zero length 3-10 times (3 bits of repeat count) */ var REPZ_11_138 = 18; /* repeat a zero length 11-138 times (7 bits of repeat count) */ /* eslint-disable comma-spacing,array-bracket-spacing */ var extra_lbits = /* extra bits for each length code */ new Uint8Array([0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0]); var extra_dbits = /* extra bits for each distance code */ new Uint8Array([0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13]); var extra_blbits = /* extra bits for each bit length code */ new Uint8Array([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 7]); var bl_order = new Uint8Array([16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15]); /* eslint-enable comma-spacing,array-bracket-spacing */ /* The lengths of the bit length codes are sent in order of decreasing * probability, to avoid transmitting the lengths for unused bit length codes. */ /* =========================================================================== * Local data. These are initialized only once. */ // We pre-fill arrays with 0 to avoid uninitialized gaps var DIST_CODE_LEN = 512; /* see definition of array dist_code below */ // !!!! Use flat array instead of structure, Freq = i*2, Len = i*2+1 var static_ltree = new Array((L_CODES$1 + 2) * 2); zero$1(static_ltree); /* The static literal tree. Since the bit lengths are imposed, there is no * need for the L_CODES extra codes used during heap construction. However * The codes 286 and 287 are needed to build a canonical tree (see _tr_init * below). */ var static_dtree = new Array(D_CODES$1 * 2); zero$1(static_dtree); /* The static distance tree. (Actually a trivial tree since all codes use * 5 bits.) */ var _dist_code = new Array(DIST_CODE_LEN); zero$1(_dist_code); /* Distance codes. The first 256 values correspond to the distances * 3 .. 258, the last 256 values correspond to the top 8 bits of * the 15 bit distances. */ var _length_code = new Array(MAX_MATCH$1 - MIN_MATCH$1 + 1); zero$1(_length_code); /* length code for each normalized match length (0 == MIN_MATCH) */ var base_length = new Array(LENGTH_CODES$1); zero$1(base_length); /* First normalized length for each code (0 = MIN_MATCH) */ var base_dist = new Array(D_CODES$1); zero$1(base_dist); /* First normalized distance for each code (0 = distance of 1) */ function StaticTreeDesc(static_tree, extra_bits, extra_base, elems, max_length) { this.static_tree = static_tree; /* static tree or NULL */ this.extra_bits = extra_bits; /* extra bits for each code or NULL */ this.extra_base = extra_base; /* base index for extra_bits */ this.elems = elems; /* max number of elements in the tree */ this.max_length = max_length; /* max bit length for the codes */ // show if `static_tree` has data or dummy - needed for monomorphic objects this.has_stree = static_tree && static_tree.length; } var static_l_desc; var static_d_desc; var static_bl_desc; function TreeDesc(dyn_tree, stat_desc) { this.dyn_tree = dyn_tree; /* the dynamic tree */ this.max_code = 0; /* largest code with non zero frequency */ this.stat_desc = stat_desc; /* the corresponding static tree */ } var d_code = function d_code(dist) { return dist < 256 ? _dist_code[dist] : _dist_code[256 + (dist >>> 7)]; }; /* =========================================================================== * Output a short LSB first on the stream. * IN assertion: there is enough room in pendingBuf. */ var put_short = function put_short(s, w) { // put_byte(s, (uch)((w) & 0xff)); // put_byte(s, (uch)((ush)(w) >> 8)); s.pending_buf[s.pending++] = w & 0xff; s.pending_buf[s.pending++] = w >>> 8 & 0xff; }; /* =========================================================================== * Send a value on a given number of bits. * IN assertion: length <= 16 and value fits in length bits. */ var send_bits = function send_bits(s, value, length) { if (s.bi_valid > Buf_size - length) { s.bi_buf |= value << s.bi_valid & 0xffff; put_short(s, s.bi_buf); s.bi_buf = value >> Buf_size - s.bi_valid; s.bi_valid += length - Buf_size; } else { s.bi_buf |= value << s.bi_valid & 0xffff; s.bi_valid += length; } }; var send_code = function send_code(s, c, tree) { send_bits(s, tree[c * 2] /*.Code*/, tree[c * 2 + 1] /*.Len*/); }; /* =========================================================================== * Reverse the first len bits of a code, using straightforward code (a faster * method would use a table) * IN assertion: 1 <= len <= 15 */ var bi_reverse = function bi_reverse(code, len) { var res = 0; do { res |= code & 1; code >>>= 1; res <<= 1; } while (--len > 0); return res >>> 1; }; /* =========================================================================== * Flush the bit buffer, keeping at most 7 bits in it. */ var bi_flush = function bi_flush(s) { if (s.bi_valid === 16) { put_short(s, s.bi_buf); s.bi_buf = 0; s.bi_valid = 0; } else if (s.bi_valid >= 8) { s.pending_buf[s.pending++] = s.bi_buf & 0xff; s.bi_buf >>= 8; s.bi_valid -= 8; } }; /* =========================================================================== * Compute the optimal bit lengths for a tree and update the total bit length * for the current block. * IN assertion: the fields freq and dad are set, heap[heap_max] and * above are the tree nodes sorted by increasing frequency. * OUT assertions: the field len is set to the optimal bit length, the * array bl_count contains the frequencies for each bit length. * The length opt_len is updated; static_len is also updated if stree is * not null. */ var gen_bitlen = function gen_bitlen(s, desc) { // deflate_state *s; // tree_desc *desc; /* the tree descriptor */ var tree = desc.dyn_tree; var max_code = desc.max_code; var stree = desc.stat_desc.static_tree; var has_stree = desc.stat_desc.has_stree; var extra = desc.stat_desc.extra_bits; var base = desc.stat_desc.extra_base; var max_length = desc.stat_desc.max_length; var h; /* heap index */ var n, m; /* iterate over the tree elements */ var bits; /* bit length */ var xbits; /* extra bits */ var f; /* frequency */ var overflow = 0; /* number of elements with bit length too large */ for (bits = 0; bits <= MAX_BITS$1; bits++) { s.bl_count[bits] = 0; } /* In a first pass, compute the optimal bit lengths (which may * overflow in the case of the bit length tree). */ tree[s.heap[s.heap_max] * 2 + 1] /*.Len*/ = 0; /* root of the heap */ for (h = s.heap_max + 1; h < HEAP_SIZE$1; h++) { n = s.heap[h]; bits = tree[tree[n * 2 + 1] /*.Dad*/ * 2 + 1] /*.Len*/ + 1; if (bits > max_length) { bits = max_length; overflow++; } tree[n * 2 + 1] /*.Len*/ = bits; /* We overwrite tree[n].Dad which is no longer needed */ if (n > max_code) { continue; } /* not a leaf node */ s.bl_count[bits]++; xbits = 0; if (n >= base) { xbits = extra[n - base]; } f = tree[n * 2] /*.Freq*/; s.opt_len += f * (bits + xbits); if (has_stree) { s.static_len += f * (stree[n * 2 + 1] /*.Len*/ + xbits); } } if (overflow === 0) { return; } // Tracev((stderr,"\nbit length overflow\n")); /* This happens for example on obj2 and pic of the Calgary corpus */ /* Find the first bit length which could increase: */ do { bits = max_length - 1; while (s.bl_count[bits] === 0) { bits--; } s.bl_count[bits]--; /* move one leaf down the tree */ s.bl_count[bits + 1] += 2; /* move one overflow item as its brother */ s.bl_count[max_length]--; /* The brother of the overflow item also moves one step up, * but this does not affect bl_count[max_length] */ overflow -= 2; } while (overflow > 0); /* Now recompute all bit lengths, scanning in increasing frequency. * h is still equal to HEAP_SIZE. (It is simpler to reconstruct all * lengths instead of fixing only the wrong ones. This idea is taken * from 'ar' written by Haruhiko Okumura.) */ for (bits = max_length; bits !== 0; bits--) { n = s.bl_count[bits]; while (n !== 0) { m = s.heap[--h]; if (m > max_code) { continue; } if (tree[m * 2 + 1] /*.Len*/ !== bits) { // Tracev((stderr,"code %d bits %d->%d\n", m, tree[m].Len, bits)); s.opt_len += (bits - tree[m * 2 + 1] /*.Len*/) * tree[m * 2] /*.Freq*/; tree[m * 2 + 1] /*.Len*/ = bits; } n--; } } }; /* =========================================================================== * Generate the codes for a given tree and bit counts (which need not be * optimal). * IN assertion: the array bl_count contains the bit length statistics for * the given tree and the field len is set for all tree elements. * OUT assertion: the field code is set for all tree elements of non * zero code length. */ var gen_codes = function gen_codes(tree, max_code, bl_count) { // ct_data *tree; /* the tree to decorate */ // int max_code; /* largest code with non zero frequency */ // ushf *bl_count; /* number of codes at each bit length */ var next_code = new Array(MAX_BITS$1 + 1); /* next code value for each bit length */ var code = 0; /* running code value */ var bits; /* bit index */ var n; /* code index */ /* The distribution counts are first used to generate the code values * without bit reversal. */ for (bits = 1; bits <= MAX_BITS$1; bits++) { code = code + bl_count[bits - 1] << 1; next_code[bits] = code; } /* Check that the bit counts in bl_count are consistent. The last code * must be all ones. */ //Assert (code + bl_count[MAX_BITS]-1 == (1< length code (0..28) */ length = 0; for (code = 0; code < LENGTH_CODES$1 - 1; code++) { base_length[code] = length; for (n = 0; n < 1 << extra_lbits[code]; n++) { _length_code[length++] = code; } } //Assert (length == 256, "tr_static_init: length != 256"); /* Note that the length 255 (match length 258) can be represented * in two different ways: code 284 + 5 bits or code 285, so we * overwrite length_code[255] to use the best encoding: */ _length_code[length - 1] = code; /* Initialize the mapping dist (0..32K) -> dist code (0..29) */ dist = 0; for (code = 0; code < 16; code++) { base_dist[code] = dist; for (n = 0; n < 1 << extra_dbits[code]; n++) { _dist_code[dist++] = code; } } //Assert (dist == 256, "tr_static_init: dist != 256"); dist >>= 7; /* from now on, all distances are divided by 128 */ for (; code < D_CODES$1; code++) { base_dist[code] = dist << 7; for (n = 0; n < 1 << extra_dbits[code] - 7; n++) { _dist_code[256 + dist++] = code; } } //Assert (dist == 256, "tr_static_init: 256+dist != 512"); /* Construct the codes of the static literal tree */ for (bits = 0; bits <= MAX_BITS$1; bits++) { bl_count[bits] = 0; } n = 0; while (n <= 143) { static_ltree[n * 2 + 1] /*.Len*/ = 8; n++; bl_count[8]++; } while (n <= 255) { static_ltree[n * 2 + 1] /*.Len*/ = 9; n++; bl_count[9]++; } while (n <= 279) { static_ltree[n * 2 + 1] /*.Len*/ = 7; n++; bl_count[7]++; } while (n <= 287) { static_ltree[n * 2 + 1] /*.Len*/ = 8; n++; bl_count[8]++; } /* Codes 286 and 287 do not exist, but we must include them in the * tree construction to get a canonical Huffman tree (longest code * all ones) */ gen_codes(static_ltree, L_CODES$1 + 1, bl_count); /* The static distance tree is trivial: */ for (n = 0; n < D_CODES$1; n++) { static_dtree[n * 2 + 1] /*.Len*/ = 5; static_dtree[n * 2] /*.Code*/ = bi_reverse(n, 5); } // Now data ready and we can init static trees static_l_desc = new StaticTreeDesc(static_ltree, extra_lbits, LITERALS$1 + 1, L_CODES$1, MAX_BITS$1); static_d_desc = new StaticTreeDesc(static_dtree, extra_dbits, 0, D_CODES$1, MAX_BITS$1); static_bl_desc = new StaticTreeDesc(new Array(0), extra_blbits, 0, BL_CODES$1, MAX_BL_BITS); //static_init_done = true; }; /* =========================================================================== * Initialize a new block. */ var init_block = function init_block(s) { var n; /* iterates over tree elements */ /* Initialize the trees. */ for (n = 0; n < L_CODES$1; n++) { s.dyn_ltree[n * 2] /*.Freq*/ = 0; } for (n = 0; n < D_CODES$1; n++) { s.dyn_dtree[n * 2] /*.Freq*/ = 0; } for (n = 0; n < BL_CODES$1; n++) { s.bl_tree[n * 2] /*.Freq*/ = 0; } s.dyn_ltree[END_BLOCK * 2] /*.Freq*/ = 1; s.opt_len = s.static_len = 0; s.sym_next = s.matches = 0; }; /* =========================================================================== * Flush the bit buffer and align the output on a byte boundary */ var bi_windup = function bi_windup(s) { if (s.bi_valid > 8) { put_short(s, s.bi_buf); } else if (s.bi_valid > 0) { //put_byte(s, (Byte)s->bi_buf); s.pending_buf[s.pending++] = s.bi_buf; } s.bi_buf = 0; s.bi_valid = 0; }; /* =========================================================================== * Compares to subtrees, using the tree depth as tie breaker when * the subtrees have equal frequency. This minimizes the worst case length. */ var smaller = function smaller(tree, n, m, depth) { var _n2 = n * 2; var _m2 = m * 2; return tree[_n2] /*.Freq*/ < tree[_m2] /*.Freq*/ || tree[_n2] /*.Freq*/ === tree[_m2] /*.Freq*/ && depth[n] <= depth[m]; }; /* =========================================================================== * Restore the heap property by moving down the tree starting at node k, * exchanging a node with the smallest of its two sons if necessary, stopping * when the heap property is re-established (each father smaller than its * two sons). */ var pqdownheap = function pqdownheap(s, tree, k) { // deflate_state *s; // ct_data *tree; /* the tree to restore */ // int k; /* node to move down */ var v = s.heap[k]; var j = k << 1; /* left son of k */ while (j <= s.heap_len) { /* Set j to the smallest of the two sons: */ if (j < s.heap_len && smaller(tree, s.heap[j + 1], s.heap[j], s.depth)) { j++; } /* Exit if v is smaller than both sons */ if (smaller(tree, v, s.heap[j], s.depth)) { break; } /* Exchange v with the smallest son */ s.heap[k] = s.heap[j]; k = j; /* And continue down the tree, setting j to the left son of k */ j <<= 1; } s.heap[k] = v; }; // inlined manually // const SMALLEST = 1; /* =========================================================================== * Send the block data compressed using the given Huffman trees */ var compress_block = function compress_block(s, ltree, dtree) { // deflate_state *s; // const ct_data *ltree; /* literal tree */ // const ct_data *dtree; /* distance tree */ var dist; /* distance of matched string */ var lc; /* match length or unmatched char (if dist == 0) */ var sx = 0; /* running index in sym_buf */ var code; /* the code to send */ var extra; /* number of extra bits to send */ if (s.sym_next !== 0) { do { dist = s.pending_buf[s.sym_buf + sx++] & 0xff; dist += (s.pending_buf[s.sym_buf + sx++] & 0xff) << 8; lc = s.pending_buf[s.sym_buf + sx++]; if (dist === 0) { send_code(s, lc, ltree); /* send a literal byte */ //Tracecv(isgraph(lc), (stderr," '%c' ", lc)); } else { /* Here, lc is the match length - MIN_MATCH */ code = _length_code[lc]; send_code(s, code + LITERALS$1 + 1, ltree); /* send the length code */ extra = extra_lbits[code]; if (extra !== 0) { lc -= base_length[code]; send_bits(s, lc, extra); /* send the extra length bits */ } dist--; /* dist is now the match distance - 1 */ code = d_code(dist); //Assert (code < D_CODES, "bad d_code"); send_code(s, code, dtree); /* send the distance code */ extra = extra_dbits[code]; if (extra !== 0) { dist -= base_dist[code]; send_bits(s, dist, extra); /* send the extra distance bits */ } } /* literal or match pair ? */ /* Check that the overlay between pending_buf and sym_buf is ok: */ //Assert(s->pending < s->lit_bufsize + sx, "pendingBuf overflow"); } while (sx < s.sym_next); } send_code(s, END_BLOCK, ltree); }; /* =========================================================================== * Construct one Huffman tree and assigns the code bit strings and lengths. * Update the total bit length for the current block. * IN assertion: the field freq is set for all tree elements. * OUT assertions: the fields len and code are set to the optimal bit length * and corresponding code. The length opt_len is updated; static_len is * also updated if stree is not null. The field max_code is set. */ var build_tree = function build_tree(s, desc) { // deflate_state *s; // tree_desc *desc; /* the tree descriptor */ var tree = desc.dyn_tree; var stree = desc.stat_desc.static_tree; var has_stree = desc.stat_desc.has_stree; var elems = desc.stat_desc.elems; var n, m; /* iterate over heap elements */ var max_code = -1; /* largest code with non zero frequency */ var node; /* new node being created */ /* Construct the initial heap, with least frequent element in * heap[SMALLEST]. The sons of heap[n] are heap[2*n] and heap[2*n+1]. * heap[0] is not used. */ s.heap_len = 0; s.heap_max = HEAP_SIZE$1; for (n = 0; n < elems; n++) { if (tree[n * 2] /*.Freq*/ !== 0) { s.heap[++s.heap_len] = max_code = n; s.depth[n] = 0; } else { tree[n * 2 + 1] /*.Len*/ = 0; } } /* The pkzip format requires that at least one distance code exists, * and that at least one bit should be sent even if there is only one * possible code. So to avoid special checks later on we force at least * two codes of non zero frequency. */ while (s.heap_len < 2) { node = s.heap[++s.heap_len] = max_code < 2 ? ++max_code : 0; tree[node * 2] /*.Freq*/ = 1; s.depth[node] = 0; s.opt_len--; if (has_stree) { s.static_len -= stree[node * 2 + 1] /*.Len*/; } /* node is 0 or 1 so it does not have extra bits */ } desc.max_code = max_code; /* The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree, * establish sub-heaps of increasing lengths: */ for (n = s.heap_len >> 1 /*int /2*/; n >= 1; n--) { pqdownheap(s, tree, n); } /* Construct the Huffman tree by repeatedly combining the least two * frequent nodes. */ node = elems; /* next internal node of the tree */ do { //pqremove(s, tree, n); /* n = node of least frequency */ /*** pqremove ***/ n = s.heap[1 /*SMALLEST*/]; s.heap[1 /*SMALLEST*/] = s.heap[s.heap_len--]; pqdownheap(s, tree, 1 /*SMALLEST*/); /***/ m = s.heap[1 /*SMALLEST*/]; /* m = node of next least frequency */ s.heap[--s.heap_max] = n; /* keep the nodes sorted by frequency */ s.heap[--s.heap_max] = m; /* Create a new node father of n and m */ tree[node * 2] /*.Freq*/ = tree[n * 2] /*.Freq*/ + tree[m * 2] /*.Freq*/; s.depth[node] = (s.depth[n] >= s.depth[m] ? s.depth[n] : s.depth[m]) + 1; tree[n * 2 + 1] /*.Dad*/ = tree[m * 2 + 1] /*.Dad*/ = node; /* and insert the new node in the heap */ s.heap[1 /*SMALLEST*/] = node++; pqdownheap(s, tree, 1 /*SMALLEST*/); } while (s.heap_len >= 2); s.heap[--s.heap_max] = s.heap[1 /*SMALLEST*/]; /* At this point, the fields freq and dad are set. We can now * generate the bit lengths. */ gen_bitlen(s, desc); /* The field len is now set, we can generate the bit codes */ gen_codes(tree, max_code, s.bl_count); }; /* =========================================================================== * Scan a literal or distance tree to determine the frequencies of the codes * in the bit length tree. */ var scan_tree = function scan_tree(s, tree, max_code) { // deflate_state *s; // ct_data *tree; /* the tree to be scanned */ // int max_code; /* and its largest code of non zero frequency */ var n; /* iterates over all tree elements */ var prevlen = -1; /* last emitted length */ var curlen; /* length of current code */ var nextlen = tree[0 * 2 + 1] /*.Len*/; /* length of next code */ var count = 0; /* repeat count of the current code */ var max_count = 7; /* max repeat count */ var min_count = 4; /* min repeat count */ if (nextlen === 0) { max_count = 138; min_count = 3; } tree[(max_code + 1) * 2 + 1] /*.Len*/ = 0xffff; /* guard */ for (n = 0; n <= max_code; n++) { curlen = nextlen; nextlen = tree[(n + 1) * 2 + 1] /*.Len*/; if (++count < max_count && curlen === nextlen) { continue; } else if (count < min_count) { s.bl_tree[curlen * 2] /*.Freq*/ += count; } else if (curlen !== 0) { if (curlen !== prevlen) { s.bl_tree[curlen * 2] /*.Freq*/++; } s.bl_tree[REP_3_6 * 2] /*.Freq*/++; } else if (count <= 10) { s.bl_tree[REPZ_3_10 * 2] /*.Freq*/++; } else { s.bl_tree[REPZ_11_138 * 2] /*.Freq*/++; } count = 0; prevlen = curlen; if (nextlen === 0) { max_count = 138; min_count = 3; } else if (curlen === nextlen) { max_count = 6; min_count = 3; } else { max_count = 7; min_count = 4; } } }; /* =========================================================================== * Send a literal or distance tree in compressed form, using the codes in * bl_tree. */ var send_tree = function send_tree(s, tree, max_code) { // deflate_state *s; // ct_data *tree; /* the tree to be scanned */ // int max_code; /* and its largest code of non zero frequency */ var n; /* iterates over all tree elements */ var prevlen = -1; /* last emitted length */ var curlen; /* length of current code */ var nextlen = tree[0 * 2 + 1] /*.Len*/; /* length of next code */ var count = 0; /* repeat count of the current code */ var max_count = 7; /* max repeat count */ var min_count = 4; /* min repeat count */ /* tree[max_code+1].Len = -1; */ /* guard already set */ if (nextlen === 0) { max_count = 138; min_count = 3; } for (n = 0; n <= max_code; n++) { curlen = nextlen; nextlen = tree[(n + 1) * 2 + 1] /*.Len*/; if (++count < max_count && curlen === nextlen) { continue; } else if (count < min_count) { do { send_code(s, curlen, s.bl_tree); } while (--count !== 0); } else if (curlen !== 0) { if (curlen !== prevlen) { send_code(s, curlen, s.bl_tree); count--; } //Assert(count >= 3 && count <= 6, " 3_6?"); send_code(s, REP_3_6, s.bl_tree); send_bits(s, count - 3, 2); } else if (count <= 10) { send_code(s, REPZ_3_10, s.bl_tree); send_bits(s, count - 3, 3); } else { send_code(s, REPZ_11_138, s.bl_tree); send_bits(s, count - 11, 7); } count = 0; prevlen = curlen; if (nextlen === 0) { max_count = 138; min_count = 3; } else if (curlen === nextlen) { max_count = 6; min_count = 3; } else { max_count = 7; min_count = 4; } } }; /* =========================================================================== * Construct the Huffman tree for the bit lengths and return the index in * bl_order of the last bit length code to send. */ var build_bl_tree = function build_bl_tree(s) { var max_blindex; /* index of last bit length code of non zero freq */ /* Determine the bit length frequencies for literal and distance trees */ scan_tree(s, s.dyn_ltree, s.l_desc.max_code); scan_tree(s, s.dyn_dtree, s.d_desc.max_code); /* Build the bit length tree: */ build_tree(s, s.bl_desc); /* opt_len now includes the length of the tree representations, except * the lengths of the bit lengths codes and the 5+5+4 bits for the counts. */ /* Determine the number of bit length codes to send. The pkzip format * requires that at least 4 bit length codes be sent. (appnote.txt says * 3 but the actual value used is 4.) */ for (max_blindex = BL_CODES$1 - 1; max_blindex >= 3; max_blindex--) { if (s.bl_tree[bl_order[max_blindex] * 2 + 1] /*.Len*/ !== 0) { break; } } /* Update opt_len to include the bit length tree and counts */ s.opt_len += 3 * (max_blindex + 1) + 5 + 5 + 4; //Tracev((stderr, "\ndyn trees: dyn %ld, stat %ld", // s->opt_len, s->static_len)); return max_blindex; }; /* =========================================================================== * Send the header for a block using dynamic Huffman trees: the counts, the * lengths of the bit length codes, the literal tree and the distance tree. * IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4. */ var send_all_trees = function send_all_trees(s, lcodes, dcodes, blcodes) { // deflate_state *s; // int lcodes, dcodes, blcodes; /* number of codes for each tree */ var rank; /* index in bl_order */ //Assert (lcodes >= 257 && dcodes >= 1 && blcodes >= 4, "not enough codes"); //Assert (lcodes <= L_CODES && dcodes <= D_CODES && blcodes <= BL_CODES, // "too many codes"); //Tracev((stderr, "\nbl counts: ")); send_bits(s, lcodes - 257, 5); /* not +255 as stated in appnote.txt */ send_bits(s, dcodes - 1, 5); send_bits(s, blcodes - 4, 4); /* not -3 as stated in appnote.txt */ for (rank = 0; rank < blcodes; rank++) { //Tracev((stderr, "\nbl code %2d ", bl_order[rank])); send_bits(s, s.bl_tree[bl_order[rank] * 2 + 1] /*.Len*/, 3); } //Tracev((stderr, "\nbl tree: sent %ld", s->bits_sent)); send_tree(s, s.dyn_ltree, lcodes - 1); /* literal tree */ //Tracev((stderr, "\nlit tree: sent %ld", s->bits_sent)); send_tree(s, s.dyn_dtree, dcodes - 1); /* distance tree */ //Tracev((stderr, "\ndist tree: sent %ld", s->bits_sent)); }; /* =========================================================================== * Check if the data type is TEXT or BINARY, using the following algorithm: * - TEXT if the two conditions below are satisfied: * a) There are no non-portable control characters belonging to the * "block list" (0..6, 14..25, 28..31). * b) There is at least one printable character belonging to the * "allow list" (9 {TAB}, 10 {LF}, 13 {CR}, 32..255). * - BINARY otherwise. * - The following partially-portable control characters form a * "gray list" that is ignored in this detection algorithm: * (7 {BEL}, 8 {BS}, 11 {VT}, 12 {FF}, 26 {SUB}, 27 {ESC}). * IN assertion: the fields Freq of dyn_ltree are set. */ var detect_data_type = function detect_data_type(s) { /* block_mask is the bit mask of block-listed bytes * set bits 0..6, 14..25, and 28..31 * 0xf3ffc07f = binary 11110011111111111100000001111111 */ var block_mask = 0xf3ffc07f; var n; /* Check for non-textual ("block-listed") bytes. */ for (n = 0; n <= 31; n++, block_mask >>>= 1) { if (block_mask & 1 && s.dyn_ltree[n * 2] /*.Freq*/ !== 0) { return Z_BINARY; } } /* Check for textual ("allow-listed") bytes. */ if (s.dyn_ltree[9 * 2] /*.Freq*/ !== 0 || s.dyn_ltree[10 * 2] /*.Freq*/ !== 0 || s.dyn_ltree[13 * 2] /*.Freq*/ !== 0) { return Z_TEXT; } for (n = 32; n < LITERALS$1; n++) { if (s.dyn_ltree[n * 2] /*.Freq*/ !== 0) { return Z_TEXT; } } /* There are no "block-listed" or "allow-listed" bytes: * this stream either is empty or has tolerated ("gray-listed") bytes only. */ return Z_BINARY; }; var static_init_done = false; /* =========================================================================== * Initialize the tree data structures for a new zlib stream. */ var _tr_init$1 = function _tr_init(s) { if (!static_init_done) { tr_static_init(); static_init_done = true; } s.l_desc = new TreeDesc(s.dyn_ltree, static_l_desc); s.d_desc = new TreeDesc(s.dyn_dtree, static_d_desc); s.bl_desc = new TreeDesc(s.bl_tree, static_bl_desc); s.bi_buf = 0; s.bi_valid = 0; /* Initialize the first block of the first file: */ init_block(s); }; /* =========================================================================== * Send a stored block */ var _tr_stored_block$1 = function _tr_stored_block(s, buf, stored_len, last) { //DeflateState *s; //charf *buf; /* input block */ //ulg stored_len; /* length of input block */ //int last; /* one if this is the last block for a file */ send_bits(s, (STORED_BLOCK << 1) + (last ? 1 : 0), 3); /* send block type */ bi_windup(s); /* align on byte boundary */ put_short(s, stored_len); put_short(s, ~stored_len); if (stored_len) { s.pending_buf.set(s.window.subarray(buf, buf + stored_len), s.pending); } s.pending += stored_len; }; /* =========================================================================== * Send one empty static block to give enough lookahead for inflate. * This takes 10 bits, of which 7 may remain in the bit buffer. */ var _tr_align$1 = function _tr_align(s) { send_bits(s, STATIC_TREES << 1, 3); send_code(s, END_BLOCK, static_ltree); bi_flush(s); }; /* =========================================================================== * Determine the best encoding for the current block: dynamic trees, static * trees or store, and write out the encoded block. */ var _tr_flush_block$1 = function _tr_flush_block(s, buf, stored_len, last) { //DeflateState *s; //charf *buf; /* input block, or NULL if too old */ //ulg stored_len; /* length of input block */ //int last; /* one if this is the last block for a file */ var opt_lenb, static_lenb; /* opt_len and static_len in bytes */ var max_blindex = 0; /* index of last bit length code of non zero freq */ /* Build the Huffman trees unless a stored block is forced */ if (s.level > 0) { /* Check if the file is binary or text */ if (s.strm.data_type === Z_UNKNOWN$1) { s.strm.data_type = detect_data_type(s); } /* Construct the literal and distance trees */ build_tree(s, s.l_desc); // Tracev((stderr, "\nlit data: dyn %ld, stat %ld", s->opt_len, // s->static_len)); build_tree(s, s.d_desc); // Tracev((stderr, "\ndist data: dyn %ld, stat %ld", s->opt_len, // s->static_len)); /* At this point, opt_len and static_len are the total bit lengths of * the compressed block data, excluding the tree representations. */ /* Build the bit length tree for the above two trees, and get the index * in bl_order of the last bit length code to send. */ max_blindex = build_bl_tree(s); /* Determine the best encoding. Compute the block lengths in bytes. */ opt_lenb = s.opt_len + 3 + 7 >>> 3; static_lenb = s.static_len + 3 + 7 >>> 3; // Tracev((stderr, "\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u ", // opt_lenb, s->opt_len, static_lenb, s->static_len, stored_len, // s->sym_next / 3)); if (static_lenb <= opt_lenb) { opt_lenb = static_lenb; } } else { // Assert(buf != (char*)0, "lost buf"); opt_lenb = static_lenb = stored_len + 5; /* force a stored block */ } if (stored_len + 4 <= opt_lenb && buf !== -1) { /* 4: two words for the lengths */ /* The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE. * Otherwise we can't have processed more than WSIZE input bytes since * the last block flush, because compression would have been * successful. If LIT_BUFSIZE <= WSIZE, it is never too late to * transform a block into a stored block. */ _tr_stored_block$1(s, buf, stored_len, last); } else if (s.strategy === Z_FIXED$1 || static_lenb === opt_lenb) { send_bits(s, (STATIC_TREES << 1) + (last ? 1 : 0), 3); compress_block(s, static_ltree, static_dtree); } else { send_bits(s, (DYN_TREES << 1) + (last ? 1 : 0), 3); send_all_trees(s, s.l_desc.max_code + 1, s.d_desc.max_code + 1, max_blindex + 1); compress_block(s, s.dyn_ltree, s.dyn_dtree); } // Assert (s->compressed_len == s->bits_sent, "bad compressed size"); /* The above check is made mod 2^32, for files larger than 512 MB * and uLong implemented on 32 bits. */ init_block(s); if (last) { bi_windup(s); } // Tracev((stderr,"\ncomprlen %lu(%lu) ", s->compressed_len>>3, // s->compressed_len-7*last)); }; /* =========================================================================== * Save the match info and tally the frequency counts. Return true if * the current block must be flushed. */ var _tr_tally$1 = function _tr_tally(s, dist, lc) { // deflate_state *s; // unsigned dist; /* distance of matched string */ // unsigned lc; /* match length-MIN_MATCH or unmatched char (if dist==0) */ s.pending_buf[s.sym_buf + s.sym_next++] = dist; s.pending_buf[s.sym_buf + s.sym_next++] = dist >> 8; s.pending_buf[s.sym_buf + s.sym_next++] = lc; if (dist === 0) { /* lc is the unmatched char */ s.dyn_ltree[lc * 2] /*.Freq*/++; } else { s.matches++; /* Here, lc is the match length - MIN_MATCH */ dist--; /* dist = match distance - 1 */ //Assert((ush)dist < (ush)MAX_DIST(s) && // (ush)lc <= (ush)(MAX_MATCH-MIN_MATCH) && // (ush)d_code(dist) < (ush)D_CODES, "_tr_tally: bad match"); s.dyn_ltree[(_length_code[lc] + LITERALS$1 + 1) * 2] /*.Freq*/++; s.dyn_dtree[d_code(dist) * 2] /*.Freq*/++; } return s.sym_next === s.sym_end; }; var _tr_init_1 = _tr_init$1; var _tr_stored_block_1 = _tr_stored_block$1; var _tr_flush_block_1 = _tr_flush_block$1; var _tr_tally_1 = _tr_tally$1; var _tr_align_1 = _tr_align$1; var trees = { _tr_init: _tr_init_1, _tr_stored_block: _tr_stored_block_1, _tr_flush_block: _tr_flush_block_1, _tr_tally: _tr_tally_1, _tr_align: _tr_align_1 }; // Note: adler32 takes 12% for level 0 and 2% for level 6. // It isn't worth it to make additional optimizations as in original. // Small size is preferable. // (C) 1995-2013 Jean-loup Gailly and Mark Adler // (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. var adler32 = function adler32(adler, buf, len, pos) { var s1 = adler & 0xffff | 0, s2 = adler >>> 16 & 0xffff | 0, n = 0; while (len !== 0) { // Set limit ~ twice less than 5552, to keep // s2 in 31-bits, because we force signed ints. // in other case %= will fail. n = len > 2000 ? 2000 : len; len -= n; do { s1 = s1 + buf[pos++] | 0; s2 = s2 + s1 | 0; } while (--n); s1 %= 65521; s2 %= 65521; } return s1 | s2 << 16 | 0; }; var adler32_1 = adler32; // Note: we can't get significant speed boost here. // So write code to minimize size - no pregenerated tables // and array tools dependencies. // (C) 1995-2013 Jean-loup Gailly and Mark Adler // (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // Use ordinary array, since untyped makes no boost here var makeTable = function makeTable() { var c, table = []; for (var n = 0; n < 256; n++) { c = n; for (var k = 0; k < 8; k++) { c = c & 1 ? 0xEDB88320 ^ c >>> 1 : c >>> 1; } table[n] = c; } return table; }; // Create table on load. Just 255 signed longs. Not a problem. var crcTable = new Uint32Array(makeTable()); var crc32 = function crc32(crc, buf, len, pos) { var t = crcTable; var end = pos + len; crc ^= -1; for (var i = pos; i < end; i++) { crc = crc >>> 8 ^ t[(crc ^ buf[i]) & 0xFF]; } return crc ^ -1; // >>> 0; }; var crc32_1 = crc32; // (C) 1995-2013 Jean-loup Gailly and Mark Adler // (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. var messages = { 2: 'need dictionary', /* Z_NEED_DICT 2 */ 1: 'stream end', /* Z_STREAM_END 1 */ 0: '', /* Z_OK 0 */ '-1': 'file error', /* Z_ERRNO (-1) */ '-2': 'stream error', /* Z_STREAM_ERROR (-2) */ '-3': 'data error', /* Z_DATA_ERROR (-3) */ '-4': 'insufficient memory', /* Z_MEM_ERROR (-4) */ '-5': 'buffer error', /* Z_BUF_ERROR (-5) */ '-6': 'incompatible version' /* Z_VERSION_ERROR (-6) */ }; // (C) 1995-2013 Jean-loup Gailly and Mark Adler // (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. var constants$1 = { /* Allowed flush values; see deflate() and inflate() below for details */ Z_NO_FLUSH: 0, Z_PARTIAL_FLUSH: 1, Z_SYNC_FLUSH: 2, Z_FULL_FLUSH: 3, Z_FINISH: 4, Z_BLOCK: 5, Z_TREES: 6, /* Return codes for the compression/decompression functions. Negative values * are errors, positive values are used for special but normal events. */ Z_OK: 0, Z_STREAM_END: 1, Z_NEED_DICT: 2, Z_ERRNO: -1, Z_STREAM_ERROR: -2, Z_DATA_ERROR: -3, Z_MEM_ERROR: -4, Z_BUF_ERROR: -5, //Z_VERSION_ERROR: -6, /* compression levels */ Z_NO_COMPRESSION: 0, Z_BEST_SPEED: 1, Z_BEST_COMPRESSION: 9, Z_DEFAULT_COMPRESSION: -1, Z_FILTERED: 1, Z_HUFFMAN_ONLY: 2, Z_RLE: 3, Z_FIXED: 4, Z_DEFAULT_STRATEGY: 0, /* Possible values of the data_type field (though see inflate()) */ Z_BINARY: 0, Z_TEXT: 1, //Z_ASCII: 1, // = Z_TEXT (deprecated) Z_UNKNOWN: 2, /* The deflate compression method */ Z_DEFLATED: 8 //Z_NULL: null // Use -1 or null inline, depending on var type }; // (C) 1995-2013 Jean-loup Gailly and Mark Adler // (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. var _tr_init = trees._tr_init, _tr_stored_block = trees._tr_stored_block, _tr_flush_block = trees._tr_flush_block, _tr_tally = trees._tr_tally, _tr_align = trees._tr_align; /* Public constants ==========================================================*/ /* ===========================================================================*/ var Z_NO_FLUSH$1 = constants$1.Z_NO_FLUSH, Z_PARTIAL_FLUSH = constants$1.Z_PARTIAL_FLUSH, Z_FULL_FLUSH$1 = constants$1.Z_FULL_FLUSH, Z_FINISH$1 = constants$1.Z_FINISH, Z_BLOCK = constants$1.Z_BLOCK, Z_OK$1 = constants$1.Z_OK, Z_STREAM_END$1 = constants$1.Z_STREAM_END, Z_STREAM_ERROR = constants$1.Z_STREAM_ERROR, Z_DATA_ERROR = constants$1.Z_DATA_ERROR, Z_BUF_ERROR = constants$1.Z_BUF_ERROR, Z_DEFAULT_COMPRESSION$1 = constants$1.Z_DEFAULT_COMPRESSION, Z_FILTERED = constants$1.Z_FILTERED, Z_HUFFMAN_ONLY = constants$1.Z_HUFFMAN_ONLY, Z_RLE = constants$1.Z_RLE, Z_FIXED = constants$1.Z_FIXED, Z_DEFAULT_STRATEGY$1 = constants$1.Z_DEFAULT_STRATEGY, Z_UNKNOWN = constants$1.Z_UNKNOWN, Z_DEFLATED$1 = constants$1.Z_DEFLATED; /*============================================================================*/ var MAX_MEM_LEVEL = 9; /* Maximum value for memLevel in deflateInit2 */ var MAX_WBITS = 15; /* 32K LZ77 window */ var DEF_MEM_LEVEL = 8; var LENGTH_CODES = 29; /* number of length codes, not counting the special END_BLOCK code */ var LITERALS = 256; /* number of literal bytes 0..255 */ var L_CODES = LITERALS + 1 + LENGTH_CODES; /* number of Literal or Length codes, including the END_BLOCK code */ var D_CODES = 30; /* number of distance codes */ var BL_CODES = 19; /* number of codes used to transfer the bit lengths */ var HEAP_SIZE = 2 * L_CODES + 1; /* maximum heap size */ var MAX_BITS = 15; /* All codes must not exceed MAX_BITS bits */ var MIN_MATCH = 3; var MAX_MATCH = 258; var MIN_LOOKAHEAD = MAX_MATCH + MIN_MATCH + 1; var PRESET_DICT = 0x20; var INIT_STATE = 42; /* zlib header -> BUSY_STATE */ //#ifdef GZIP var GZIP_STATE = 57; /* gzip header -> BUSY_STATE | EXTRA_STATE */ //#endif var EXTRA_STATE = 69; /* gzip extra block -> NAME_STATE */ var NAME_STATE = 73; /* gzip file name -> COMMENT_STATE */ var COMMENT_STATE = 91; /* gzip comment -> HCRC_STATE */ var HCRC_STATE = 103; /* gzip header CRC -> BUSY_STATE */ var BUSY_STATE = 113; /* deflate -> FINISH_STATE */ var FINISH_STATE = 666; /* stream complete */ var BS_NEED_MORE = 1; /* block not completed, need more input or more output */ var BS_BLOCK_DONE = 2; /* block flush performed */ var BS_FINISH_STARTED = 3; /* finish started, need only more output at next deflate */ var BS_FINISH_DONE = 4; /* finish done, accept no more input or output */ var OS_CODE = 0x03; // Unix :) . Don't detect, use this default. var err = function err(strm, errorCode) { strm.msg = messages[errorCode]; return errorCode; }; var rank = function rank(f) { return f * 2 - (f > 4 ? 9 : 0); }; var zero = function zero(buf) { var len = buf.length; while (--len >= 0) { buf[len] = 0; } }; /* =========================================================================== * Slide the hash table when sliding the window down (could be avoided with 32 * bit values at the expense of memory usage). We slide even when level == 0 to * keep the hash table consistent if we switch back to level > 0 later. */ var slide_hash = function slide_hash(s) { var n, m; var p; var wsize = s.w_size; n = s.hash_size; p = n; do { m = s.head[--p]; s.head[p] = m >= wsize ? m - wsize : 0; } while (--n); n = wsize; //#ifndef FASTEST p = n; do { m = s.prev[--p]; s.prev[p] = m >= wsize ? m - wsize : 0; /* If n is not on any hash chain, prev[n] is garbage but * its value will never be used. */ } while (--n); //#endif }; /* eslint-disable new-cap */ var HASH_ZLIB = function HASH_ZLIB(s, prev, data) { return (prev << s.hash_shift ^ data) & s.hash_mask; }; // This hash causes less collisions, https://github.com/nodeca/pako/issues/135 // But breaks binary compatibility //let HASH_FAST = (s, prev, data) => ((prev << 8) + (prev >> 8) + (data << 4)) & s.hash_mask; var HASH = HASH_ZLIB; /* ========================================================================= * Flush as much pending output as possible. All deflate() output, except for * some deflate_stored() output, goes through this function so some * applications may wish to modify it to avoid allocating a large * strm->next_out buffer and copying into it. (See also read_buf()). */ var flush_pending = function flush_pending(strm) { var s = strm.state; //_tr_flush_bits(s); var len = s.pending; if (len > strm.avail_out) { len = strm.avail_out; } if (len === 0) { return; } strm.output.set(s.pending_buf.subarray(s.pending_out, s.pending_out + len), strm.next_out); strm.next_out += len; s.pending_out += len; strm.total_out += len; strm.avail_out -= len; s.pending -= len; if (s.pending === 0) { s.pending_out = 0; } }; var flush_block_only = function flush_block_only(s, last) { _tr_flush_block(s, s.block_start >= 0 ? s.block_start : -1, s.strstart - s.block_start, last); s.block_start = s.strstart; flush_pending(s.strm); }; var put_byte = function put_byte(s, b) { s.pending_buf[s.pending++] = b; }; /* ========================================================================= * Put a short in the pending buffer. The 16-bit value is put in MSB order. * IN assertion: the stream state is correct and there is enough room in * pending_buf. */ var putShortMSB = function putShortMSB(s, b) { // put_byte(s, (Byte)(b >> 8)); // put_byte(s, (Byte)(b & 0xff)); s.pending_buf[s.pending++] = b >>> 8 & 0xff; s.pending_buf[s.pending++] = b & 0xff; }; /* =========================================================================== * Read a new buffer from the current input stream, update the adler32 * and total number of bytes read. All deflate() input goes through * this function so some applications may wish to modify it to avoid * allocating a large strm->input buffer and copying from it. * (See also flush_pending()). */ var read_buf = function read_buf(strm, buf, start, size) { var len = strm.avail_in; if (len > size) { len = size; } if (len === 0) { return 0; } strm.avail_in -= len; // zmemcpy(buf, strm->next_in, len); buf.set(strm.input.subarray(strm.next_in, strm.next_in + len), start); if (strm.state.wrap === 1) { strm.adler = adler32_1(strm.adler, buf, len, start); } else if (strm.state.wrap === 2) { strm.adler = crc32_1(strm.adler, buf, len, start); } strm.next_in += len; strm.total_in += len; return len; }; /* =========================================================================== * Set match_start to the longest match starting at the given string and * return its length. Matches shorter or equal to prev_length are discarded, * in which case the result is equal to prev_length and match_start is * garbage. * IN assertions: cur_match is the head of the hash chain for the current * string (strstart) and its distance is <= MAX_DIST, and prev_length >= 1 * OUT assertion: the match length is not greater than s->lookahead. */ var longest_match = function longest_match(s, cur_match) { var chain_length = s.max_chain_length; /* max hash chain length */ var scan = s.strstart; /* current string */ var match; /* matched string */ var len; /* length of current match */ var best_len = s.prev_length; /* best match length so far */ var nice_match = s.nice_match; /* stop if match long enough */ var limit = s.strstart > s.w_size - MIN_LOOKAHEAD ? s.strstart - (s.w_size - MIN_LOOKAHEAD) : 0 /*NIL*/; var _win = s.window; // shortcut var wmask = s.w_mask; var prev = s.prev; /* Stop when cur_match becomes <= limit. To simplify the code, * we prevent matches with the string of window index 0. */ var strend = s.strstart + MAX_MATCH; var scan_end1 = _win[scan + best_len - 1]; var scan_end = _win[scan + best_len]; /* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16. * It is easy to get rid of this optimization if necessary. */ // Assert(s->hash_bits >= 8 && MAX_MATCH == 258, "Code too clever"); /* Do not waste too much time if we already have a good match: */ if (s.prev_length >= s.good_match) { chain_length >>= 2; } /* Do not look for matches beyond the end of the input. This is necessary * to make deflate deterministic. */ if (nice_match > s.lookahead) { nice_match = s.lookahead; } // Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, "need lookahead"); do { // Assert(cur_match < s->strstart, "no future"); match = cur_match; /* Skip to next match if the match length cannot increase * or if the match length is less than 2. Note that the checks below * for insufficient lookahead only occur occasionally for performance * reasons. Therefore uninitialized memory will be accessed, and * conditional jumps will be made that depend on those values. * However the length of the match is limited to the lookahead, so * the output of deflate is not affected by the uninitialized values. */ if (_win[match + best_len] !== scan_end || _win[match + best_len - 1] !== scan_end1 || _win[match] !== _win[scan] || _win[++match] !== _win[scan + 1]) { continue; } /* The check at best_len-1 can be removed because it will be made * again later. (This heuristic is not always a win.) * It is not necessary to compare scan[2] and match[2] since they * are always equal when the other bytes match, given that * the hash keys are equal and that HASH_BITS >= 8. */ scan += 2; match++; // Assert(*scan == *match, "match[2]?"); /* We check for insufficient lookahead only every 8th comparison; * the 256th check will be made at strstart+258. */ do { /*jshint noempty:false*/ } while (_win[++scan] === _win[++match] && _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && scan < strend); // Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan"); len = MAX_MATCH - (strend - scan); scan = strend - MAX_MATCH; if (len > best_len) { s.match_start = cur_match; best_len = len; if (len >= nice_match) { break; } scan_end1 = _win[scan + best_len - 1]; scan_end = _win[scan + best_len]; } } while ((cur_match = prev[cur_match & wmask]) > limit && --chain_length !== 0); if (best_len <= s.lookahead) { return best_len; } return s.lookahead; }; /* =========================================================================== * Fill the window when the lookahead becomes insufficient. * Updates strstart and lookahead. * * IN assertion: lookahead < MIN_LOOKAHEAD * OUT assertions: strstart <= window_size-MIN_LOOKAHEAD * At least one byte has been read, or avail_in == 0; reads are * performed for at least two bytes (required for the zip translate_eol * option -- not supported here). */ var fill_window = function fill_window(s) { var _w_size = s.w_size; var n, more, str; //Assert(s->lookahead < MIN_LOOKAHEAD, "already enough lookahead"); do { more = s.window_size - s.lookahead - s.strstart; // JS ints have 32 bit, block below not needed /* Deal with !@#$% 64K limit: */ //if (sizeof(int) <= 2) { // if (more == 0 && s->strstart == 0 && s->lookahead == 0) { // more = wsize; // // } else if (more == (unsigned)(-1)) { // /* Very unlikely, but possible on 16 bit machine if // * strstart == 0 && lookahead == 1 (input done a byte at time) // */ // more--; // } //} /* If the window is almost full and there is insufficient lookahead, * move the upper half to the lower one to make room in the upper half. */ if (s.strstart >= _w_size + (_w_size - MIN_LOOKAHEAD)) { s.window.set(s.window.subarray(_w_size, _w_size + _w_size - more), 0); s.match_start -= _w_size; s.strstart -= _w_size; /* we now have strstart >= MAX_DIST */ s.block_start -= _w_size; if (s.insert > s.strstart) { s.insert = s.strstart; } slide_hash(s); more += _w_size; } if (s.strm.avail_in === 0) { break; } /* If there was no sliding: * strstart <= WSIZE+MAX_DIST-1 && lookahead <= MIN_LOOKAHEAD - 1 && * more == window_size - lookahead - strstart * => more >= window_size - (MIN_LOOKAHEAD-1 + WSIZE + MAX_DIST-1) * => more >= window_size - 2*WSIZE + 2 * In the BIG_MEM or MMAP case (not yet supported), * window_size == input_size + MIN_LOOKAHEAD && * strstart + s->lookahead <= input_size => more >= MIN_LOOKAHEAD. * Otherwise, window_size == 2*WSIZE so more >= 2. * If there was sliding, more >= WSIZE. So in all cases, more >= 2. */ //Assert(more >= 2, "more < 2"); n = read_buf(s.strm, s.window, s.strstart + s.lookahead, more); s.lookahead += n; /* Initialize the hash value now that we have some input: */ if (s.lookahead + s.insert >= MIN_MATCH) { str = s.strstart - s.insert; s.ins_h = s.window[str]; /* UPDATE_HASH(s, s->ins_h, s->window[str + 1]); */ s.ins_h = HASH(s, s.ins_h, s.window[str + 1]); //#if MIN_MATCH != 3 // Call update_hash() MIN_MATCH-3 more times //#endif while (s.insert) { /* UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); */ s.ins_h = HASH(s, s.ins_h, s.window[str + MIN_MATCH - 1]); s.prev[str & s.w_mask] = s.head[s.ins_h]; s.head[s.ins_h] = str; str++; s.insert--; if (s.lookahead + s.insert < MIN_MATCH) { break; } } } /* If the whole input has less than MIN_MATCH bytes, ins_h is garbage, * but this is not important since only literal bytes will be emitted. */ } while (s.lookahead < MIN_LOOKAHEAD && s.strm.avail_in !== 0); /* If the WIN_INIT bytes after the end of the current data have never been * written, then zero those bytes in order to avoid memory check reports of * the use of uninitialized (or uninitialised as Julian writes) bytes by * the longest match routines. Update the high water mark for the next * time through here. WIN_INIT is set to MAX_MATCH since the longest match * routines allow scanning to strstart + MAX_MATCH, ignoring lookahead. */ // if (s.high_water < s.window_size) { // const curr = s.strstart + s.lookahead; // let init = 0; // // if (s.high_water < curr) { // /* Previous high water mark below current data -- zero WIN_INIT // * bytes or up to end of window, whichever is less. // */ // init = s.window_size - curr; // if (init > WIN_INIT) // init = WIN_INIT; // zmemzero(s->window + curr, (unsigned)init); // s->high_water = curr + init; // } // else if (s->high_water < (ulg)curr + WIN_INIT) { // /* High water mark at or above current data, but below current data // * plus WIN_INIT -- zero out to current data plus WIN_INIT, or up // * to end of window, whichever is less. // */ // init = (ulg)curr + WIN_INIT - s->high_water; // if (init > s->window_size - s->high_water) // init = s->window_size - s->high_water; // zmemzero(s->window + s->high_water, (unsigned)init); // s->high_water += init; // } // } // // Assert((ulg)s->strstart <= s->window_size - MIN_LOOKAHEAD, // "not enough room for search"); }; /* =========================================================================== * Copy without compression as much as possible from the input stream, return * the current block state. * * In case deflateParams() is used to later switch to a non-zero compression * level, s->matches (otherwise unused when storing) keeps track of the number * of hash table slides to perform. If s->matches is 1, then one hash table * slide will be done when switching. If s->matches is 2, the maximum value * allowed here, then the hash table will be cleared, since two or more slides * is the same as a clear. * * deflate_stored() is written to minimize the number of times an input byte is * copied. It is most efficient with large input and output buffers, which * maximizes the opportunites to have a single copy from next_in to next_out. */ var deflate_stored = function deflate_stored(s, flush) { /* Smallest worthy block size when not flushing or finishing. By default * this is 32K. This can be as small as 507 bytes for memLevel == 1. For * large input and output buffers, the stored block size will be larger. */ var min_block = s.pending_buf_size - 5 > s.w_size ? s.w_size : s.pending_buf_size - 5; /* Copy as many min_block or larger stored blocks directly to next_out as * possible. If flushing, copy the remaining available input to next_out as * stored blocks, if there is enough space. */ var len, left, have, last = 0; var used = s.strm.avail_in; do { /* Set len to the maximum size block that we can copy directly with the * available input data and output space. Set left to how much of that * would be copied from what's left in the window. */ len = 65535 /* MAX_STORED */; /* maximum deflate stored block length */ have = s.bi_valid + 42 >> 3; /* number of header bytes */ if (s.strm.avail_out < have) { /* need room for header */ break; } /* maximum stored block length that will fit in avail_out: */ have = s.strm.avail_out - have; left = s.strstart - s.block_start; /* bytes left in window */ if (len > left + s.strm.avail_in) { len = left + s.strm.avail_in; /* limit len to the input */ } if (len > have) { len = have; /* limit len to the output */ } /* If the stored block would be less than min_block in length, or if * unable to copy all of the available input when flushing, then try * copying to the window and the pending buffer instead. Also don't * write an empty block when flushing -- deflate() does that. */ if (len < min_block && (len === 0 && flush !== Z_FINISH$1 || flush === Z_NO_FLUSH$1 || len !== left + s.strm.avail_in)) { break; } /* Make a dummy stored block in pending to get the header bytes, * including any pending bits. This also updates the debugging counts. */ last = flush === Z_FINISH$1 && len === left + s.strm.avail_in ? 1 : 0; _tr_stored_block(s, 0, 0, last); /* Replace the lengths in the dummy stored block with len. */ s.pending_buf[s.pending - 4] = len; s.pending_buf[s.pending - 3] = len >> 8; s.pending_buf[s.pending - 2] = ~len; s.pending_buf[s.pending - 1] = ~len >> 8; /* Write the stored block header bytes. */ flush_pending(s.strm); //#ifdef ZLIB_DEBUG // /* Update debugging counts for the data about to be copied. */ // s->compressed_len += len << 3; // s->bits_sent += len << 3; //#endif /* Copy uncompressed bytes from the window to next_out. */ if (left) { if (left > len) { left = len; } //zmemcpy(s->strm->next_out, s->window + s->block_start, left); s.strm.output.set(s.window.subarray(s.block_start, s.block_start + left), s.strm.next_out); s.strm.next_out += left; s.strm.avail_out -= left; s.strm.total_out += left; s.block_start += left; len -= left; } /* Copy uncompressed bytes directly from next_in to next_out, updating * the check value. */ if (len) { read_buf(s.strm, s.strm.output, s.strm.next_out, len); s.strm.next_out += len; s.strm.avail_out -= len; s.strm.total_out += len; } } while (last === 0); /* Update the sliding window with the last s->w_size bytes of the copied * data, or append all of the copied data to the existing window if less * than s->w_size bytes were copied. Also update the number of bytes to * insert in the hash tables, in the event that deflateParams() switches to * a non-zero compression level. */ used -= s.strm.avail_in; /* number of input bytes directly copied */ if (used) { /* If any input was used, then no unused input remains in the window, * therefore s->block_start == s->strstart. */ if (used >= s.w_size) { /* supplant the previous history */ s.matches = 2; /* clear hash */ //zmemcpy(s->window, s->strm->next_in - s->w_size, s->w_size); s.window.set(s.strm.input.subarray(s.strm.next_in - s.w_size, s.strm.next_in), 0); s.strstart = s.w_size; s.insert = s.strstart; } else { if (s.window_size - s.strstart <= used) { /* Slide the window down. */ s.strstart -= s.w_size; //zmemcpy(s->window, s->window + s->w_size, s->strstart); s.window.set(s.window.subarray(s.w_size, s.w_size + s.strstart), 0); if (s.matches < 2) { s.matches++; /* add a pending slide_hash() */ } if (s.insert > s.strstart) { s.insert = s.strstart; } } //zmemcpy(s->window + s->strstart, s->strm->next_in - used, used); s.window.set(s.strm.input.subarray(s.strm.next_in - used, s.strm.next_in), s.strstart); s.strstart += used; s.insert += used > s.w_size - s.insert ? s.w_size - s.insert : used; } s.block_start = s.strstart; } if (s.high_water < s.strstart) { s.high_water = s.strstart; } /* If the last block was written to next_out, then done. */ if (last) { return BS_FINISH_DONE; } /* If flushing and all input has been consumed, then done. */ if (flush !== Z_NO_FLUSH$1 && flush !== Z_FINISH$1 && s.strm.avail_in === 0 && s.strstart === s.block_start) { return BS_BLOCK_DONE; } /* Fill the window with any remaining input. */ have = s.window_size - s.strstart; if (s.strm.avail_in > have && s.block_start >= s.w_size) { /* Slide the window down. */ s.block_start -= s.w_size; s.strstart -= s.w_size; //zmemcpy(s->window, s->window + s->w_size, s->strstart); s.window.set(s.window.subarray(s.w_size, s.w_size + s.strstart), 0); if (s.matches < 2) { s.matches++; /* add a pending slide_hash() */ } have += s.w_size; /* more space now */ if (s.insert > s.strstart) { s.insert = s.strstart; } } if (have > s.strm.avail_in) { have = s.strm.avail_in; } if (have) { read_buf(s.strm, s.window, s.strstart, have); s.strstart += have; s.insert += have > s.w_size - s.insert ? s.w_size - s.insert : have; } if (s.high_water < s.strstart) { s.high_water = s.strstart; } /* There was not enough avail_out to write a complete worthy or flushed * stored block to next_out. Write a stored block to pending instead, if we * have enough input for a worthy block, or if flushing and there is enough * room for the remaining input as a stored block in the pending buffer. */ have = s.bi_valid + 42 >> 3; /* number of header bytes */ /* maximum stored block length that will fit in pending: */ have = s.pending_buf_size - have > 65535 /* MAX_STORED */ ? 65535 /* MAX_STORED */ : s.pending_buf_size - have; min_block = have > s.w_size ? s.w_size : have; left = s.strstart - s.block_start; if (left >= min_block || (left || flush === Z_FINISH$1) && flush !== Z_NO_FLUSH$1 && s.strm.avail_in === 0 && left <= have) { len = left > have ? have : left; last = flush === Z_FINISH$1 && s.strm.avail_in === 0 && len === left ? 1 : 0; _tr_stored_block(s, s.block_start, len, last); s.block_start += len; flush_pending(s.strm); } /* We've done all we can with the available input and output. */ return last ? BS_FINISH_STARTED : BS_NEED_MORE; }; /* =========================================================================== * Compress as much as possible from the input stream, return the current * block state. * This function does not perform lazy evaluation of matches and inserts * new strings in the dictionary only for unmatched strings or for short * matches. It is used only for the fast compression options. */ var deflate_fast = function deflate_fast(s, flush) { var hash_head; /* head of the hash chain */ var bflush; /* set if current block must be flushed */ for (;;) { /* Make sure that we always have enough lookahead, except * at the end of the input file. We need MAX_MATCH bytes * for the next match, plus MIN_MATCH bytes to insert the * string following the next match. */ if (s.lookahead < MIN_LOOKAHEAD) { fill_window(s); if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH$1) { return BS_NEED_MORE; } if (s.lookahead === 0) { break; /* flush the current block */ } } /* Insert the string window[strstart .. strstart+2] in the * dictionary, and set hash_head to the head of the hash chain: */ hash_head = 0 /*NIL*/; if (s.lookahead >= MIN_MATCH) { /*** INSERT_STRING(s, s.strstart, hash_head); ***/ s.ins_h = HASH(s, s.ins_h, s.window[s.strstart + MIN_MATCH - 1]); hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h]; s.head[s.ins_h] = s.strstart; /***/ } /* Find the longest match, discarding those <= prev_length. * At this point we have always match_length < MIN_MATCH */ if (hash_head !== 0 /*NIL*/ && s.strstart - hash_head <= s.w_size - MIN_LOOKAHEAD) { /* To simplify the code, we prevent matches with the string * of window index 0 (in particular we have to avoid a match * of the string with itself at the start of the input file). */ s.match_length = longest_match(s, hash_head); /* longest_match() sets match_start */ } if (s.match_length >= MIN_MATCH) { // check_match(s, s.strstart, s.match_start, s.match_length); // for debug only /*** _tr_tally_dist(s, s.strstart - s.match_start, s.match_length - MIN_MATCH, bflush); ***/ bflush = _tr_tally(s, s.strstart - s.match_start, s.match_length - MIN_MATCH); s.lookahead -= s.match_length; /* Insert new strings in the hash table only if the match length * is not too large. This saves time but degrades compression. */ if (s.match_length <= s.max_lazy_match /*max_insert_length*/ && s.lookahead >= MIN_MATCH) { s.match_length--; /* string at strstart already in table */ do { s.strstart++; /*** INSERT_STRING(s, s.strstart, hash_head); ***/ s.ins_h = HASH(s, s.ins_h, s.window[s.strstart + MIN_MATCH - 1]); hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h]; s.head[s.ins_h] = s.strstart; /***/ /* strstart never exceeds WSIZE-MAX_MATCH, so there are * always MIN_MATCH bytes ahead. */ } while (--s.match_length !== 0); s.strstart++; } else { s.strstart += s.match_length; s.match_length = 0; s.ins_h = s.window[s.strstart]; /* UPDATE_HASH(s, s.ins_h, s.window[s.strstart+1]); */ s.ins_h = HASH(s, s.ins_h, s.window[s.strstart + 1]); //#if MIN_MATCH != 3 // Call UPDATE_HASH() MIN_MATCH-3 more times //#endif /* If lookahead < MIN_MATCH, ins_h is garbage, but it does not * matter since it will be recomputed at next deflate call. */ } } else { /* No match, output a literal byte */ //Tracevv((stderr,"%c", s.window[s.strstart])); /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/ bflush = _tr_tally(s, 0, s.window[s.strstart]); s.lookahead--; s.strstart++; } if (bflush) { /*** FLUSH_BLOCK(s, 0); ***/ flush_block_only(s, false); if (s.strm.avail_out === 0) { return BS_NEED_MORE; } /***/ } } s.insert = s.strstart < MIN_MATCH - 1 ? s.strstart : MIN_MATCH - 1; if (flush === Z_FINISH$1) { /*** FLUSH_BLOCK(s, 1); ***/ flush_block_only(s, true); if (s.strm.avail_out === 0) { return BS_FINISH_STARTED; } /***/ return BS_FINISH_DONE; } if (s.sym_next) { /*** FLUSH_BLOCK(s, 0); ***/ flush_block_only(s, false); if (s.strm.avail_out === 0) { return BS_NEED_MORE; } /***/ } return BS_BLOCK_DONE; }; /* =========================================================================== * Same as above, but achieves better compression. We use a lazy * evaluation for matches: a match is finally adopted only if there is * no better match at the next window position. */ var deflate_slow = function deflate_slow(s, flush) { var hash_head; /* head of hash chain */ var bflush; /* set if current block must be flushed */ var max_insert; /* Process the input block. */ for (;;) { /* Make sure that we always have enough lookahead, except * at the end of the input file. We need MAX_MATCH bytes * for the next match, plus MIN_MATCH bytes to insert the * string following the next match. */ if (s.lookahead < MIN_LOOKAHEAD) { fill_window(s); if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH$1) { return BS_NEED_MORE; } if (s.lookahead === 0) { break; } /* flush the current block */ } /* Insert the string window[strstart .. strstart+2] in the * dictionary, and set hash_head to the head of the hash chain: */ hash_head = 0 /*NIL*/; if (s.lookahead >= MIN_MATCH) { /*** INSERT_STRING(s, s.strstart, hash_head); ***/ s.ins_h = HASH(s, s.ins_h, s.window[s.strstart + MIN_MATCH - 1]); hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h]; s.head[s.ins_h] = s.strstart; /***/ } /* Find the longest match, discarding those <= prev_length. */ s.prev_length = s.match_length; s.prev_match = s.match_start; s.match_length = MIN_MATCH - 1; if (hash_head !== 0 /*NIL*/ && s.prev_length < s.max_lazy_match && s.strstart - hash_head <= s.w_size - MIN_LOOKAHEAD /*MAX_DIST(s)*/) { /* To simplify the code, we prevent matches with the string * of window index 0 (in particular we have to avoid a match * of the string with itself at the start of the input file). */ s.match_length = longest_match(s, hash_head); /* longest_match() sets match_start */ if (s.match_length <= 5 && (s.strategy === Z_FILTERED || s.match_length === MIN_MATCH && s.strstart - s.match_start > 4096 /*TOO_FAR*/)) { /* If prev_match is also MIN_MATCH, match_start is garbage * but we will ignore the current match anyway. */ s.match_length = MIN_MATCH - 1; } } /* If there was a match at the previous step and the current * match is not better, output the previous match: */ if (s.prev_length >= MIN_MATCH && s.match_length <= s.prev_length) { max_insert = s.strstart + s.lookahead - MIN_MATCH; /* Do not insert strings in hash table beyond this. */ //check_match(s, s.strstart-1, s.prev_match, s.prev_length); /***_tr_tally_dist(s, s.strstart - 1 - s.prev_match, s.prev_length - MIN_MATCH, bflush);***/ bflush = _tr_tally(s, s.strstart - 1 - s.prev_match, s.prev_length - MIN_MATCH); /* Insert in hash table all strings up to the end of the match. * strstart-1 and strstart are already inserted. If there is not * enough lookahead, the last two strings are not inserted in * the hash table. */ s.lookahead -= s.prev_length - 1; s.prev_length -= 2; do { if (++s.strstart <= max_insert) { /*** INSERT_STRING(s, s.strstart, hash_head); ***/ s.ins_h = HASH(s, s.ins_h, s.window[s.strstart + MIN_MATCH - 1]); hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h]; s.head[s.ins_h] = s.strstart; /***/ } } while (--s.prev_length !== 0); s.match_available = 0; s.match_length = MIN_MATCH - 1; s.strstart++; if (bflush) { /*** FLUSH_BLOCK(s, 0); ***/ flush_block_only(s, false); if (s.strm.avail_out === 0) { return BS_NEED_MORE; } /***/ } } else if (s.match_available) { /* If there was no match at the previous position, output a * single literal. If there was a match but the current match * is longer, truncate the previous match to a single literal. */ //Tracevv((stderr,"%c", s->window[s->strstart-1])); /*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/ bflush = _tr_tally(s, 0, s.window[s.strstart - 1]); if (bflush) { /*** FLUSH_BLOCK_ONLY(s, 0) ***/ flush_block_only(s, false); /***/ } s.strstart++; s.lookahead--; if (s.strm.avail_out === 0) { return BS_NEED_MORE; } } else { /* There is no previous match to compare with, wait for * the next step to decide. */ s.match_available = 1; s.strstart++; s.lookahead--; } } //Assert (flush != Z_NO_FLUSH, "no flush?"); if (s.match_available) { //Tracevv((stderr,"%c", s->window[s->strstart-1])); /*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/ bflush = _tr_tally(s, 0, s.window[s.strstart - 1]); s.match_available = 0; } s.insert = s.strstart < MIN_MATCH - 1 ? s.strstart : MIN_MATCH - 1; if (flush === Z_FINISH$1) { /*** FLUSH_BLOCK(s, 1); ***/ flush_block_only(s, true); if (s.strm.avail_out === 0) { return BS_FINISH_STARTED; } /***/ return BS_FINISH_DONE; } if (s.sym_next) { /*** FLUSH_BLOCK(s, 0); ***/ flush_block_only(s, false); if (s.strm.avail_out === 0) { return BS_NEED_MORE; } /***/ } return BS_BLOCK_DONE; }; /* =========================================================================== * For Z_RLE, simply look for runs of bytes, generate matches only of distance * one. Do not maintain a hash table. (It will be regenerated if this run of * deflate switches away from Z_RLE.) */ var deflate_rle = function deflate_rle(s, flush) { var bflush; /* set if current block must be flushed */ var prev; /* byte at distance one to match */ var scan, strend; /* scan goes up to strend for length of run */ var _win = s.window; for (;;) { /* Make sure that we always have enough lookahead, except * at the end of the input file. We need MAX_MATCH bytes * for the longest run, plus one for the unrolled loop. */ if (s.lookahead <= MAX_MATCH) { fill_window(s); if (s.lookahead <= MAX_MATCH && flush === Z_NO_FLUSH$1) { return BS_NEED_MORE; } if (s.lookahead === 0) { break; } /* flush the current block */ } /* See how many times the previous byte repeats */ s.match_length = 0; if (s.lookahead >= MIN_MATCH && s.strstart > 0) { scan = s.strstart - 1; prev = _win[scan]; if (prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan]) { strend = s.strstart + MAX_MATCH; do { /*jshint noempty:false*/ } while (prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan] && scan < strend); s.match_length = MAX_MATCH - (strend - scan); if (s.match_length > s.lookahead) { s.match_length = s.lookahead; } } //Assert(scan <= s->window+(uInt)(s->window_size-1), "wild scan"); } /* Emit match if have run of MIN_MATCH or longer, else emit literal */ if (s.match_length >= MIN_MATCH) { //check_match(s, s.strstart, s.strstart - 1, s.match_length); /*** _tr_tally_dist(s, 1, s.match_length - MIN_MATCH, bflush); ***/ bflush = _tr_tally(s, 1, s.match_length - MIN_MATCH); s.lookahead -= s.match_length; s.strstart += s.match_length; s.match_length = 0; } else { /* No match, output a literal byte */ //Tracevv((stderr,"%c", s->window[s->strstart])); /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/ bflush = _tr_tally(s, 0, s.window[s.strstart]); s.lookahead--; s.strstart++; } if (bflush) { /*** FLUSH_BLOCK(s, 0); ***/ flush_block_only(s, false); if (s.strm.avail_out === 0) { return BS_NEED_MORE; } /***/ } } s.insert = 0; if (flush === Z_FINISH$1) { /*** FLUSH_BLOCK(s, 1); ***/ flush_block_only(s, true); if (s.strm.avail_out === 0) { return BS_FINISH_STARTED; } /***/ return BS_FINISH_DONE; } if (s.sym_next) { /*** FLUSH_BLOCK(s, 0); ***/ flush_block_only(s, false); if (s.strm.avail_out === 0) { return BS_NEED_MORE; } /***/ } return BS_BLOCK_DONE; }; /* =========================================================================== * For Z_HUFFMAN_ONLY, do not look for matches. Do not maintain a hash table. * (It will be regenerated if this run of deflate switches away from Huffman.) */ var deflate_huff = function deflate_huff(s, flush) { var bflush; /* set if current block must be flushed */ for (;;) { /* Make sure that we have a literal to write. */ if (s.lookahead === 0) { fill_window(s); if (s.lookahead === 0) { if (flush === Z_NO_FLUSH$1) { return BS_NEED_MORE; } break; /* flush the current block */ } } /* Output a literal byte */ s.match_length = 0; //Tracevv((stderr,"%c", s->window[s->strstart])); /*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/ bflush = _tr_tally(s, 0, s.window[s.strstart]); s.lookahead--; s.strstart++; if (bflush) { /*** FLUSH_BLOCK(s, 0); ***/ flush_block_only(s, false); if (s.strm.avail_out === 0) { return BS_NEED_MORE; } /***/ } } s.insert = 0; if (flush === Z_FINISH$1) { /*** FLUSH_BLOCK(s, 1); ***/ flush_block_only(s, true); if (s.strm.avail_out === 0) { return BS_FINISH_STARTED; } /***/ return BS_FINISH_DONE; } if (s.sym_next) { /*** FLUSH_BLOCK(s, 0); ***/ flush_block_only(s, false); if (s.strm.avail_out === 0) { return BS_NEED_MORE; } /***/ } return BS_BLOCK_DONE; }; /* Values for max_lazy_match, good_match and max_chain_length, depending on * the desired pack level (0..9). The values given below have been tuned to * exclude worst case performance for pathological files. Better values may be * found for specific files. */ function Config(good_length, max_lazy, nice_length, max_chain, func) { this.good_length = good_length; this.max_lazy = max_lazy; this.nice_length = nice_length; this.max_chain = max_chain; this.func = func; } var configuration_table = [/* good lazy nice chain */ new Config(0, 0, 0, 0, deflate_stored), /* 0 store only */ new Config(4, 4, 8, 4, deflate_fast), /* 1 max speed, no lazy matches */ new Config(4, 5, 16, 8, deflate_fast), /* 2 */ new Config(4, 6, 32, 32, deflate_fast), /* 3 */ new Config(4, 4, 16, 16, deflate_slow), /* 4 lazy matches */ new Config(8, 16, 32, 32, deflate_slow), /* 5 */ new Config(8, 16, 128, 128, deflate_slow), /* 6 */ new Config(8, 32, 128, 256, deflate_slow), /* 7 */ new Config(32, 128, 258, 1024, deflate_slow), /* 8 */ new Config(32, 258, 258, 4096, deflate_slow) /* 9 max compression */]; /* =========================================================================== * Initialize the "longest match" routines for a new zlib stream */ var lm_init = function lm_init(s) { s.window_size = 2 * s.w_size; /*** CLEAR_HASH(s); ***/ zero(s.head); // Fill with NIL (= 0); /* Set the default configuration parameters: */ s.max_lazy_match = configuration_table[s.level].max_lazy; s.good_match = configuration_table[s.level].good_length; s.nice_match = configuration_table[s.level].nice_length; s.max_chain_length = configuration_table[s.level].max_chain; s.strstart = 0; s.block_start = 0; s.lookahead = 0; s.insert = 0; s.match_length = s.prev_length = MIN_MATCH - 1; s.match_available = 0; s.ins_h = 0; }; function DeflateState() { this.strm = null; /* pointer back to this zlib stream */ this.status = 0; /* as the name implies */ this.pending_buf = null; /* output still pending */ this.pending_buf_size = 0; /* size of pending_buf */ this.pending_out = 0; /* next pending byte to output to the stream */ this.pending = 0; /* nb of bytes in the pending buffer */ this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */ this.gzhead = null; /* gzip header information to write */ this.gzindex = 0; /* where in extra, name, or comment */ this.method = Z_DEFLATED$1; /* can only be DEFLATED */ this.last_flush = -1; /* value of flush param for previous deflate call */ this.w_size = 0; /* LZ77 window size (32K by default) */ this.w_bits = 0; /* log2(w_size) (8..16) */ this.w_mask = 0; /* w_size - 1 */ this.window = null; /* Sliding window. Input bytes are read into the second half of the window, * and move to the first half later to keep a dictionary of at least wSize * bytes. With this organization, matches are limited to a distance of * wSize-MAX_MATCH bytes, but this ensures that IO is always * performed with a length multiple of the block size. */ this.window_size = 0; /* Actual size of window: 2*wSize, except when the user input buffer * is directly used as sliding window. */ this.prev = null; /* Link to older string with same hash index. To limit the size of this * array to 64K, this link is maintained only for the last 32K strings. * An index in this array is thus a window index modulo 32K. */ this.head = null; /* Heads of the hash chains or NIL. */ this.ins_h = 0; /* hash index of string to be inserted */ this.hash_size = 0; /* number of elements in hash table */ this.hash_bits = 0; /* log2(hash_size) */ this.hash_mask = 0; /* hash_size-1 */ this.hash_shift = 0; /* Number of bits by which ins_h must be shifted at each input * step. It must be such that after MIN_MATCH steps, the oldest * byte no longer takes part in the hash key, that is: * hash_shift * MIN_MATCH >= hash_bits */ this.block_start = 0; /* Window position at the beginning of the current output block. Gets * negative when the window is moved backwards. */ this.match_length = 0; /* length of best match */ this.prev_match = 0; /* previous match */ this.match_available = 0; /* set if previous match exists */ this.strstart = 0; /* start of string to insert */ this.match_start = 0; /* start of matching string */ this.lookahead = 0; /* number of valid bytes ahead in window */ this.prev_length = 0; /* Length of the best match at previous step. Matches not greater than this * are discarded. This is used in the lazy match evaluation. */ this.max_chain_length = 0; /* To speed up deflation, hash chains are never searched beyond this * length. A higher limit improves compression ratio but degrades the * speed. */ this.max_lazy_match = 0; /* Attempt to find a better match only when the current match is strictly * smaller than this value. This mechanism is used only for compression * levels >= 4. */ // That's alias to max_lazy_match, don't use directly //this.max_insert_length = 0; /* Insert new strings in the hash table only if the match length is not * greater than this length. This saves time but degrades compression. * max_insert_length is used only for compression levels <= 3. */ this.level = 0; /* compression level (1..9) */ this.strategy = 0; /* favor or force Huffman coding*/ this.good_match = 0; /* Use a faster search when the previous match is longer than this */ this.nice_match = 0; /* Stop searching when current match exceeds this */ /* used by trees.c: */ /* Didn't use ct_data typedef below to suppress compiler warning */ // struct ct_data_s dyn_ltree[HEAP_SIZE]; /* literal and length tree */ // struct ct_data_s dyn_dtree[2*D_CODES+1]; /* distance tree */ // struct ct_data_s bl_tree[2*BL_CODES+1]; /* Huffman tree for bit lengths */ // Use flat array of DOUBLE size, with interleaved fata, // because JS does not support effective this.dyn_ltree = new Uint16Array(HEAP_SIZE * 2); this.dyn_dtree = new Uint16Array((2 * D_CODES + 1) * 2); this.bl_tree = new Uint16Array((2 * BL_CODES + 1) * 2); zero(this.dyn_ltree); zero(this.dyn_dtree); zero(this.bl_tree); this.l_desc = null; /* desc. for literal tree */ this.d_desc = null; /* desc. for distance tree */ this.bl_desc = null; /* desc. for bit length tree */ //ush bl_count[MAX_BITS+1]; this.bl_count = new Uint16Array(MAX_BITS + 1); /* number of codes at each bit length for an optimal tree */ //int heap[2*L_CODES+1]; /* heap used to build the Huffman trees */ this.heap = new Uint16Array(2 * L_CODES + 1); /* heap used to build the Huffman trees */ zero(this.heap); this.heap_len = 0; /* number of elements in the heap */ this.heap_max = 0; /* element of largest frequency */ /* The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used. * The same heap array is used to build all trees. */ this.depth = new Uint16Array(2 * L_CODES + 1); //uch depth[2*L_CODES+1]; zero(this.depth); /* Depth of each subtree used as tie breaker for trees of equal frequency */ this.sym_buf = 0; /* buffer for distances and literals/lengths */ this.lit_bufsize = 0; /* Size of match buffer for literals/lengths. There are 4 reasons for * limiting lit_bufsize to 64K: * - frequencies can be kept in 16 bit counters * - if compression is not successful for the first block, all input * data is still in the window so we can still emit a stored block even * when input comes from standard input. (This can also be done for * all blocks if lit_bufsize is not greater than 32K.) * - if compression is not successful for a file smaller than 64K, we can * even emit a stored file instead of a stored block (saving 5 bytes). * This is applicable only for zip (not gzip or zlib). * - creating new Huffman trees less frequently may not provide fast * adaptation to changes in the input data statistics. (Take for * example a binary file with poorly compressible code followed by * a highly compressible string table.) Smaller buffer sizes give * fast adaptation but have of course the overhead of transmitting * trees more frequently. * - I can't count above 4 */ this.sym_next = 0; /* running index in sym_buf */ this.sym_end = 0; /* symbol table full when sym_next reaches this */ this.opt_len = 0; /* bit length of current block with optimal trees */ this.static_len = 0; /* bit length of current block with static trees */ this.matches = 0; /* number of string matches in current block */ this.insert = 0; /* bytes at end of window left to insert */ this.bi_buf = 0; /* Output buffer. bits are inserted starting at the bottom (least * significant bits). */ this.bi_valid = 0; /* Number of valid bits in bi_buf. All bits above the last valid bit * are always zero. */ // Used for window memory init. We safely ignore it for JS. That makes // sense only for pointers and memory check tools. //this.high_water = 0; /* High water mark offset in window for initialized bytes -- bytes above * this are set to zero in order to avoid memory check warnings when * longest match routines access bytes past the input. This is then * updated to the new high water mark. */ } /* ========================================================================= * Check for a valid deflate stream state. Return 0 if ok, 1 if not. */ var deflateStateCheck = function deflateStateCheck(strm) { if (!strm) { return 1; } var s = strm.state; if (!s || s.strm !== strm || s.status !== INIT_STATE && //#ifdef GZIP s.status !== GZIP_STATE && //#endif s.status !== EXTRA_STATE && s.status !== NAME_STATE && s.status !== COMMENT_STATE && s.status !== HCRC_STATE && s.status !== BUSY_STATE && s.status !== FINISH_STATE) { return 1; } return 0; }; var deflateResetKeep = function deflateResetKeep(strm) { if (deflateStateCheck(strm)) { return err(strm, Z_STREAM_ERROR); } strm.total_in = strm.total_out = 0; strm.data_type = Z_UNKNOWN; var s = strm.state; s.pending = 0; s.pending_out = 0; if (s.wrap < 0) { s.wrap = -s.wrap; /* was made negative by deflate(..., Z_FINISH); */ } s.status = //#ifdef GZIP s.wrap === 2 ? GZIP_STATE : //#endif s.wrap ? INIT_STATE : BUSY_STATE; strm.adler = s.wrap === 2 ? 0 // crc32(0, Z_NULL, 0) : 1; // adler32(0, Z_NULL, 0) s.last_flush = -2; _tr_init(s); return Z_OK$1; }; var deflateReset = function deflateReset(strm) { var ret = deflateResetKeep(strm); if (ret === Z_OK$1) { lm_init(strm.state); } return ret; }; var deflateSetHeader = function deflateSetHeader(strm, head) { if (deflateStateCheck(strm) || strm.state.wrap !== 2) { return Z_STREAM_ERROR; } strm.state.gzhead = head; return Z_OK$1; }; var deflateInit2 = function deflateInit2(strm, level, method, windowBits, memLevel, strategy) { if (!strm) { // === Z_NULL return Z_STREAM_ERROR; } var wrap = 1; if (level === Z_DEFAULT_COMPRESSION$1) { level = 6; } if (windowBits < 0) { /* suppress zlib wrapper */ wrap = 0; windowBits = -windowBits; } else if (windowBits > 15) { wrap = 2; /* write gzip wrapper instead */ windowBits -= 16; } if (memLevel < 1 || memLevel > MAX_MEM_LEVEL || method !== Z_DEFLATED$1 || windowBits < 8 || windowBits > 15 || level < 0 || level > 9 || strategy < 0 || strategy > Z_FIXED || windowBits === 8 && wrap !== 1) { return err(strm, Z_STREAM_ERROR); } if (windowBits === 8) { windowBits = 9; } /* until 256-byte window bug fixed */ var s = new DeflateState(); strm.state = s; s.strm = strm; s.status = INIT_STATE; /* to pass state test in deflateReset() */ s.wrap = wrap; s.gzhead = null; s.w_bits = windowBits; s.w_size = 1 << s.w_bits; s.w_mask = s.w_size - 1; s.hash_bits = memLevel + 7; s.hash_size = 1 << s.hash_bits; s.hash_mask = s.hash_size - 1; s.hash_shift = ~~((s.hash_bits + MIN_MATCH - 1) / MIN_MATCH); s.window = new Uint8Array(s.w_size * 2); s.head = new Uint16Array(s.hash_size); s.prev = new Uint16Array(s.w_size); // Don't need mem init magic for JS. //s.high_water = 0; /* nothing written to s->window yet */ s.lit_bufsize = 1 << memLevel + 6; /* 16K elements by default */ /* We overlay pending_buf and sym_buf. This works since the average size * for length/distance pairs over any compressed block is assured to be 31 * bits or less. * * Analysis: The longest fixed codes are a length code of 8 bits plus 5 * extra bits, for lengths 131 to 257. The longest fixed distance codes are * 5 bits plus 13 extra bits, for distances 16385 to 32768. The longest * possible fixed-codes length/distance pair is then 31 bits total. * * sym_buf starts one-fourth of the way into pending_buf. So there are * three bytes in sym_buf for every four bytes in pending_buf. Each symbol * in sym_buf is three bytes -- two for the distance and one for the * literal/length. As each symbol is consumed, the pointer to the next * sym_buf value to read moves forward three bytes. From that symbol, up to * 31 bits are written to pending_buf. The closest the written pending_buf * bits gets to the next sym_buf symbol to read is just before the last * code is written. At that time, 31*(n-2) bits have been written, just * after 24*(n-2) bits have been consumed from sym_buf. sym_buf starts at * 8*n bits into pending_buf. (Note that the symbol buffer fills when n-1 * symbols are written.) The closest the writing gets to what is unread is * then n+14 bits. Here n is lit_bufsize, which is 16384 by default, and * can range from 128 to 32768. * * Therefore, at a minimum, there are 142 bits of space between what is * written and what is read in the overlain buffers, so the symbols cannot * be overwritten by the compressed data. That space is actually 139 bits, * due to the three-bit fixed-code block header. * * That covers the case where either Z_FIXED is specified, forcing fixed * codes, or when the use of fixed codes is chosen, because that choice * results in a smaller compressed block than dynamic codes. That latter * condition then assures that the above analysis also covers all dynamic * blocks. A dynamic-code block will only be chosen to be emitted if it has * fewer bits than a fixed-code block would for the same set of symbols. * Therefore its average symbol length is assured to be less than 31. So * the compressed data for a dynamic block also cannot overwrite the * symbols from which it is being constructed. */ s.pending_buf_size = s.lit_bufsize * 4; s.pending_buf = new Uint8Array(s.pending_buf_size); // It is offset from `s.pending_buf` (size is `s.lit_bufsize * 2`) //s->sym_buf = s->pending_buf + s->lit_bufsize; s.sym_buf = s.lit_bufsize; //s->sym_end = (s->lit_bufsize - 1) * 3; s.sym_end = (s.lit_bufsize - 1) * 3; /* We avoid equality with lit_bufsize*3 because of wraparound at 64K * on 16 bit machines and because stored blocks are restricted to * 64K-1 bytes. */ s.level = level; s.strategy = strategy; s.method = method; return deflateReset(strm); }; var deflateInit = function deflateInit(strm, level) { return deflateInit2(strm, level, Z_DEFLATED$1, MAX_WBITS, DEF_MEM_LEVEL, Z_DEFAULT_STRATEGY$1); }; /* ========================================================================= */ var deflate$1 = function deflate(strm, flush) { if (deflateStateCheck(strm) || flush > Z_BLOCK || flush < 0) { return strm ? err(strm, Z_STREAM_ERROR) : Z_STREAM_ERROR; } var s = strm.state; if (!strm.output || strm.avail_in !== 0 && !strm.input || s.status === FINISH_STATE && flush !== Z_FINISH$1) { return err(strm, strm.avail_out === 0 ? Z_BUF_ERROR : Z_STREAM_ERROR); } var old_flush = s.last_flush; s.last_flush = flush; /* Flush as much pending output as possible */ if (s.pending !== 0) { flush_pending(strm); if (strm.avail_out === 0) { /* Since avail_out is 0, deflate will be called again with * more output space, but possibly with both pending and * avail_in equal to zero. There won't be anything to do, * but this is not an error situation so make sure we * return OK instead of BUF_ERROR at next call of deflate: */ s.last_flush = -1; return Z_OK$1; } /* Make sure there is something to do and avoid duplicate consecutive * flushes. For repeated and useless calls with Z_FINISH, we keep * returning Z_STREAM_END instead of Z_BUF_ERROR. */ } else if (strm.avail_in === 0 && rank(flush) <= rank(old_flush) && flush !== Z_FINISH$1) { return err(strm, Z_BUF_ERROR); } /* User must not provide more input after the first FINISH: */ if (s.status === FINISH_STATE && strm.avail_in !== 0) { return err(strm, Z_BUF_ERROR); } /* Write the header */ if (s.status === INIT_STATE && s.wrap === 0) { s.status = BUSY_STATE; } if (s.status === INIT_STATE) { /* zlib header */ var header = Z_DEFLATED$1 + (s.w_bits - 8 << 4) << 8; var level_flags = -1; if (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2) { level_flags = 0; } else if (s.level < 6) { level_flags = 1; } else if (s.level === 6) { level_flags = 2; } else { level_flags = 3; } header |= level_flags << 6; if (s.strstart !== 0) { header |= PRESET_DICT; } header += 31 - header % 31; putShortMSB(s, header); /* Save the adler32 of the preset dictionary: */ if (s.strstart !== 0) { putShortMSB(s, strm.adler >>> 16); putShortMSB(s, strm.adler & 0xffff); } strm.adler = 1; // adler32(0L, Z_NULL, 0); s.status = BUSY_STATE; /* Compression must start with an empty pending buffer */ flush_pending(strm); if (s.pending !== 0) { s.last_flush = -1; return Z_OK$1; } } //#ifdef GZIP if (s.status === GZIP_STATE) { /* gzip header */ strm.adler = 0; //crc32(0L, Z_NULL, 0); put_byte(s, 31); put_byte(s, 139); put_byte(s, 8); if (!s.gzhead) { // s->gzhead == Z_NULL put_byte(s, 0); put_byte(s, 0); put_byte(s, 0); put_byte(s, 0); put_byte(s, 0); put_byte(s, s.level === 9 ? 2 : s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ? 4 : 0); put_byte(s, OS_CODE); s.status = BUSY_STATE; /* Compression must start with an empty pending buffer */ flush_pending(strm); if (s.pending !== 0) { s.last_flush = -1; return Z_OK$1; } } else { put_byte(s, (s.gzhead.text ? 1 : 0) + (s.gzhead.hcrc ? 2 : 0) + (!s.gzhead.extra ? 0 : 4) + (!s.gzhead.name ? 0 : 8) + (!s.gzhead.comment ? 0 : 16)); put_byte(s, s.gzhead.time & 0xff); put_byte(s, s.gzhead.time >> 8 & 0xff); put_byte(s, s.gzhead.time >> 16 & 0xff); put_byte(s, s.gzhead.time >> 24 & 0xff); put_byte(s, s.level === 9 ? 2 : s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ? 4 : 0); put_byte(s, s.gzhead.os & 0xff); if (s.gzhead.extra && s.gzhead.extra.length) { put_byte(s, s.gzhead.extra.length & 0xff); put_byte(s, s.gzhead.extra.length >> 8 & 0xff); } if (s.gzhead.hcrc) { strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending, 0); } s.gzindex = 0; s.status = EXTRA_STATE; } } if (s.status === EXTRA_STATE) { if (s.gzhead.extra /* != Z_NULL*/) { var beg = s.pending; /* start of bytes to update crc */ var left = (s.gzhead.extra.length & 0xffff) - s.gzindex; while (s.pending + left > s.pending_buf_size) { var copy = s.pending_buf_size - s.pending; // zmemcpy(s.pending_buf + s.pending, // s.gzhead.extra + s.gzindex, copy); s.pending_buf.set(s.gzhead.extra.subarray(s.gzindex, s.gzindex + copy), s.pending); s.pending = s.pending_buf_size; //--- HCRC_UPDATE(beg) ---// if (s.gzhead.hcrc && s.pending > beg) { strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending - beg, beg); } //---// s.gzindex += copy; flush_pending(strm); if (s.pending !== 0) { s.last_flush = -1; return Z_OK$1; } beg = 0; left -= copy; } // JS specific: s.gzhead.extra may be TypedArray or Array for backward compatibility // TypedArray.slice and TypedArray.from don't exist in IE10-IE11 var gzhead_extra = new Uint8Array(s.gzhead.extra); // zmemcpy(s->pending_buf + s->pending, // s->gzhead->extra + s->gzindex, left); s.pending_buf.set(gzhead_extra.subarray(s.gzindex, s.gzindex + left), s.pending); s.pending += left; //--- HCRC_UPDATE(beg) ---// if (s.gzhead.hcrc && s.pending > beg) { strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending - beg, beg); } //---// s.gzindex = 0; } s.status = NAME_STATE; } if (s.status === NAME_STATE) { if (s.gzhead.name /* != Z_NULL*/) { var _beg = s.pending; /* start of bytes to update crc */ var val; do { if (s.pending === s.pending_buf_size) { //--- HCRC_UPDATE(beg) ---// if (s.gzhead.hcrc && s.pending > _beg) { strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending - _beg, _beg); } //---// flush_pending(strm); if (s.pending !== 0) { s.last_flush = -1; return Z_OK$1; } _beg = 0; } // JS specific: little magic to add zero terminator to end of string if (s.gzindex < s.gzhead.name.length) { val = s.gzhead.name.charCodeAt(s.gzindex++) & 0xff; } else { val = 0; } put_byte(s, val); } while (val !== 0); //--- HCRC_UPDATE(beg) ---// if (s.gzhead.hcrc && s.pending > _beg) { strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending - _beg, _beg); } //---// s.gzindex = 0; } s.status = COMMENT_STATE; } if (s.status === COMMENT_STATE) { if (s.gzhead.comment /* != Z_NULL*/) { var _beg2 = s.pending; /* start of bytes to update crc */ var _val; do { if (s.pending === s.pending_buf_size) { //--- HCRC_UPDATE(beg) ---// if (s.gzhead.hcrc && s.pending > _beg2) { strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending - _beg2, _beg2); } //---// flush_pending(strm); if (s.pending !== 0) { s.last_flush = -1; return Z_OK$1; } _beg2 = 0; } // JS specific: little magic to add zero terminator to end of string if (s.gzindex < s.gzhead.comment.length) { _val = s.gzhead.comment.charCodeAt(s.gzindex++) & 0xff; } else { _val = 0; } put_byte(s, _val); } while (_val !== 0); //--- HCRC_UPDATE(beg) ---// if (s.gzhead.hcrc && s.pending > _beg2) { strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending - _beg2, _beg2); } //---// } s.status = HCRC_STATE; } if (s.status === HCRC_STATE) { if (s.gzhead.hcrc) { if (s.pending + 2 > s.pending_buf_size) { flush_pending(strm); if (s.pending !== 0) { s.last_flush = -1; return Z_OK$1; } } put_byte(s, strm.adler & 0xff); put_byte(s, strm.adler >> 8 & 0xff); strm.adler = 0; //crc32(0L, Z_NULL, 0); } s.status = BUSY_STATE; /* Compression must start with an empty pending buffer */ flush_pending(strm); if (s.pending !== 0) { s.last_flush = -1; return Z_OK$1; } } //#endif /* Start a new block or continue the current one. */ if (strm.avail_in !== 0 || s.lookahead !== 0 || flush !== Z_NO_FLUSH$1 && s.status !== FINISH_STATE) { var bstate = s.level === 0 ? deflate_stored(s, flush) : s.strategy === Z_HUFFMAN_ONLY ? deflate_huff(s, flush) : s.strategy === Z_RLE ? deflate_rle(s, flush) : configuration_table[s.level].func(s, flush); if (bstate === BS_FINISH_STARTED || bstate === BS_FINISH_DONE) { s.status = FINISH_STATE; } if (bstate === BS_NEED_MORE || bstate === BS_FINISH_STARTED) { if (strm.avail_out === 0) { s.last_flush = -1; /* avoid BUF_ERROR next call, see above */ } return Z_OK$1; /* If flush != Z_NO_FLUSH && avail_out == 0, the next call * of deflate should use the same flush parameter to make sure * that the flush is complete. So we don't have to output an * empty block here, this will be done at next call. This also * ensures that for a very small output buffer, we emit at most * one empty block. */ } if (bstate === BS_BLOCK_DONE) { if (flush === Z_PARTIAL_FLUSH) { _tr_align(s); } else if (flush !== Z_BLOCK) { /* FULL_FLUSH or SYNC_FLUSH */ _tr_stored_block(s, 0, 0, false); /* For a full flush, this empty block will be recognized * as a special marker by inflate_sync(). */ if (flush === Z_FULL_FLUSH$1) { /*** CLEAR_HASH(s); ***/ /* forget history */ zero(s.head); // Fill with NIL (= 0); if (s.lookahead === 0) { s.strstart = 0; s.block_start = 0; s.insert = 0; } } } flush_pending(strm); if (strm.avail_out === 0) { s.last_flush = -1; /* avoid BUF_ERROR at next call, see above */ return Z_OK$1; } } } if (flush !== Z_FINISH$1) { return Z_OK$1; } if (s.wrap <= 0) { return Z_STREAM_END$1; } /* Write the trailer */ if (s.wrap === 2) { put_byte(s, strm.adler & 0xff); put_byte(s, strm.adler >> 8 & 0xff); put_byte(s, strm.adler >> 16 & 0xff); put_byte(s, strm.adler >> 24 & 0xff); put_byte(s, strm.total_in & 0xff); put_byte(s, strm.total_in >> 8 & 0xff); put_byte(s, strm.total_in >> 16 & 0xff); put_byte(s, strm.total_in >> 24 & 0xff); } else { putShortMSB(s, strm.adler >>> 16); putShortMSB(s, strm.adler & 0xffff); } flush_pending(strm); /* If avail_out is zero, the application will call deflate again * to flush the rest. */ if (s.wrap > 0) { s.wrap = -s.wrap; } /* write the trailer only once! */ return s.pending !== 0 ? Z_OK$1 : Z_STREAM_END$1; }; var deflateEnd = function deflateEnd(strm) { if (deflateStateCheck(strm)) { return Z_STREAM_ERROR; } var status = strm.state.status; strm.state = null; return status === BUSY_STATE ? err(strm, Z_DATA_ERROR) : Z_OK$1; }; /* ========================================================================= * Initializes the compression dictionary from the given byte * sequence without producing any compressed output. */ var deflateSetDictionary = function deflateSetDictionary(strm, dictionary) { var dictLength = dictionary.length; if (deflateStateCheck(strm)) { return Z_STREAM_ERROR; } var s = strm.state; var wrap = s.wrap; if (wrap === 2 || wrap === 1 && s.status !== INIT_STATE || s.lookahead) { return Z_STREAM_ERROR; } /* when using zlib wrappers, compute Adler-32 for provided dictionary */ if (wrap === 1) { /* adler32(strm->adler, dictionary, dictLength); */ strm.adler = adler32_1(strm.adler, dictionary, dictLength, 0); } s.wrap = 0; /* avoid computing Adler-32 in read_buf */ /* if dictionary would fill window, just replace the history */ if (dictLength >= s.w_size) { if (wrap === 0) { /* already empty otherwise */ /*** CLEAR_HASH(s); ***/ zero(s.head); // Fill with NIL (= 0); s.strstart = 0; s.block_start = 0; s.insert = 0; } /* use the tail */ // dictionary = dictionary.slice(dictLength - s.w_size); var tmpDict = new Uint8Array(s.w_size); tmpDict.set(dictionary.subarray(dictLength - s.w_size, dictLength), 0); dictionary = tmpDict; dictLength = s.w_size; } /* insert dictionary into window and hash */ var avail = strm.avail_in; var next = strm.next_in; var input = strm.input; strm.avail_in = dictLength; strm.next_in = 0; strm.input = dictionary; fill_window(s); while (s.lookahead >= MIN_MATCH) { var str = s.strstart; var n = s.lookahead - (MIN_MATCH - 1); do { /* UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); */ s.ins_h = HASH(s, s.ins_h, s.window[str + MIN_MATCH - 1]); s.prev[str & s.w_mask] = s.head[s.ins_h]; s.head[s.ins_h] = str; str++; } while (--n); s.strstart = str; s.lookahead = MIN_MATCH - 1; fill_window(s); } s.strstart += s.lookahead; s.block_start = s.strstart; s.insert = s.lookahead; s.lookahead = 0; s.match_length = s.prev_length = MIN_MATCH - 1; s.match_available = 0; strm.next_in = next; strm.input = input; strm.avail_in = avail; s.wrap = wrap; return Z_OK$1; }; var deflateInit_1 = deflateInit; var deflateInit2_1 = deflateInit2; var deflateReset_1 = deflateReset; var deflateResetKeep_1 = deflateResetKeep; var deflateSetHeader_1 = deflateSetHeader; var deflate_2$1 = deflate$1; var deflateEnd_1 = deflateEnd; var deflateSetDictionary_1 = deflateSetDictionary; var deflateInfo = 'pako deflate (from Nodeca project)'; /* Not implemented module.exports.deflateBound = deflateBound; module.exports.deflateCopy = deflateCopy; module.exports.deflateGetDictionary = deflateGetDictionary; module.exports.deflateParams = deflateParams; module.exports.deflatePending = deflatePending; module.exports.deflatePrime = deflatePrime; module.exports.deflateTune = deflateTune; */ var deflate_1$1 = { deflateInit: deflateInit_1, deflateInit2: deflateInit2_1, deflateReset: deflateReset_1, deflateResetKeep: deflateResetKeep_1, deflateSetHeader: deflateSetHeader_1, deflate: deflate_2$1, deflateEnd: deflateEnd_1, deflateSetDictionary: deflateSetDictionary_1, deflateInfo: deflateInfo }; function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); } var _has = function _has(obj, key) { return Object.prototype.hasOwnProperty.call(obj, key); }; var assign = function assign(obj /*from1, from2, from3, ...*/) { var sources = Array.prototype.slice.call(arguments, 1); while (sources.length) { var source = sources.shift(); if (!source) { continue; } if (_typeof(source) !== 'object') { throw new TypeError(source + 'must be non-object'); } for (var p in source) { if (_has(source, p)) { obj[p] = source[p]; } } } return obj; }; // Join array of chunks to single array. var flattenChunks = function flattenChunks(chunks) { // calculate data length var len = 0; for (var i = 0, l = chunks.length; i < l; i++) { len += chunks[i].length; } // join chunks var result = new Uint8Array(len); for (var _i = 0, pos = 0, _l = chunks.length; _i < _l; _i++) { var chunk = chunks[_i]; result.set(chunk, pos); pos += chunk.length; } return result; }; var common = { assign: assign, flattenChunks: flattenChunks }; // String encode/decode helpers // Quick check if we can use fast array to bin string conversion // // - apply(Array) can fail on Android 2.2 // - apply(Uint8Array) can fail on iOS 5.1 Safari // var STR_APPLY_UIA_OK = true; try { String.fromCharCode.apply(null, new Uint8Array(1)); } catch (__) { STR_APPLY_UIA_OK = false; } // Table with utf8 lengths (calculated by first byte of sequence) // Note, that 5 & 6-byte values and some 4-byte values can not be represented in JS, // because max possible codepoint is 0x10ffff var _utf8len = new Uint8Array(256); for (var q = 0; q < 256; q++) { _utf8len[q] = q >= 252 ? 6 : q >= 248 ? 5 : q >= 240 ? 4 : q >= 224 ? 3 : q >= 192 ? 2 : 1; } _utf8len[254] = _utf8len[254] = 1; // Invalid sequence start // convert string to array (typed, when possible) var string2buf = function string2buf(str) { if (typeof TextEncoder === 'function' && TextEncoder.prototype.encode) { return new TextEncoder().encode(str); } var buf, c, c2, m_pos, i, str_len = str.length, buf_len = 0; // count binary size for (m_pos = 0; m_pos < str_len; m_pos++) { c = str.charCodeAt(m_pos); if ((c & 0xfc00) === 0xd800 && m_pos + 1 < str_len) { c2 = str.charCodeAt(m_pos + 1); if ((c2 & 0xfc00) === 0xdc00) { c = 0x10000 + (c - 0xd800 << 10) + (c2 - 0xdc00); m_pos++; } } buf_len += c < 0x80 ? 1 : c < 0x800 ? 2 : c < 0x10000 ? 3 : 4; } // allocate buffer buf = new Uint8Array(buf_len); // convert for (i = 0, m_pos = 0; i < buf_len; m_pos++) { c = str.charCodeAt(m_pos); if ((c & 0xfc00) === 0xd800 && m_pos + 1 < str_len) { c2 = str.charCodeAt(m_pos + 1); if ((c2 & 0xfc00) === 0xdc00) { c = 0x10000 + (c - 0xd800 << 10) + (c2 - 0xdc00); m_pos++; } } if (c < 0x80) { /* one byte */ buf[i++] = c; } else if (c < 0x800) { /* two bytes */ buf[i++] = 0xC0 | c >>> 6; buf[i++] = 0x80 | c & 0x3f; } else if (c < 0x10000) { /* three bytes */ buf[i++] = 0xE0 | c >>> 12; buf[i++] = 0x80 | c >>> 6 & 0x3f; buf[i++] = 0x80 | c & 0x3f; } else { /* four bytes */ buf[i++] = 0xf0 | c >>> 18; buf[i++] = 0x80 | c >>> 12 & 0x3f; buf[i++] = 0x80 | c >>> 6 & 0x3f; buf[i++] = 0x80 | c & 0x3f; } } return buf; }; // Helper var buf2binstring = function buf2binstring(buf, len) { // On Chrome, the arguments in a function call that are allowed is `65534`. // If the length of the buffer is smaller than that, we can use this optimization, // otherwise we will take a slower path. if (len < 65534) { if (buf.subarray && STR_APPLY_UIA_OK) { return String.fromCharCode.apply(null, buf.length === len ? buf : buf.subarray(0, len)); } } var result = ''; for (var i = 0; i < len; i++) { result += String.fromCharCode(buf[i]); } return result; }; // convert array to string var buf2string = function buf2string(buf, max) { var len = max || buf.length; if (typeof TextDecoder === 'function' && TextDecoder.prototype.decode) { return new TextDecoder().decode(buf.subarray(0, max)); } var i, out; // Reserve max possible length (2 words per char) // NB: by unknown reasons, Array is significantly faster for // String.fromCharCode.apply than Uint16Array. var utf16buf = new Array(len * 2); for (out = 0, i = 0; i < len;) { var c = buf[i++]; // quick process ascii if (c < 0x80) { utf16buf[out++] = c; continue; } var c_len = _utf8len[c]; // skip 5 & 6 byte codes if (c_len > 4) { utf16buf[out++] = 0xfffd; i += c_len - 1; continue; } // apply mask on first byte c &= c_len === 2 ? 0x1f : c_len === 3 ? 0x0f : 0x07; // join the rest while (c_len > 1 && i < len) { c = c << 6 | buf[i++] & 0x3f; c_len--; } // terminated by end of string? if (c_len > 1) { utf16buf[out++] = 0xfffd; continue; } if (c < 0x10000) { utf16buf[out++] = c; } else { c -= 0x10000; utf16buf[out++] = 0xd800 | c >> 10 & 0x3ff; utf16buf[out++] = 0xdc00 | c & 0x3ff; } } return buf2binstring(utf16buf, out); }; // Calculate max possible position in utf8 buffer, // that will not break sequence. If that's not possible // - (very small limits) return max size as is. // // buf[] - utf8 bytes array // max - length limit (mandatory); var utf8border = function utf8border(buf, max) { max = max || buf.length; if (max > buf.length) { max = buf.length; } // go back from last position, until start of sequence found var pos = max - 1; while (pos >= 0 && (buf[pos] & 0xC0) === 0x80) { pos--; } // Very small and broken sequence, // return max, because we should return something anyway. if (pos < 0) { return max; } // If we came to start of buffer - that means buffer is too small, // return max too. if (pos === 0) { return max; } return pos + _utf8len[buf[pos]] > max ? pos : max; }; var strings = { string2buf: string2buf, buf2string: buf2string, utf8border: utf8border }; // (C) 1995-2013 Jean-loup Gailly and Mark Adler // (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. function ZStream() { /* next input byte */ this.input = null; // JS specific, because we have no pointers this.next_in = 0; /* number of bytes available at input */ this.avail_in = 0; /* total number of input bytes read so far */ this.total_in = 0; /* next output byte should be put there */ this.output = null; // JS specific, because we have no pointers this.next_out = 0; /* remaining free space at output */ this.avail_out = 0; /* total number of bytes output so far */ this.total_out = 0; /* last error message, NULL if no error */ this.msg = '' /*Z_NULL*/; /* not visible by applications */ this.state = null; /* best guess about the data type: binary or text */ this.data_type = 2 /*Z_UNKNOWN*/; /* adler32 value of the uncompressed data */ this.adler = 0; } var zstream = ZStream; var toString = Object.prototype.toString; /* Public constants ==========================================================*/ /* ===========================================================================*/ var Z_NO_FLUSH = constants$1.Z_NO_FLUSH, Z_SYNC_FLUSH = constants$1.Z_SYNC_FLUSH, Z_FULL_FLUSH = constants$1.Z_FULL_FLUSH, Z_FINISH = constants$1.Z_FINISH, Z_OK = constants$1.Z_OK, Z_STREAM_END = constants$1.Z_STREAM_END, Z_DEFAULT_COMPRESSION = constants$1.Z_DEFAULT_COMPRESSION, Z_DEFAULT_STRATEGY = constants$1.Z_DEFAULT_STRATEGY, Z_DEFLATED = constants$1.Z_DEFLATED; /* ===========================================================================*/ /** * class Deflate * * Generic JS-style wrapper for zlib calls. If you don't need * streaming behaviour - use more simple functions: [[deflate]], * [[deflateRaw]] and [[gzip]]. **/ /* internal * Deflate.chunks -> Array * * Chunks of output data, if [[Deflate#onData]] not overridden. **/ /** * Deflate.result -> Uint8Array * * Compressed result, generated by default [[Deflate#onData]] * and [[Deflate#onEnd]] handlers. Filled after you push last chunk * (call [[Deflate#push]] with `Z_FINISH` / `true` param). **/ /** * Deflate.err -> Number * * Error code after deflate finished. 0 (Z_OK) on success. * You will not need it in real life, because deflate errors * are possible only on wrong options or bad `onData` / `onEnd` * custom handlers. **/ /** * Deflate.msg -> String * * Error message, if [[Deflate.err]] != 0 **/ /** * new Deflate(options) * - options (Object): zlib deflate options. * * Creates new deflator instance with specified params. Throws exception * on bad params. Supported options: * * - `level` * - `windowBits` * - `memLevel` * - `strategy` * - `dictionary` * * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced) * for more information on these. * * Additional options, for internal needs: * * - `chunkSize` - size of generated data chunks (16K by default) * - `raw` (Boolean) - do raw deflate * - `gzip` (Boolean) - create gzip wrapper * - `header` (Object) - custom header for gzip * - `text` (Boolean) - true if compressed data believed to be text * - `time` (Number) - modification time, unix timestamp * - `os` (Number) - operation system code * - `extra` (Array) - array of bytes with extra data (max 65536) * - `name` (String) - file name (binary string) * - `comment` (String) - comment (binary string) * - `hcrc` (Boolean) - true if header crc should be added * * ##### Example: * * ```javascript * const pako = require('pako') * , chunk1 = new Uint8Array([1,2,3,4,5,6,7,8,9]) * , chunk2 = new Uint8Array([10,11,12,13,14,15,16,17,18,19]); * * const deflate = new pako.Deflate({ level: 3}); * * deflate.push(chunk1, false); * deflate.push(chunk2, true); // true -> last chunk * * if (deflate.err) { throw new Error(deflate.err); } * * console.log(deflate.result); * ``` **/ function Deflate(options) { this.options = common.assign({ level: Z_DEFAULT_COMPRESSION, method: Z_DEFLATED, chunkSize: 16384, windowBits: 15, memLevel: 8, strategy: Z_DEFAULT_STRATEGY }, options || {}); var opt = this.options; if (opt.raw && opt.windowBits > 0) { opt.windowBits = -opt.windowBits; } else if (opt.gzip && opt.windowBits > 0 && opt.windowBits < 16) { opt.windowBits += 16; } this.err = 0; // error code, if happens (0 = Z_OK) this.msg = ''; // error message this.ended = false; // used to avoid multiple onEnd() calls this.chunks = []; // chunks of compressed data this.strm = new zstream(); this.strm.avail_out = 0; var status = deflate_1$1.deflateInit2(this.strm, opt.level, opt.method, opt.windowBits, opt.memLevel, opt.strategy); if (status !== Z_OK) { throw new Error(messages[status]); } if (opt.header) { deflate_1$1.deflateSetHeader(this.strm, opt.header); } if (opt.dictionary) { var dict; // Convert data if needed if (typeof opt.dictionary === 'string') { // If we need to compress text, change encoding to utf8. dict = strings.string2buf(opt.dictionary); } else if (toString.call(opt.dictionary) === '[object ArrayBuffer]') { dict = new Uint8Array(opt.dictionary); } else { dict = opt.dictionary; } status = deflate_1$1.deflateSetDictionary(this.strm, dict); if (status !== Z_OK) { throw new Error(messages[status]); } this._dict_set = true; } } /** * Deflate#push(data[, flush_mode]) -> Boolean * - data (Uint8Array|ArrayBuffer|String): input data. Strings will be * converted to utf8 byte sequence. * - flush_mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes. * See constants. Skipped or `false` means Z_NO_FLUSH, `true` means Z_FINISH. * * Sends input data to deflate pipe, generating [[Deflate#onData]] calls with * new compressed chunks. Returns `true` on success. The last data block must * have `flush_mode` Z_FINISH (or `true`). That will flush internal pending * buffers and call [[Deflate#onEnd]]. * * On fail call [[Deflate#onEnd]] with error code and return false. * * ##### Example * * ```javascript * push(chunk, false); // push one of data chunks * ... * push(chunk, true); // push last chunk * ``` **/ Deflate.prototype.push = function (data, flush_mode) { var strm = this.strm; var chunkSize = this.options.chunkSize; var status, _flush_mode; if (this.ended) { return false; } if (flush_mode === ~~flush_mode) _flush_mode = flush_mode;else _flush_mode = flush_mode === true ? Z_FINISH : Z_NO_FLUSH; // Convert data if needed if (typeof data === 'string') { // If we need to compress text, change encoding to utf8. strm.input = strings.string2buf(data); } else if (toString.call(data) === '[object ArrayBuffer]') { strm.input = new Uint8Array(data); } else { strm.input = data; } strm.next_in = 0; strm.avail_in = strm.input.length; for (;;) { if (strm.avail_out === 0) { strm.output = new Uint8Array(chunkSize); strm.next_out = 0; strm.avail_out = chunkSize; } // Make sure avail_out > 6 to avoid repeating markers if ((_flush_mode === Z_SYNC_FLUSH || _flush_mode === Z_FULL_FLUSH) && strm.avail_out <= 6) { this.onData(strm.output.subarray(0, strm.next_out)); strm.avail_out = 0; continue; } status = deflate_1$1.deflate(strm, _flush_mode); // Ended => flush and finish if (status === Z_STREAM_END) { if (strm.next_out > 0) { this.onData(strm.output.subarray(0, strm.next_out)); } status = deflate_1$1.deflateEnd(this.strm); this.onEnd(status); this.ended = true; return status === Z_OK; } // Flush if out buffer full if (strm.avail_out === 0) { this.onData(strm.output); continue; } // Flush if requested and has data if (_flush_mode > 0 && strm.next_out > 0) { this.onData(strm.output.subarray(0, strm.next_out)); strm.avail_out = 0; continue; } if (strm.avail_in === 0) break; } return true; }; /** * Deflate#onData(chunk) -> Void * - chunk (Uint8Array): output data. * * By default, stores data blocks in `chunks[]` property and glue * those in `onEnd`. Override this handler, if you need another behaviour. **/ Deflate.prototype.onData = function (chunk) { this.chunks.push(chunk); }; /** * Deflate#onEnd(status) -> Void * - status (Number): deflate status. 0 (Z_OK) on success, * other if not. * * Called once after you tell deflate that the input stream is * complete (Z_FINISH). By default - join collected chunks, * free memory and fill `results` / `err` properties. **/ Deflate.prototype.onEnd = function (status) { // On success - join if (status === Z_OK) { this.result = common.flattenChunks(this.chunks); } this.chunks = []; this.err = status; this.msg = this.strm.msg; }; /** * deflate(data[, options]) -> Uint8Array * - data (Uint8Array|ArrayBuffer|String): input data to compress. * - options (Object): zlib deflate options. * * Compress `data` with deflate algorithm and `options`. * * Supported options are: * * - level * - windowBits * - memLevel * - strategy * - dictionary * * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced) * for more information on these. * * Sugar (options): * * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify * negative windowBits implicitly. * * ##### Example: * * ```javascript * const pako = require('pako') * const data = new Uint8Array([1,2,3,4,5,6,7,8,9]); * * console.log(pako.deflate(data)); * ``` **/ function deflate(input, options) { var deflator = new Deflate(options); deflator.push(input, true); // That will never happens, if you don't cheat with options :) if (deflator.err) { throw deflator.msg || messages[deflator.err]; } return deflator.result; } /** * deflateRaw(data[, options]) -> Uint8Array * - data (Uint8Array|ArrayBuffer|String): input data to compress. * - options (Object): zlib deflate options. * * The same as [[deflate]], but creates raw data, without wrapper * (header and adler32 crc). **/ function deflateRaw(input, options) { options = options || {}; options.raw = true; return deflate(input, options); } /** * gzip(data[, options]) -> Uint8Array * - data (Uint8Array|ArrayBuffer|String): input data to compress. * - options (Object): zlib deflate options. * * The same as [[deflate]], but create gzip wrapper instead of * deflate one. **/ function gzip(input, options) { options = options || {}; options.gzip = true; return deflate(input, options); } var Deflate_1 = Deflate; var deflate_2 = deflate; var deflateRaw_1 = deflateRaw; var gzip_1 = gzip; var constants = constants$1; var deflate_1 = { Deflate: Deflate_1, deflate: deflate_2, deflateRaw: deflateRaw_1, gzip: gzip_1, constants: constants }; exports.Deflate = Deflate_1; exports.constants = constants; exports["default"] = deflate_1; exports.deflate = deflate_2; exports.deflateRaw = deflateRaw_1; exports.gzip = gzip_1; Object.defineProperty(exports, '__esModule', { value: true }); }));