nopaque/app/static/external/pako/js/pako_deflate.es5.js

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/*! pako 2.1.0 https://github.com/nodeca/pako @license (MIT AND Zlib) */
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define(['exports'], factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.pako = {}));
})(this, (function (exports) { 'use strict';
// (C) 1995-2013 Jean-loup Gailly and Mark Adler
// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
/* eslint-disable space-unary-ops */
/* Public constants ==========================================================*/
/* ===========================================================================*/
//const Z_FILTERED = 1;
//const Z_HUFFMAN_ONLY = 2;
//const Z_RLE = 3;
var Z_FIXED$1 = 4;
//const Z_DEFAULT_STRATEGY = 0;
/* Possible values of the data_type field (though see inflate()) */
var Z_BINARY = 0;
var Z_TEXT = 1;
//const Z_ASCII = 1; // = Z_TEXT
var Z_UNKNOWN$1 = 2;
/*============================================================================*/
function zero$1(buf) {
var len = buf.length;
while (--len >= 0) {
buf[len] = 0;
}
}
// From zutil.h
var STORED_BLOCK = 0;
var STATIC_TREES = 1;
var DYN_TREES = 2;
/* The three kinds of block type */
var MIN_MATCH$1 = 3;
var MAX_MATCH$1 = 258;
/* The minimum and maximum match lengths */
// From deflate.h
/* ===========================================================================
* Internal compression state.
*/
var LENGTH_CODES$1 = 29;
/* number of length codes, not counting the special END_BLOCK code */
var LITERALS$1 = 256;
/* number of literal bytes 0..255 */
var L_CODES$1 = LITERALS$1 + 1 + LENGTH_CODES$1;
/* number of Literal or Length codes, including the END_BLOCK code */
var D_CODES$1 = 30;
/* number of distance codes */
var BL_CODES$1 = 19;
/* number of codes used to transfer the bit lengths */
var HEAP_SIZE$1 = 2 * L_CODES$1 + 1;
/* maximum heap size */
var MAX_BITS$1 = 15;
/* All codes must not exceed MAX_BITS bits */
var Buf_size = 16;
/* size of bit buffer in bi_buf */
/* ===========================================================================
* Constants
*/
var MAX_BL_BITS = 7;
/* Bit length codes must not exceed MAX_BL_BITS bits */
var END_BLOCK = 256;
/* end of block literal code */
var REP_3_6 = 16;
/* repeat previous bit length 3-6 times (2 bits of repeat count) */
var REPZ_3_10 = 17;
/* repeat a zero length 3-10 times (3 bits of repeat count) */
var REPZ_11_138 = 18;
/* repeat a zero length 11-138 times (7 bits of repeat count) */
/* eslint-disable comma-spacing,array-bracket-spacing */
var extra_lbits = /* extra bits for each length code */
new Uint8Array([0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0]);
var extra_dbits = /* extra bits for each distance code */
new Uint8Array([0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13]);
var extra_blbits = /* extra bits for each bit length code */
new Uint8Array([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 7]);
var bl_order = new Uint8Array([16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15]);
/* eslint-enable comma-spacing,array-bracket-spacing */
/* The lengths of the bit length codes are sent in order of decreasing
* probability, to avoid transmitting the lengths for unused bit length codes.
*/
/* ===========================================================================
* Local data. These are initialized only once.
*/
// We pre-fill arrays with 0 to avoid uninitialized gaps
var DIST_CODE_LEN = 512; /* see definition of array dist_code below */
// !!!! Use flat array instead of structure, Freq = i*2, Len = i*2+1
var static_ltree = new Array((L_CODES$1 + 2) * 2);
zero$1(static_ltree);
/* The static literal tree. Since the bit lengths are imposed, there is no
* need for the L_CODES extra codes used during heap construction. However
* The codes 286 and 287 are needed to build a canonical tree (see _tr_init
* below).
*/
var static_dtree = new Array(D_CODES$1 * 2);
zero$1(static_dtree);
/* The static distance tree. (Actually a trivial tree since all codes use
* 5 bits.)
*/
var _dist_code = new Array(DIST_CODE_LEN);
zero$1(_dist_code);
/* Distance codes. The first 256 values correspond to the distances
* 3 .. 258, the last 256 values correspond to the top 8 bits of
* the 15 bit distances.
*/
var _length_code = new Array(MAX_MATCH$1 - MIN_MATCH$1 + 1);
zero$1(_length_code);
/* length code for each normalized match length (0 == MIN_MATCH) */
var base_length = new Array(LENGTH_CODES$1);
zero$1(base_length);
/* First normalized length for each code (0 = MIN_MATCH) */
var base_dist = new Array(D_CODES$1);
zero$1(base_dist);
/* First normalized distance for each code (0 = distance of 1) */
function StaticTreeDesc(static_tree, extra_bits, extra_base, elems, max_length) {
this.static_tree = static_tree; /* static tree or NULL */
this.extra_bits = extra_bits; /* extra bits for each code or NULL */
this.extra_base = extra_base; /* base index for extra_bits */
this.elems = elems; /* max number of elements in the tree */
this.max_length = max_length; /* max bit length for the codes */
// show if `static_tree` has data or dummy - needed for monomorphic objects
this.has_stree = static_tree && static_tree.length;
}
var static_l_desc;
var static_d_desc;
var static_bl_desc;
function TreeDesc(dyn_tree, stat_desc) {
this.dyn_tree = dyn_tree; /* the dynamic tree */
this.max_code = 0; /* largest code with non zero frequency */
this.stat_desc = stat_desc; /* the corresponding static tree */
}
var d_code = function d_code(dist) {
return dist < 256 ? _dist_code[dist] : _dist_code[256 + (dist >>> 7)];
};
/* ===========================================================================
* Output a short LSB first on the stream.
* IN assertion: there is enough room in pendingBuf.
*/
var put_short = function put_short(s, w) {
// put_byte(s, (uch)((w) & 0xff));
// put_byte(s, (uch)((ush)(w) >> 8));
s.pending_buf[s.pending++] = w & 0xff;
s.pending_buf[s.pending++] = w >>> 8 & 0xff;
};
/* ===========================================================================
* Send a value on a given number of bits.
* IN assertion: length <= 16 and value fits in length bits.
*/
var send_bits = function send_bits(s, value, length) {
if (s.bi_valid > Buf_size - length) {
s.bi_buf |= value << s.bi_valid & 0xffff;
put_short(s, s.bi_buf);
s.bi_buf = value >> Buf_size - s.bi_valid;
s.bi_valid += length - Buf_size;
} else {
s.bi_buf |= value << s.bi_valid & 0xffff;
s.bi_valid += length;
}
};
var send_code = function send_code(s, c, tree) {
send_bits(s, tree[c * 2] /*.Code*/, tree[c * 2 + 1] /*.Len*/);
};
/* ===========================================================================
* Reverse the first len bits of a code, using straightforward code (a faster
* method would use a table)
* IN assertion: 1 <= len <= 15
*/
var bi_reverse = function bi_reverse(code, len) {
var res = 0;
do {
res |= code & 1;
code >>>= 1;
res <<= 1;
} while (--len > 0);
return res >>> 1;
};
/* ===========================================================================
* Flush the bit buffer, keeping at most 7 bits in it.
*/
var bi_flush = function bi_flush(s) {
if (s.bi_valid === 16) {
put_short(s, s.bi_buf);
s.bi_buf = 0;
s.bi_valid = 0;
} else if (s.bi_valid >= 8) {
s.pending_buf[s.pending++] = s.bi_buf & 0xff;
s.bi_buf >>= 8;
s.bi_valid -= 8;
}
};
/* ===========================================================================
* Compute the optimal bit lengths for a tree and update the total bit length
* for the current block.
* IN assertion: the fields freq and dad are set, heap[heap_max] and
* above are the tree nodes sorted by increasing frequency.
* OUT assertions: the field len is set to the optimal bit length, the
* array bl_count contains the frequencies for each bit length.
* The length opt_len is updated; static_len is also updated if stree is
* not null.
*/
var gen_bitlen = function gen_bitlen(s, desc) {
// deflate_state *s;
// tree_desc *desc; /* the tree descriptor */
var tree = desc.dyn_tree;
var max_code = desc.max_code;
var stree = desc.stat_desc.static_tree;
var has_stree = desc.stat_desc.has_stree;
var extra = desc.stat_desc.extra_bits;
var base = desc.stat_desc.extra_base;
var max_length = desc.stat_desc.max_length;
var h; /* heap index */
var n, m; /* iterate over the tree elements */
var bits; /* bit length */
var xbits; /* extra bits */
var f; /* frequency */
var overflow = 0; /* number of elements with bit length too large */
for (bits = 0; bits <= MAX_BITS$1; bits++) {
s.bl_count[bits] = 0;
}
/* In a first pass, compute the optimal bit lengths (which may
* overflow in the case of the bit length tree).
*/
tree[s.heap[s.heap_max] * 2 + 1] /*.Len*/ = 0; /* root of the heap */
for (h = s.heap_max + 1; h < HEAP_SIZE$1; h++) {
n = s.heap[h];
bits = tree[tree[n * 2 + 1] /*.Dad*/ * 2 + 1] /*.Len*/ + 1;
if (bits > max_length) {
bits = max_length;
overflow++;
}
tree[n * 2 + 1] /*.Len*/ = bits;
/* We overwrite tree[n].Dad which is no longer needed */
if (n > max_code) {
continue;
} /* not a leaf node */
s.bl_count[bits]++;
xbits = 0;
if (n >= base) {
xbits = extra[n - base];
}
f = tree[n * 2] /*.Freq*/;
s.opt_len += f * (bits + xbits);
if (has_stree) {
s.static_len += f * (stree[n * 2 + 1] /*.Len*/ + xbits);
}
}
if (overflow === 0) {
return;
}
// Tracev((stderr,"\nbit length overflow\n"));
/* This happens for example on obj2 and pic of the Calgary corpus */
/* Find the first bit length which could increase: */
do {
bits = max_length - 1;
while (s.bl_count[bits] === 0) {
bits--;
}
s.bl_count[bits]--; /* move one leaf down the tree */
s.bl_count[bits + 1] += 2; /* move one overflow item as its brother */
s.bl_count[max_length]--;
/* The brother of the overflow item also moves one step up,
* but this does not affect bl_count[max_length]
*/
overflow -= 2;
} while (overflow > 0);
/* Now recompute all bit lengths, scanning in increasing frequency.
* h is still equal to HEAP_SIZE. (It is simpler to reconstruct all
* lengths instead of fixing only the wrong ones. This idea is taken
* from 'ar' written by Haruhiko Okumura.)
*/
for (bits = max_length; bits !== 0; bits--) {
n = s.bl_count[bits];
while (n !== 0) {
m = s.heap[--h];
if (m > max_code) {
continue;
}
if (tree[m * 2 + 1] /*.Len*/ !== bits) {
// Tracev((stderr,"code %d bits %d->%d\n", m, tree[m].Len, bits));
s.opt_len += (bits - tree[m * 2 + 1] /*.Len*/) * tree[m * 2] /*.Freq*/;
tree[m * 2 + 1] /*.Len*/ = bits;
}
n--;
}
}
};
/* ===========================================================================
* Generate the codes for a given tree and bit counts (which need not be
* optimal).
* IN assertion: the array bl_count contains the bit length statistics for
* the given tree and the field len is set for all tree elements.
* OUT assertion: the field code is set for all tree elements of non
* zero code length.
*/
var gen_codes = function gen_codes(tree, max_code, bl_count) {
// ct_data *tree; /* the tree to decorate */
// int max_code; /* largest code with non zero frequency */
// ushf *bl_count; /* number of codes at each bit length */
var next_code = new Array(MAX_BITS$1 + 1); /* next code value for each bit length */
var code = 0; /* running code value */
var bits; /* bit index */
var n; /* code index */
/* The distribution counts are first used to generate the code values
* without bit reversal.
*/
for (bits = 1; bits <= MAX_BITS$1; bits++) {
code = code + bl_count[bits - 1] << 1;
next_code[bits] = code;
}
/* Check that the bit counts in bl_count are consistent. The last code
* must be all ones.
*/
//Assert (code + bl_count[MAX_BITS]-1 == (1<<MAX_BITS)-1,
// "inconsistent bit counts");
//Tracev((stderr,"\ngen_codes: max_code %d ", max_code));
for (n = 0; n <= max_code; n++) {
var len = tree[n * 2 + 1] /*.Len*/;
if (len === 0) {
continue;
}
/* Now reverse the bits */
tree[n * 2] /*.Code*/ = bi_reverse(next_code[len]++, len);
//Tracecv(tree != static_ltree, (stderr,"\nn %3d %c l %2d c %4x (%x) ",
// n, (isgraph(n) ? n : ' '), len, tree[n].Code, next_code[len]-1));
}
};
/* ===========================================================================
* Initialize the various 'constant' tables.
*/
var tr_static_init = function tr_static_init() {
var n; /* iterates over tree elements */
var bits; /* bit counter */
var length; /* length value */
var code; /* code value */
var dist; /* distance index */
var bl_count = new Array(MAX_BITS$1 + 1);
/* number of codes at each bit length for an optimal tree */
// do check in _tr_init()
//if (static_init_done) return;
/* For some embedded targets, global variables are not initialized: */
/*#ifdef NO_INIT_GLOBAL_POINTERS
static_l_desc.static_tree = static_ltree;
static_l_desc.extra_bits = extra_lbits;
static_d_desc.static_tree = static_dtree;
static_d_desc.extra_bits = extra_dbits;
static_bl_desc.extra_bits = extra_blbits;
#endif*/
/* Initialize the mapping length (0..255) -> length code (0..28) */
length = 0;
for (code = 0; code < LENGTH_CODES$1 - 1; code++) {
base_length[code] = length;
for (n = 0; n < 1 << extra_lbits[code]; n++) {
_length_code[length++] = code;
}
}
//Assert (length == 256, "tr_static_init: length != 256");
/* Note that the length 255 (match length 258) can be represented
* in two different ways: code 284 + 5 bits or code 285, so we
* overwrite length_code[255] to use the best encoding:
*/
_length_code[length - 1] = code;
/* Initialize the mapping dist (0..32K) -> dist code (0..29) */
dist = 0;
for (code = 0; code < 16; code++) {
base_dist[code] = dist;
for (n = 0; n < 1 << extra_dbits[code]; n++) {
_dist_code[dist++] = code;
}
}
//Assert (dist == 256, "tr_static_init: dist != 256");
dist >>= 7; /* from now on, all distances are divided by 128 */
for (; code < D_CODES$1; code++) {
base_dist[code] = dist << 7;
for (n = 0; n < 1 << extra_dbits[code] - 7; n++) {
_dist_code[256 + dist++] = code;
}
}
//Assert (dist == 256, "tr_static_init: 256+dist != 512");
/* Construct the codes of the static literal tree */
for (bits = 0; bits <= MAX_BITS$1; bits++) {
bl_count[bits] = 0;
}
n = 0;
while (n <= 143) {
static_ltree[n * 2 + 1] /*.Len*/ = 8;
n++;
bl_count[8]++;
}
while (n <= 255) {
static_ltree[n * 2 + 1] /*.Len*/ = 9;
n++;
bl_count[9]++;
}
while (n <= 279) {
static_ltree[n * 2 + 1] /*.Len*/ = 7;
n++;
bl_count[7]++;
}
while (n <= 287) {
static_ltree[n * 2 + 1] /*.Len*/ = 8;
n++;
bl_count[8]++;
}
/* Codes 286 and 287 do not exist, but we must include them in the
* tree construction to get a canonical Huffman tree (longest code
* all ones)
*/
gen_codes(static_ltree, L_CODES$1 + 1, bl_count);
/* The static distance tree is trivial: */
for (n = 0; n < D_CODES$1; n++) {
static_dtree[n * 2 + 1] /*.Len*/ = 5;
static_dtree[n * 2] /*.Code*/ = bi_reverse(n, 5);
}
// Now data ready and we can init static trees
static_l_desc = new StaticTreeDesc(static_ltree, extra_lbits, LITERALS$1 + 1, L_CODES$1, MAX_BITS$1);
static_d_desc = new StaticTreeDesc(static_dtree, extra_dbits, 0, D_CODES$1, MAX_BITS$1);
static_bl_desc = new StaticTreeDesc(new Array(0), extra_blbits, 0, BL_CODES$1, MAX_BL_BITS);
//static_init_done = true;
};
/* ===========================================================================
* Initialize a new block.
*/
var init_block = function init_block(s) {
var n; /* iterates over tree elements */
/* Initialize the trees. */
for (n = 0; n < L_CODES$1; n++) {
s.dyn_ltree[n * 2] /*.Freq*/ = 0;
}
for (n = 0; n < D_CODES$1; n++) {
s.dyn_dtree[n * 2] /*.Freq*/ = 0;
}
for (n = 0; n < BL_CODES$1; n++) {
s.bl_tree[n * 2] /*.Freq*/ = 0;
}
s.dyn_ltree[END_BLOCK * 2] /*.Freq*/ = 1;
s.opt_len = s.static_len = 0;
s.sym_next = s.matches = 0;
};
/* ===========================================================================
* Flush the bit buffer and align the output on a byte boundary
*/
var bi_windup = function bi_windup(s) {
if (s.bi_valid > 8) {
put_short(s, s.bi_buf);
} else if (s.bi_valid > 0) {
//put_byte(s, (Byte)s->bi_buf);
s.pending_buf[s.pending++] = s.bi_buf;
}
s.bi_buf = 0;
s.bi_valid = 0;
};
/* ===========================================================================
* Compares to subtrees, using the tree depth as tie breaker when
* the subtrees have equal frequency. This minimizes the worst case length.
*/
var smaller = function smaller(tree, n, m, depth) {
var _n2 = n * 2;
var _m2 = m * 2;
return tree[_n2] /*.Freq*/ < tree[_m2] /*.Freq*/ || tree[_n2] /*.Freq*/ === tree[_m2] /*.Freq*/ && depth[n] <= depth[m];
};
/* ===========================================================================
* Restore the heap property by moving down the tree starting at node k,
* exchanging a node with the smallest of its two sons if necessary, stopping
* when the heap property is re-established (each father smaller than its
* two sons).
*/
var pqdownheap = function pqdownheap(s, tree, k) {
// deflate_state *s;
// ct_data *tree; /* the tree to restore */
// int k; /* node to move down */
var v = s.heap[k];
var j = k << 1; /* left son of k */
while (j <= s.heap_len) {
/* Set j to the smallest of the two sons: */
if (j < s.heap_len && smaller(tree, s.heap[j + 1], s.heap[j], s.depth)) {
j++;
}
/* Exit if v is smaller than both sons */
if (smaller(tree, v, s.heap[j], s.depth)) {
break;
}
/* Exchange v with the smallest son */
s.heap[k] = s.heap[j];
k = j;
/* And continue down the tree, setting j to the left son of k */
j <<= 1;
}
s.heap[k] = v;
};
// inlined manually
// const SMALLEST = 1;
/* ===========================================================================
* Send the block data compressed using the given Huffman trees
*/
var compress_block = function compress_block(s, ltree, dtree) {
// deflate_state *s;
// const ct_data *ltree; /* literal tree */
// const ct_data *dtree; /* distance tree */
var dist; /* distance of matched string */
var lc; /* match length or unmatched char (if dist == 0) */
var sx = 0; /* running index in sym_buf */
var code; /* the code to send */
var extra; /* number of extra bits to send */
if (s.sym_next !== 0) {
do {
dist = s.pending_buf[s.sym_buf + sx++] & 0xff;
dist += (s.pending_buf[s.sym_buf + sx++] & 0xff) << 8;
lc = s.pending_buf[s.sym_buf + sx++];
if (dist === 0) {
send_code(s, lc, ltree); /* send a literal byte */
//Tracecv(isgraph(lc), (stderr," '%c' ", lc));
} else {
/* Here, lc is the match length - MIN_MATCH */
code = _length_code[lc];
send_code(s, code + LITERALS$1 + 1, ltree); /* send the length code */
extra = extra_lbits[code];
if (extra !== 0) {
lc -= base_length[code];
send_bits(s, lc, extra); /* send the extra length bits */
}
dist--; /* dist is now the match distance - 1 */
code = d_code(dist);
//Assert (code < D_CODES, "bad d_code");
send_code(s, code, dtree); /* send the distance code */
extra = extra_dbits[code];
if (extra !== 0) {
dist -= base_dist[code];
send_bits(s, dist, extra); /* send the extra distance bits */
}
} /* literal or match pair ? */
/* Check that the overlay between pending_buf and sym_buf is ok: */
//Assert(s->pending < s->lit_bufsize + sx, "pendingBuf overflow");
} while (sx < s.sym_next);
}
send_code(s, END_BLOCK, ltree);
};
/* ===========================================================================
* Construct one Huffman tree and assigns the code bit strings and lengths.
* Update the total bit length for the current block.
* IN assertion: the field freq is set for all tree elements.
* OUT assertions: the fields len and code are set to the optimal bit length
* and corresponding code. The length opt_len is updated; static_len is
* also updated if stree is not null. The field max_code is set.
*/
var build_tree = function build_tree(s, desc) {
// deflate_state *s;
// tree_desc *desc; /* the tree descriptor */
var tree = desc.dyn_tree;
var stree = desc.stat_desc.static_tree;
var has_stree = desc.stat_desc.has_stree;
var elems = desc.stat_desc.elems;
var n, m; /* iterate over heap elements */
var max_code = -1; /* largest code with non zero frequency */
var node; /* new node being created */
/* Construct the initial heap, with least frequent element in
* heap[SMALLEST]. The sons of heap[n] are heap[2*n] and heap[2*n+1].
* heap[0] is not used.
*/
s.heap_len = 0;
s.heap_max = HEAP_SIZE$1;
for (n = 0; n < elems; n++) {
if (tree[n * 2] /*.Freq*/ !== 0) {
s.heap[++s.heap_len] = max_code = n;
s.depth[n] = 0;
} else {
tree[n * 2 + 1] /*.Len*/ = 0;
}
}
/* The pkzip format requires that at least one distance code exists,
* and that at least one bit should be sent even if there is only one
* possible code. So to avoid special checks later on we force at least
* two codes of non zero frequency.
*/
while (s.heap_len < 2) {
node = s.heap[++s.heap_len] = max_code < 2 ? ++max_code : 0;
tree[node * 2] /*.Freq*/ = 1;
s.depth[node] = 0;
s.opt_len--;
if (has_stree) {
s.static_len -= stree[node * 2 + 1] /*.Len*/;
}
/* node is 0 or 1 so it does not have extra bits */
}
desc.max_code = max_code;
/* The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree,
* establish sub-heaps of increasing lengths:
*/
for (n = s.heap_len >> 1 /*int /2*/; n >= 1; n--) {
pqdownheap(s, tree, n);
}
/* Construct the Huffman tree by repeatedly combining the least two
* frequent nodes.
*/
node = elems; /* next internal node of the tree */
do {
//pqremove(s, tree, n); /* n = node of least frequency */
/*** pqremove ***/
n = s.heap[1 /*SMALLEST*/];
s.heap[1 /*SMALLEST*/] = s.heap[s.heap_len--];
pqdownheap(s, tree, 1 /*SMALLEST*/);
/***/
m = s.heap[1 /*SMALLEST*/]; /* m = node of next least frequency */
s.heap[--s.heap_max] = n; /* keep the nodes sorted by frequency */
s.heap[--s.heap_max] = m;
/* Create a new node father of n and m */
tree[node * 2] /*.Freq*/ = tree[n * 2] /*.Freq*/ + tree[m * 2] /*.Freq*/;
s.depth[node] = (s.depth[n] >= s.depth[m] ? s.depth[n] : s.depth[m]) + 1;
tree[n * 2 + 1] /*.Dad*/ = tree[m * 2 + 1] /*.Dad*/ = node;
/* and insert the new node in the heap */
s.heap[1 /*SMALLEST*/] = node++;
pqdownheap(s, tree, 1 /*SMALLEST*/);
} while (s.heap_len >= 2);
s.heap[--s.heap_max] = s.heap[1 /*SMALLEST*/];
/* At this point, the fields freq and dad are set. We can now
* generate the bit lengths.
*/
gen_bitlen(s, desc);
/* The field len is now set, we can generate the bit codes */
gen_codes(tree, max_code, s.bl_count);
};
/* ===========================================================================
* Scan a literal or distance tree to determine the frequencies of the codes
* in the bit length tree.
*/
var scan_tree = function scan_tree(s, tree, max_code) {
// deflate_state *s;
// ct_data *tree; /* the tree to be scanned */
// int max_code; /* and its largest code of non zero frequency */
var n; /* iterates over all tree elements */
var prevlen = -1; /* last emitted length */
var curlen; /* length of current code */
var nextlen = tree[0 * 2 + 1] /*.Len*/; /* length of next code */
var count = 0; /* repeat count of the current code */
var max_count = 7; /* max repeat count */
var min_count = 4; /* min repeat count */
if (nextlen === 0) {
max_count = 138;
min_count = 3;
}
tree[(max_code + 1) * 2 + 1] /*.Len*/ = 0xffff; /* guard */
for (n = 0; n <= max_code; n++) {
curlen = nextlen;
nextlen = tree[(n + 1) * 2 + 1] /*.Len*/;
if (++count < max_count && curlen === nextlen) {
continue;
} else if (count < min_count) {
s.bl_tree[curlen * 2] /*.Freq*/ += count;
} else if (curlen !== 0) {
if (curlen !== prevlen) {
s.bl_tree[curlen * 2] /*.Freq*/++;
}
s.bl_tree[REP_3_6 * 2] /*.Freq*/++;
} else if (count <= 10) {
s.bl_tree[REPZ_3_10 * 2] /*.Freq*/++;
} else {
s.bl_tree[REPZ_11_138 * 2] /*.Freq*/++;
}
count = 0;
prevlen = curlen;
if (nextlen === 0) {
max_count = 138;
min_count = 3;
} else if (curlen === nextlen) {
max_count = 6;
min_count = 3;
} else {
max_count = 7;
min_count = 4;
}
}
};
/* ===========================================================================
* Send a literal or distance tree in compressed form, using the codes in
* bl_tree.
*/
var send_tree = function send_tree(s, tree, max_code) {
// deflate_state *s;
// ct_data *tree; /* the tree to be scanned */
// int max_code; /* and its largest code of non zero frequency */
var n; /* iterates over all tree elements */
var prevlen = -1; /* last emitted length */
var curlen; /* length of current code */
var nextlen = tree[0 * 2 + 1] /*.Len*/; /* length of next code */
var count = 0; /* repeat count of the current code */
var max_count = 7; /* max repeat count */
var min_count = 4; /* min repeat count */
/* tree[max_code+1].Len = -1; */ /* guard already set */
if (nextlen === 0) {
max_count = 138;
min_count = 3;
}
for (n = 0; n <= max_code; n++) {
curlen = nextlen;
nextlen = tree[(n + 1) * 2 + 1] /*.Len*/;
if (++count < max_count && curlen === nextlen) {
continue;
} else if (count < min_count) {
do {
send_code(s, curlen, s.bl_tree);
} while (--count !== 0);
} else if (curlen !== 0) {
if (curlen !== prevlen) {
send_code(s, curlen, s.bl_tree);
count--;
}
//Assert(count >= 3 && count <= 6, " 3_6?");
send_code(s, REP_3_6, s.bl_tree);
send_bits(s, count - 3, 2);
} else if (count <= 10) {
send_code(s, REPZ_3_10, s.bl_tree);
send_bits(s, count - 3, 3);
} else {
send_code(s, REPZ_11_138, s.bl_tree);
send_bits(s, count - 11, 7);
}
count = 0;
prevlen = curlen;
if (nextlen === 0) {
max_count = 138;
min_count = 3;
} else if (curlen === nextlen) {
max_count = 6;
min_count = 3;
} else {
max_count = 7;
min_count = 4;
}
}
};
/* ===========================================================================
* Construct the Huffman tree for the bit lengths and return the index in
* bl_order of the last bit length code to send.
*/
var build_bl_tree = function build_bl_tree(s) {
var max_blindex; /* index of last bit length code of non zero freq */
/* Determine the bit length frequencies for literal and distance trees */
scan_tree(s, s.dyn_ltree, s.l_desc.max_code);
scan_tree(s, s.dyn_dtree, s.d_desc.max_code);
/* Build the bit length tree: */
build_tree(s, s.bl_desc);
/* opt_len now includes the length of the tree representations, except
* the lengths of the bit lengths codes and the 5+5+4 bits for the counts.
*/
/* Determine the number of bit length codes to send. The pkzip format
* requires that at least 4 bit length codes be sent. (appnote.txt says
* 3 but the actual value used is 4.)
*/
for (max_blindex = BL_CODES$1 - 1; max_blindex >= 3; max_blindex--) {
if (s.bl_tree[bl_order[max_blindex] * 2 + 1] /*.Len*/ !== 0) {
break;
}
}
/* Update opt_len to include the bit length tree and counts */
s.opt_len += 3 * (max_blindex + 1) + 5 + 5 + 4;
//Tracev((stderr, "\ndyn trees: dyn %ld, stat %ld",
// s->opt_len, s->static_len));
return max_blindex;
};
/* ===========================================================================
* Send the header for a block using dynamic Huffman trees: the counts, the
* lengths of the bit length codes, the literal tree and the distance tree.
* IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4.
*/
var send_all_trees = function send_all_trees(s, lcodes, dcodes, blcodes) {
// deflate_state *s;
// int lcodes, dcodes, blcodes; /* number of codes for each tree */
var rank; /* index in bl_order */
//Assert (lcodes >= 257 && dcodes >= 1 && blcodes >= 4, "not enough codes");
//Assert (lcodes <= L_CODES && dcodes <= D_CODES && blcodes <= BL_CODES,
// "too many codes");
//Tracev((stderr, "\nbl counts: "));
send_bits(s, lcodes - 257, 5); /* not +255 as stated in appnote.txt */
send_bits(s, dcodes - 1, 5);
send_bits(s, blcodes - 4, 4); /* not -3 as stated in appnote.txt */
for (rank = 0; rank < blcodes; rank++) {
//Tracev((stderr, "\nbl code %2d ", bl_order[rank]));
send_bits(s, s.bl_tree[bl_order[rank] * 2 + 1] /*.Len*/, 3);
}
//Tracev((stderr, "\nbl tree: sent %ld", s->bits_sent));
send_tree(s, s.dyn_ltree, lcodes - 1); /* literal tree */
//Tracev((stderr, "\nlit tree: sent %ld", s->bits_sent));
send_tree(s, s.dyn_dtree, dcodes - 1); /* distance tree */
//Tracev((stderr, "\ndist tree: sent %ld", s->bits_sent));
};
/* ===========================================================================
* Check if the data type is TEXT or BINARY, using the following algorithm:
* - TEXT if the two conditions below are satisfied:
* a) There are no non-portable control characters belonging to the
* "block list" (0..6, 14..25, 28..31).
* b) There is at least one printable character belonging to the
* "allow list" (9 {TAB}, 10 {LF}, 13 {CR}, 32..255).
* - BINARY otherwise.
* - The following partially-portable control characters form a
* "gray list" that is ignored in this detection algorithm:
* (7 {BEL}, 8 {BS}, 11 {VT}, 12 {FF}, 26 {SUB}, 27 {ESC}).
* IN assertion: the fields Freq of dyn_ltree are set.
*/
var detect_data_type = function detect_data_type(s) {
/* block_mask is the bit mask of block-listed bytes
* set bits 0..6, 14..25, and 28..31
* 0xf3ffc07f = binary 11110011111111111100000001111111
*/
var block_mask = 0xf3ffc07f;
var n;
/* Check for non-textual ("block-listed") bytes. */
for (n = 0; n <= 31; n++, block_mask >>>= 1) {
if (block_mask & 1 && s.dyn_ltree[n * 2] /*.Freq*/ !== 0) {
return Z_BINARY;
}
}
/* Check for textual ("allow-listed") bytes. */
if (s.dyn_ltree[9 * 2] /*.Freq*/ !== 0 || s.dyn_ltree[10 * 2] /*.Freq*/ !== 0 || s.dyn_ltree[13 * 2] /*.Freq*/ !== 0) {
return Z_TEXT;
}
for (n = 32; n < LITERALS$1; n++) {
if (s.dyn_ltree[n * 2] /*.Freq*/ !== 0) {
return Z_TEXT;
}
}
/* There are no "block-listed" or "allow-listed" bytes:
* this stream either is empty or has tolerated ("gray-listed") bytes only.
*/
return Z_BINARY;
};
var static_init_done = false;
/* ===========================================================================
* Initialize the tree data structures for a new zlib stream.
*/
var _tr_init$1 = function _tr_init(s) {
if (!static_init_done) {
tr_static_init();
static_init_done = true;
}
s.l_desc = new TreeDesc(s.dyn_ltree, static_l_desc);
s.d_desc = new TreeDesc(s.dyn_dtree, static_d_desc);
s.bl_desc = new TreeDesc(s.bl_tree, static_bl_desc);
s.bi_buf = 0;
s.bi_valid = 0;
/* Initialize the first block of the first file: */
init_block(s);
};
/* ===========================================================================
* Send a stored block
*/
var _tr_stored_block$1 = function _tr_stored_block(s, buf, stored_len, last) {
//DeflateState *s;
//charf *buf; /* input block */
//ulg stored_len; /* length of input block */
//int last; /* one if this is the last block for a file */
send_bits(s, (STORED_BLOCK << 1) + (last ? 1 : 0), 3); /* send block type */
bi_windup(s); /* align on byte boundary */
put_short(s, stored_len);
put_short(s, ~stored_len);
if (stored_len) {
s.pending_buf.set(s.window.subarray(buf, buf + stored_len), s.pending);
}
s.pending += stored_len;
};
/* ===========================================================================
* Send one empty static block to give enough lookahead for inflate.
* This takes 10 bits, of which 7 may remain in the bit buffer.
*/
var _tr_align$1 = function _tr_align(s) {
send_bits(s, STATIC_TREES << 1, 3);
send_code(s, END_BLOCK, static_ltree);
bi_flush(s);
};
/* ===========================================================================
* Determine the best encoding for the current block: dynamic trees, static
* trees or store, and write out the encoded block.
*/
var _tr_flush_block$1 = function _tr_flush_block(s, buf, stored_len, last) {
//DeflateState *s;
//charf *buf; /* input block, or NULL if too old */
//ulg stored_len; /* length of input block */
//int last; /* one if this is the last block for a file */
var opt_lenb, static_lenb; /* opt_len and static_len in bytes */
var max_blindex = 0; /* index of last bit length code of non zero freq */
/* Build the Huffman trees unless a stored block is forced */
if (s.level > 0) {
/* Check if the file is binary or text */
if (s.strm.data_type === Z_UNKNOWN$1) {
s.strm.data_type = detect_data_type(s);
}
/* Construct the literal and distance trees */
build_tree(s, s.l_desc);
// Tracev((stderr, "\nlit data: dyn %ld, stat %ld", s->opt_len,
// s->static_len));
build_tree(s, s.d_desc);
// Tracev((stderr, "\ndist data: dyn %ld, stat %ld", s->opt_len,
// s->static_len));
/* At this point, opt_len and static_len are the total bit lengths of
* the compressed block data, excluding the tree representations.
*/
/* Build the bit length tree for the above two trees, and get the index
* in bl_order of the last bit length code to send.
*/
max_blindex = build_bl_tree(s);
/* Determine the best encoding. Compute the block lengths in bytes. */
opt_lenb = s.opt_len + 3 + 7 >>> 3;
static_lenb = s.static_len + 3 + 7 >>> 3;
// Tracev((stderr, "\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u ",
// opt_lenb, s->opt_len, static_lenb, s->static_len, stored_len,
// s->sym_next / 3));
if (static_lenb <= opt_lenb) {
opt_lenb = static_lenb;
}
} else {
// Assert(buf != (char*)0, "lost buf");
opt_lenb = static_lenb = stored_len + 5; /* force a stored block */
}
if (stored_len + 4 <= opt_lenb && buf !== -1) {
/* 4: two words for the lengths */
/* The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE.
* Otherwise we can't have processed more than WSIZE input bytes since
* the last block flush, because compression would have been
* successful. If LIT_BUFSIZE <= WSIZE, it is never too late to
* transform a block into a stored block.
*/
_tr_stored_block$1(s, buf, stored_len, last);
} else if (s.strategy === Z_FIXED$1 || static_lenb === opt_lenb) {
send_bits(s, (STATIC_TREES << 1) + (last ? 1 : 0), 3);
compress_block(s, static_ltree, static_dtree);
} else {
send_bits(s, (DYN_TREES << 1) + (last ? 1 : 0), 3);
send_all_trees(s, s.l_desc.max_code + 1, s.d_desc.max_code + 1, max_blindex + 1);
compress_block(s, s.dyn_ltree, s.dyn_dtree);
}
// Assert (s->compressed_len == s->bits_sent, "bad compressed size");
/* The above check is made mod 2^32, for files larger than 512 MB
* and uLong implemented on 32 bits.
*/
init_block(s);
if (last) {
bi_windup(s);
}
// Tracev((stderr,"\ncomprlen %lu(%lu) ", s->compressed_len>>3,
// s->compressed_len-7*last));
};
/* ===========================================================================
* Save the match info and tally the frequency counts. Return true if
* the current block must be flushed.
*/
var _tr_tally$1 = function _tr_tally(s, dist, lc) {
// deflate_state *s;
// unsigned dist; /* distance of matched string */
// unsigned lc; /* match length-MIN_MATCH or unmatched char (if dist==0) */
s.pending_buf[s.sym_buf + s.sym_next++] = dist;
s.pending_buf[s.sym_buf + s.sym_next++] = dist >> 8;
s.pending_buf[s.sym_buf + s.sym_next++] = lc;
if (dist === 0) {
/* lc is the unmatched char */
s.dyn_ltree[lc * 2] /*.Freq*/++;
} else {
s.matches++;
/* Here, lc is the match length - MIN_MATCH */
dist--; /* dist = match distance - 1 */
//Assert((ush)dist < (ush)MAX_DIST(s) &&
// (ush)lc <= (ush)(MAX_MATCH-MIN_MATCH) &&
// (ush)d_code(dist) < (ush)D_CODES, "_tr_tally: bad match");
s.dyn_ltree[(_length_code[lc] + LITERALS$1 + 1) * 2] /*.Freq*/++;
s.dyn_dtree[d_code(dist) * 2] /*.Freq*/++;
}
return s.sym_next === s.sym_end;
};
var _tr_init_1 = _tr_init$1;
var _tr_stored_block_1 = _tr_stored_block$1;
var _tr_flush_block_1 = _tr_flush_block$1;
var _tr_tally_1 = _tr_tally$1;
var _tr_align_1 = _tr_align$1;
var trees = {
_tr_init: _tr_init_1,
_tr_stored_block: _tr_stored_block_1,
_tr_flush_block: _tr_flush_block_1,
_tr_tally: _tr_tally_1,
_tr_align: _tr_align_1
};
// Note: adler32 takes 12% for level 0 and 2% for level 6.
// It isn't worth it to make additional optimizations as in original.
// Small size is preferable.
// (C) 1995-2013 Jean-loup Gailly and Mark Adler
// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
var adler32 = function adler32(adler, buf, len, pos) {
var s1 = adler & 0xffff | 0,
s2 = adler >>> 16 & 0xffff | 0,
n = 0;
while (len !== 0) {
// Set limit ~ twice less than 5552, to keep
// s2 in 31-bits, because we force signed ints.
// in other case %= will fail.
n = len > 2000 ? 2000 : len;
len -= n;
do {
s1 = s1 + buf[pos++] | 0;
s2 = s2 + s1 | 0;
} while (--n);
s1 %= 65521;
s2 %= 65521;
}
return s1 | s2 << 16 | 0;
};
var adler32_1 = adler32;
// Note: we can't get significant speed boost here.
// So write code to minimize size - no pregenerated tables
// and array tools dependencies.
// (C) 1995-2013 Jean-loup Gailly and Mark Adler
// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
// Use ordinary array, since untyped makes no boost here
var makeTable = function makeTable() {
var c,
table = [];
for (var n = 0; n < 256; n++) {
c = n;
for (var k = 0; k < 8; k++) {
c = c & 1 ? 0xEDB88320 ^ c >>> 1 : c >>> 1;
}
table[n] = c;
}
return table;
};
// Create table on load. Just 255 signed longs. Not a problem.
var crcTable = new Uint32Array(makeTable());
var crc32 = function crc32(crc, buf, len, pos) {
var t = crcTable;
var end = pos + len;
crc ^= -1;
for (var i = pos; i < end; i++) {
crc = crc >>> 8 ^ t[(crc ^ buf[i]) & 0xFF];
}
return crc ^ -1; // >>> 0;
};
var crc32_1 = crc32;
// (C) 1995-2013 Jean-loup Gailly and Mark Adler
// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
var messages = {
2: 'need dictionary',
/* Z_NEED_DICT 2 */
1: 'stream end',
/* Z_STREAM_END 1 */
0: '',
/* Z_OK 0 */
'-1': 'file error',
/* Z_ERRNO (-1) */
'-2': 'stream error',
/* Z_STREAM_ERROR (-2) */
'-3': 'data error',
/* Z_DATA_ERROR (-3) */
'-4': 'insufficient memory',
/* Z_MEM_ERROR (-4) */
'-5': 'buffer error',
/* Z_BUF_ERROR (-5) */
'-6': 'incompatible version' /* Z_VERSION_ERROR (-6) */
};
// (C) 1995-2013 Jean-loup Gailly and Mark Adler
// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
var constants$1 = {
/* Allowed flush values; see deflate() and inflate() below for details */
Z_NO_FLUSH: 0,
Z_PARTIAL_FLUSH: 1,
Z_SYNC_FLUSH: 2,
Z_FULL_FLUSH: 3,
Z_FINISH: 4,
Z_BLOCK: 5,
Z_TREES: 6,
/* Return codes for the compression/decompression functions. Negative values
* are errors, positive values are used for special but normal events.
*/
Z_OK: 0,
Z_STREAM_END: 1,
Z_NEED_DICT: 2,
Z_ERRNO: -1,
Z_STREAM_ERROR: -2,
Z_DATA_ERROR: -3,
Z_MEM_ERROR: -4,
Z_BUF_ERROR: -5,
//Z_VERSION_ERROR: -6,
/* compression levels */
Z_NO_COMPRESSION: 0,
Z_BEST_SPEED: 1,
Z_BEST_COMPRESSION: 9,
Z_DEFAULT_COMPRESSION: -1,
Z_FILTERED: 1,
Z_HUFFMAN_ONLY: 2,
Z_RLE: 3,
Z_FIXED: 4,
Z_DEFAULT_STRATEGY: 0,
/* Possible values of the data_type field (though see inflate()) */
Z_BINARY: 0,
Z_TEXT: 1,
//Z_ASCII: 1, // = Z_TEXT (deprecated)
Z_UNKNOWN: 2,
/* The deflate compression method */
Z_DEFLATED: 8
//Z_NULL: null // Use -1 or null inline, depending on var type
};
// (C) 1995-2013 Jean-loup Gailly and Mark Adler
// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
var _tr_init = trees._tr_init,
_tr_stored_block = trees._tr_stored_block,
_tr_flush_block = trees._tr_flush_block,
_tr_tally = trees._tr_tally,
_tr_align = trees._tr_align;
/* Public constants ==========================================================*/
/* ===========================================================================*/
var Z_NO_FLUSH$1 = constants$1.Z_NO_FLUSH,
Z_PARTIAL_FLUSH = constants$1.Z_PARTIAL_FLUSH,
Z_FULL_FLUSH$1 = constants$1.Z_FULL_FLUSH,
Z_FINISH$1 = constants$1.Z_FINISH,
Z_BLOCK = constants$1.Z_BLOCK,
Z_OK$1 = constants$1.Z_OK,
Z_STREAM_END$1 = constants$1.Z_STREAM_END,
Z_STREAM_ERROR = constants$1.Z_STREAM_ERROR,
Z_DATA_ERROR = constants$1.Z_DATA_ERROR,
Z_BUF_ERROR = constants$1.Z_BUF_ERROR,
Z_DEFAULT_COMPRESSION$1 = constants$1.Z_DEFAULT_COMPRESSION,
Z_FILTERED = constants$1.Z_FILTERED,
Z_HUFFMAN_ONLY = constants$1.Z_HUFFMAN_ONLY,
Z_RLE = constants$1.Z_RLE,
Z_FIXED = constants$1.Z_FIXED,
Z_DEFAULT_STRATEGY$1 = constants$1.Z_DEFAULT_STRATEGY,
Z_UNKNOWN = constants$1.Z_UNKNOWN,
Z_DEFLATED$1 = constants$1.Z_DEFLATED;
/*============================================================================*/
var MAX_MEM_LEVEL = 9;
/* Maximum value for memLevel in deflateInit2 */
var MAX_WBITS = 15;
/* 32K LZ77 window */
var DEF_MEM_LEVEL = 8;
var LENGTH_CODES = 29;
/* number of length codes, not counting the special END_BLOCK code */
var LITERALS = 256;
/* number of literal bytes 0..255 */
var L_CODES = LITERALS + 1 + LENGTH_CODES;
/* number of Literal or Length codes, including the END_BLOCK code */
var D_CODES = 30;
/* number of distance codes */
var BL_CODES = 19;
/* number of codes used to transfer the bit lengths */
var HEAP_SIZE = 2 * L_CODES + 1;
/* maximum heap size */
var MAX_BITS = 15;
/* All codes must not exceed MAX_BITS bits */
var MIN_MATCH = 3;
var MAX_MATCH = 258;
var MIN_LOOKAHEAD = MAX_MATCH + MIN_MATCH + 1;
var PRESET_DICT = 0x20;
var INIT_STATE = 42; /* zlib header -> BUSY_STATE */
//#ifdef GZIP
var GZIP_STATE = 57; /* gzip header -> BUSY_STATE | EXTRA_STATE */
//#endif
var EXTRA_STATE = 69; /* gzip extra block -> NAME_STATE */
var NAME_STATE = 73; /* gzip file name -> COMMENT_STATE */
var COMMENT_STATE = 91; /* gzip comment -> HCRC_STATE */
var HCRC_STATE = 103; /* gzip header CRC -> BUSY_STATE */
var BUSY_STATE = 113; /* deflate -> FINISH_STATE */
var FINISH_STATE = 666; /* stream complete */
var BS_NEED_MORE = 1; /* block not completed, need more input or more output */
var BS_BLOCK_DONE = 2; /* block flush performed */
var BS_FINISH_STARTED = 3; /* finish started, need only more output at next deflate */
var BS_FINISH_DONE = 4; /* finish done, accept no more input or output */
var OS_CODE = 0x03; // Unix :) . Don't detect, use this default.
var err = function err(strm, errorCode) {
strm.msg = messages[errorCode];
return errorCode;
};
var rank = function rank(f) {
return f * 2 - (f > 4 ? 9 : 0);
};
var zero = function zero(buf) {
var len = buf.length;
while (--len >= 0) {
buf[len] = 0;
}
};
/* ===========================================================================
* Slide the hash table when sliding the window down (could be avoided with 32
* bit values at the expense of memory usage). We slide even when level == 0 to
* keep the hash table consistent if we switch back to level > 0 later.
*/
var slide_hash = function slide_hash(s) {
var n, m;
var p;
var wsize = s.w_size;
n = s.hash_size;
p = n;
do {
m = s.head[--p];
s.head[p] = m >= wsize ? m - wsize : 0;
} while (--n);
n = wsize;
//#ifndef FASTEST
p = n;
do {
m = s.prev[--p];
s.prev[p] = m >= wsize ? m - wsize : 0;
/* If n is not on any hash chain, prev[n] is garbage but
* its value will never be used.
*/
} while (--n);
//#endif
};
/* eslint-disable new-cap */
var HASH_ZLIB = function HASH_ZLIB(s, prev, data) {
return (prev << s.hash_shift ^ data) & s.hash_mask;
};
// This hash causes less collisions, https://github.com/nodeca/pako/issues/135
// But breaks binary compatibility
//let HASH_FAST = (s, prev, data) => ((prev << 8) + (prev >> 8) + (data << 4)) & s.hash_mask;
var HASH = HASH_ZLIB;
/* =========================================================================
* Flush as much pending output as possible. All deflate() output, except for
* some deflate_stored() output, goes through this function so some
* applications may wish to modify it to avoid allocating a large
* strm->next_out buffer and copying into it. (See also read_buf()).
*/
var flush_pending = function flush_pending(strm) {
var s = strm.state;
//_tr_flush_bits(s);
var len = s.pending;
if (len > strm.avail_out) {
len = strm.avail_out;
}
if (len === 0) {
return;
}
strm.output.set(s.pending_buf.subarray(s.pending_out, s.pending_out + len), strm.next_out);
strm.next_out += len;
s.pending_out += len;
strm.total_out += len;
strm.avail_out -= len;
s.pending -= len;
if (s.pending === 0) {
s.pending_out = 0;
}
};
var flush_block_only = function flush_block_only(s, last) {
_tr_flush_block(s, s.block_start >= 0 ? s.block_start : -1, s.strstart - s.block_start, last);
s.block_start = s.strstart;
flush_pending(s.strm);
};
var put_byte = function put_byte(s, b) {
s.pending_buf[s.pending++] = b;
};
/* =========================================================================
* Put a short in the pending buffer. The 16-bit value is put in MSB order.
* IN assertion: the stream state is correct and there is enough room in
* pending_buf.
*/
var putShortMSB = function putShortMSB(s, b) {
// put_byte(s, (Byte)(b >> 8));
// put_byte(s, (Byte)(b & 0xff));
s.pending_buf[s.pending++] = b >>> 8 & 0xff;
s.pending_buf[s.pending++] = b & 0xff;
};
/* ===========================================================================
* Read a new buffer from the current input stream, update the adler32
* and total number of bytes read. All deflate() input goes through
* this function so some applications may wish to modify it to avoid
* allocating a large strm->input buffer and copying from it.
* (See also flush_pending()).
*/
var read_buf = function read_buf(strm, buf, start, size) {
var len = strm.avail_in;
if (len > size) {
len = size;
}
if (len === 0) {
return 0;
}
strm.avail_in -= len;
// zmemcpy(buf, strm->next_in, len);
buf.set(strm.input.subarray(strm.next_in, strm.next_in + len), start);
if (strm.state.wrap === 1) {
strm.adler = adler32_1(strm.adler, buf, len, start);
} else if (strm.state.wrap === 2) {
strm.adler = crc32_1(strm.adler, buf, len, start);
}
strm.next_in += len;
strm.total_in += len;
return len;
};
/* ===========================================================================
* Set match_start to the longest match starting at the given string and
* return its length. Matches shorter or equal to prev_length are discarded,
* in which case the result is equal to prev_length and match_start is
* garbage.
* IN assertions: cur_match is the head of the hash chain for the current
* string (strstart) and its distance is <= MAX_DIST, and prev_length >= 1
* OUT assertion: the match length is not greater than s->lookahead.
*/
var longest_match = function longest_match(s, cur_match) {
var chain_length = s.max_chain_length; /* max hash chain length */
var scan = s.strstart; /* current string */
var match; /* matched string */
var len; /* length of current match */
var best_len = s.prev_length; /* best match length so far */
var nice_match = s.nice_match; /* stop if match long enough */
var limit = s.strstart > s.w_size - MIN_LOOKAHEAD ? s.strstart - (s.w_size - MIN_LOOKAHEAD) : 0 /*NIL*/;
var _win = s.window; // shortcut
var wmask = s.w_mask;
var prev = s.prev;
/* Stop when cur_match becomes <= limit. To simplify the code,
* we prevent matches with the string of window index 0.
*/
var strend = s.strstart + MAX_MATCH;
var scan_end1 = _win[scan + best_len - 1];
var scan_end = _win[scan + best_len];
/* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16.
* It is easy to get rid of this optimization if necessary.
*/
// Assert(s->hash_bits >= 8 && MAX_MATCH == 258, "Code too clever");
/* Do not waste too much time if we already have a good match: */
if (s.prev_length >= s.good_match) {
chain_length >>= 2;
}
/* Do not look for matches beyond the end of the input. This is necessary
* to make deflate deterministic.
*/
if (nice_match > s.lookahead) {
nice_match = s.lookahead;
}
// Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, "need lookahead");
do {
// Assert(cur_match < s->strstart, "no future");
match = cur_match;
/* Skip to next match if the match length cannot increase
* or if the match length is less than 2. Note that the checks below
* for insufficient lookahead only occur occasionally for performance
* reasons. Therefore uninitialized memory will be accessed, and
* conditional jumps will be made that depend on those values.
* However the length of the match is limited to the lookahead, so
* the output of deflate is not affected by the uninitialized values.
*/
if (_win[match + best_len] !== scan_end || _win[match + best_len - 1] !== scan_end1 || _win[match] !== _win[scan] || _win[++match] !== _win[scan + 1]) {
continue;
}
/* The check at best_len-1 can be removed because it will be made
* again later. (This heuristic is not always a win.)
* It is not necessary to compare scan[2] and match[2] since they
* are always equal when the other bytes match, given that
* the hash keys are equal and that HASH_BITS >= 8.
*/
scan += 2;
match++;
// Assert(*scan == *match, "match[2]?");
/* We check for insufficient lookahead only every 8th comparison;
* the 256th check will be made at strstart+258.
*/
do {
/*jshint noempty:false*/
} while (_win[++scan] === _win[++match] && _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && _win[++scan] === _win[++match] && scan < strend);
// Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan");
len = MAX_MATCH - (strend - scan);
scan = strend - MAX_MATCH;
if (len > best_len) {
s.match_start = cur_match;
best_len = len;
if (len >= nice_match) {
break;
}
scan_end1 = _win[scan + best_len - 1];
scan_end = _win[scan + best_len];
}
} while ((cur_match = prev[cur_match & wmask]) > limit && --chain_length !== 0);
if (best_len <= s.lookahead) {
return best_len;
}
return s.lookahead;
};
/* ===========================================================================
* Fill the window when the lookahead becomes insufficient.
* Updates strstart and lookahead.
*
* IN assertion: lookahead < MIN_LOOKAHEAD
* OUT assertions: strstart <= window_size-MIN_LOOKAHEAD
* At least one byte has been read, or avail_in == 0; reads are
* performed for at least two bytes (required for the zip translate_eol
* option -- not supported here).
*/
var fill_window = function fill_window(s) {
var _w_size = s.w_size;
var n, more, str;
//Assert(s->lookahead < MIN_LOOKAHEAD, "already enough lookahead");
do {
more = s.window_size - s.lookahead - s.strstart;
// JS ints have 32 bit, block below not needed
/* Deal with !@#$% 64K limit: */
//if (sizeof(int) <= 2) {
// if (more == 0 && s->strstart == 0 && s->lookahead == 0) {
// more = wsize;
//
// } else if (more == (unsigned)(-1)) {
// /* Very unlikely, but possible on 16 bit machine if
// * strstart == 0 && lookahead == 1 (input done a byte at time)
// */
// more--;
// }
//}
/* If the window is almost full and there is insufficient lookahead,
* move the upper half to the lower one to make room in the upper half.
*/
if (s.strstart >= _w_size + (_w_size - MIN_LOOKAHEAD)) {
s.window.set(s.window.subarray(_w_size, _w_size + _w_size - more), 0);
s.match_start -= _w_size;
s.strstart -= _w_size;
/* we now have strstart >= MAX_DIST */
s.block_start -= _w_size;
if (s.insert > s.strstart) {
s.insert = s.strstart;
}
slide_hash(s);
more += _w_size;
}
if (s.strm.avail_in === 0) {
break;
}
/* If there was no sliding:
* strstart <= WSIZE+MAX_DIST-1 && lookahead <= MIN_LOOKAHEAD - 1 &&
* more == window_size - lookahead - strstart
* => more >= window_size - (MIN_LOOKAHEAD-1 + WSIZE + MAX_DIST-1)
* => more >= window_size - 2*WSIZE + 2
* In the BIG_MEM or MMAP case (not yet supported),
* window_size == input_size + MIN_LOOKAHEAD &&
* strstart + s->lookahead <= input_size => more >= MIN_LOOKAHEAD.
* Otherwise, window_size == 2*WSIZE so more >= 2.
* If there was sliding, more >= WSIZE. So in all cases, more >= 2.
*/
//Assert(more >= 2, "more < 2");
n = read_buf(s.strm, s.window, s.strstart + s.lookahead, more);
s.lookahead += n;
/* Initialize the hash value now that we have some input: */
if (s.lookahead + s.insert >= MIN_MATCH) {
str = s.strstart - s.insert;
s.ins_h = s.window[str];
/* UPDATE_HASH(s, s->ins_h, s->window[str + 1]); */
s.ins_h = HASH(s, s.ins_h, s.window[str + 1]);
//#if MIN_MATCH != 3
// Call update_hash() MIN_MATCH-3 more times
//#endif
while (s.insert) {
/* UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); */
s.ins_h = HASH(s, s.ins_h, s.window[str + MIN_MATCH - 1]);
s.prev[str & s.w_mask] = s.head[s.ins_h];
s.head[s.ins_h] = str;
str++;
s.insert--;
if (s.lookahead + s.insert < MIN_MATCH) {
break;
}
}
}
/* If the whole input has less than MIN_MATCH bytes, ins_h is garbage,
* but this is not important since only literal bytes will be emitted.
*/
} while (s.lookahead < MIN_LOOKAHEAD && s.strm.avail_in !== 0);
/* If the WIN_INIT bytes after the end of the current data have never been
* written, then zero those bytes in order to avoid memory check reports of
* the use of uninitialized (or uninitialised as Julian writes) bytes by
* the longest match routines. Update the high water mark for the next
* time through here. WIN_INIT is set to MAX_MATCH since the longest match
* routines allow scanning to strstart + MAX_MATCH, ignoring lookahead.
*/
// if (s.high_water < s.window_size) {
// const curr = s.strstart + s.lookahead;
// let init = 0;
//
// if (s.high_water < curr) {
// /* Previous high water mark below current data -- zero WIN_INIT
// * bytes or up to end of window, whichever is less.
// */
// init = s.window_size - curr;
// if (init > WIN_INIT)
// init = WIN_INIT;
// zmemzero(s->window + curr, (unsigned)init);
// s->high_water = curr + init;
// }
// else if (s->high_water < (ulg)curr + WIN_INIT) {
// /* High water mark at or above current data, but below current data
// * plus WIN_INIT -- zero out to current data plus WIN_INIT, or up
// * to end of window, whichever is less.
// */
// init = (ulg)curr + WIN_INIT - s->high_water;
// if (init > s->window_size - s->high_water)
// init = s->window_size - s->high_water;
// zmemzero(s->window + s->high_water, (unsigned)init);
// s->high_water += init;
// }
// }
//
// Assert((ulg)s->strstart <= s->window_size - MIN_LOOKAHEAD,
// "not enough room for search");
};
/* ===========================================================================
* Copy without compression as much as possible from the input stream, return
* the current block state.
*
* In case deflateParams() is used to later switch to a non-zero compression
* level, s->matches (otherwise unused when storing) keeps track of the number
* of hash table slides to perform. If s->matches is 1, then one hash table
* slide will be done when switching. If s->matches is 2, the maximum value
* allowed here, then the hash table will be cleared, since two or more slides
* is the same as a clear.
*
* deflate_stored() is written to minimize the number of times an input byte is
* copied. It is most efficient with large input and output buffers, which
* maximizes the opportunites to have a single copy from next_in to next_out.
*/
var deflate_stored = function deflate_stored(s, flush) {
/* Smallest worthy block size when not flushing or finishing. By default
* this is 32K. This can be as small as 507 bytes for memLevel == 1. For
* large input and output buffers, the stored block size will be larger.
*/
var min_block = s.pending_buf_size - 5 > s.w_size ? s.w_size : s.pending_buf_size - 5;
/* Copy as many min_block or larger stored blocks directly to next_out as
* possible. If flushing, copy the remaining available input to next_out as
* stored blocks, if there is enough space.
*/
var len,
left,
have,
last = 0;
var used = s.strm.avail_in;
do {
/* Set len to the maximum size block that we can copy directly with the
* available input data and output space. Set left to how much of that
* would be copied from what's left in the window.
*/
len = 65535 /* MAX_STORED */; /* maximum deflate stored block length */
have = s.bi_valid + 42 >> 3; /* number of header bytes */
if (s.strm.avail_out < have) {
/* need room for header */
break;
}
/* maximum stored block length that will fit in avail_out: */
have = s.strm.avail_out - have;
left = s.strstart - s.block_start; /* bytes left in window */
if (len > left + s.strm.avail_in) {
len = left + s.strm.avail_in; /* limit len to the input */
}
if (len > have) {
len = have; /* limit len to the output */
}
/* If the stored block would be less than min_block in length, or if
* unable to copy all of the available input when flushing, then try
* copying to the window and the pending buffer instead. Also don't
* write an empty block when flushing -- deflate() does that.
*/
if (len < min_block && (len === 0 && flush !== Z_FINISH$1 || flush === Z_NO_FLUSH$1 || len !== left + s.strm.avail_in)) {
break;
}
/* Make a dummy stored block in pending to get the header bytes,
* including any pending bits. This also updates the debugging counts.
*/
last = flush === Z_FINISH$1 && len === left + s.strm.avail_in ? 1 : 0;
_tr_stored_block(s, 0, 0, last);
/* Replace the lengths in the dummy stored block with len. */
s.pending_buf[s.pending - 4] = len;
s.pending_buf[s.pending - 3] = len >> 8;
s.pending_buf[s.pending - 2] = ~len;
s.pending_buf[s.pending - 1] = ~len >> 8;
/* Write the stored block header bytes. */
flush_pending(s.strm);
//#ifdef ZLIB_DEBUG
// /* Update debugging counts for the data about to be copied. */
// s->compressed_len += len << 3;
// s->bits_sent += len << 3;
//#endif
/* Copy uncompressed bytes from the window to next_out. */
if (left) {
if (left > len) {
left = len;
}
//zmemcpy(s->strm->next_out, s->window + s->block_start, left);
s.strm.output.set(s.window.subarray(s.block_start, s.block_start + left), s.strm.next_out);
s.strm.next_out += left;
s.strm.avail_out -= left;
s.strm.total_out += left;
s.block_start += left;
len -= left;
}
/* Copy uncompressed bytes directly from next_in to next_out, updating
* the check value.
*/
if (len) {
read_buf(s.strm, s.strm.output, s.strm.next_out, len);
s.strm.next_out += len;
s.strm.avail_out -= len;
s.strm.total_out += len;
}
} while (last === 0);
/* Update the sliding window with the last s->w_size bytes of the copied
* data, or append all of the copied data to the existing window if less
* than s->w_size bytes were copied. Also update the number of bytes to
* insert in the hash tables, in the event that deflateParams() switches to
* a non-zero compression level.
*/
used -= s.strm.avail_in; /* number of input bytes directly copied */
if (used) {
/* If any input was used, then no unused input remains in the window,
* therefore s->block_start == s->strstart.
*/
if (used >= s.w_size) {
/* supplant the previous history */
s.matches = 2; /* clear hash */
//zmemcpy(s->window, s->strm->next_in - s->w_size, s->w_size);
s.window.set(s.strm.input.subarray(s.strm.next_in - s.w_size, s.strm.next_in), 0);
s.strstart = s.w_size;
s.insert = s.strstart;
} else {
if (s.window_size - s.strstart <= used) {
/* Slide the window down. */
s.strstart -= s.w_size;
//zmemcpy(s->window, s->window + s->w_size, s->strstart);
s.window.set(s.window.subarray(s.w_size, s.w_size + s.strstart), 0);
if (s.matches < 2) {
s.matches++; /* add a pending slide_hash() */
}
if (s.insert > s.strstart) {
s.insert = s.strstart;
}
}
//zmemcpy(s->window + s->strstart, s->strm->next_in - used, used);
s.window.set(s.strm.input.subarray(s.strm.next_in - used, s.strm.next_in), s.strstart);
s.strstart += used;
s.insert += used > s.w_size - s.insert ? s.w_size - s.insert : used;
}
s.block_start = s.strstart;
}
if (s.high_water < s.strstart) {
s.high_water = s.strstart;
}
/* If the last block was written to next_out, then done. */
if (last) {
return BS_FINISH_DONE;
}
/* If flushing and all input has been consumed, then done. */
if (flush !== Z_NO_FLUSH$1 && flush !== Z_FINISH$1 && s.strm.avail_in === 0 && s.strstart === s.block_start) {
return BS_BLOCK_DONE;
}
/* Fill the window with any remaining input. */
have = s.window_size - s.strstart;
if (s.strm.avail_in > have && s.block_start >= s.w_size) {
/* Slide the window down. */
s.block_start -= s.w_size;
s.strstart -= s.w_size;
//zmemcpy(s->window, s->window + s->w_size, s->strstart);
s.window.set(s.window.subarray(s.w_size, s.w_size + s.strstart), 0);
if (s.matches < 2) {
s.matches++; /* add a pending slide_hash() */
}
have += s.w_size; /* more space now */
if (s.insert > s.strstart) {
s.insert = s.strstart;
}
}
if (have > s.strm.avail_in) {
have = s.strm.avail_in;
}
if (have) {
read_buf(s.strm, s.window, s.strstart, have);
s.strstart += have;
s.insert += have > s.w_size - s.insert ? s.w_size - s.insert : have;
}
if (s.high_water < s.strstart) {
s.high_water = s.strstart;
}
/* There was not enough avail_out to write a complete worthy or flushed
* stored block to next_out. Write a stored block to pending instead, if we
* have enough input for a worthy block, or if flushing and there is enough
* room for the remaining input as a stored block in the pending buffer.
*/
have = s.bi_valid + 42 >> 3; /* number of header bytes */
/* maximum stored block length that will fit in pending: */
have = s.pending_buf_size - have > 65535 /* MAX_STORED */ ? 65535 /* MAX_STORED */ : s.pending_buf_size - have;
min_block = have > s.w_size ? s.w_size : have;
left = s.strstart - s.block_start;
if (left >= min_block || (left || flush === Z_FINISH$1) && flush !== Z_NO_FLUSH$1 && s.strm.avail_in === 0 && left <= have) {
len = left > have ? have : left;
last = flush === Z_FINISH$1 && s.strm.avail_in === 0 && len === left ? 1 : 0;
_tr_stored_block(s, s.block_start, len, last);
s.block_start += len;
flush_pending(s.strm);
}
/* We've done all we can with the available input and output. */
return last ? BS_FINISH_STARTED : BS_NEED_MORE;
};
/* ===========================================================================
* Compress as much as possible from the input stream, return the current
* block state.
* This function does not perform lazy evaluation of matches and inserts
* new strings in the dictionary only for unmatched strings or for short
* matches. It is used only for the fast compression options.
*/
var deflate_fast = function deflate_fast(s, flush) {
var hash_head; /* head of the hash chain */
var bflush; /* set if current block must be flushed */
for (;;) {
/* Make sure that we always have enough lookahead, except
* at the end of the input file. We need MAX_MATCH bytes
* for the next match, plus MIN_MATCH bytes to insert the
* string following the next match.
*/
if (s.lookahead < MIN_LOOKAHEAD) {
fill_window(s);
if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH$1) {
return BS_NEED_MORE;
}
if (s.lookahead === 0) {
break; /* flush the current block */
}
}
/* Insert the string window[strstart .. strstart+2] in the
* dictionary, and set hash_head to the head of the hash chain:
*/
hash_head = 0 /*NIL*/;
if (s.lookahead >= MIN_MATCH) {
/*** INSERT_STRING(s, s.strstart, hash_head); ***/
s.ins_h = HASH(s, s.ins_h, s.window[s.strstart + MIN_MATCH - 1]);
hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];
s.head[s.ins_h] = s.strstart;
/***/
}
/* Find the longest match, discarding those <= prev_length.
* At this point we have always match_length < MIN_MATCH
*/
if (hash_head !== 0 /*NIL*/ && s.strstart - hash_head <= s.w_size - MIN_LOOKAHEAD) {
/* To simplify the code, we prevent matches with the string
* of window index 0 (in particular we have to avoid a match
* of the string with itself at the start of the input file).
*/
s.match_length = longest_match(s, hash_head);
/* longest_match() sets match_start */
}
if (s.match_length >= MIN_MATCH) {
// check_match(s, s.strstart, s.match_start, s.match_length); // for debug only
/*** _tr_tally_dist(s, s.strstart - s.match_start,
s.match_length - MIN_MATCH, bflush); ***/
bflush = _tr_tally(s, s.strstart - s.match_start, s.match_length - MIN_MATCH);
s.lookahead -= s.match_length;
/* Insert new strings in the hash table only if the match length
* is not too large. This saves time but degrades compression.
*/
if (s.match_length <= s.max_lazy_match /*max_insert_length*/ && s.lookahead >= MIN_MATCH) {
s.match_length--; /* string at strstart already in table */
do {
s.strstart++;
/*** INSERT_STRING(s, s.strstart, hash_head); ***/
s.ins_h = HASH(s, s.ins_h, s.window[s.strstart + MIN_MATCH - 1]);
hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];
s.head[s.ins_h] = s.strstart;
/***/
/* strstart never exceeds WSIZE-MAX_MATCH, so there are
* always MIN_MATCH bytes ahead.
*/
} while (--s.match_length !== 0);
s.strstart++;
} else {
s.strstart += s.match_length;
s.match_length = 0;
s.ins_h = s.window[s.strstart];
/* UPDATE_HASH(s, s.ins_h, s.window[s.strstart+1]); */
s.ins_h = HASH(s, s.ins_h, s.window[s.strstart + 1]);
//#if MIN_MATCH != 3
// Call UPDATE_HASH() MIN_MATCH-3 more times
//#endif
/* If lookahead < MIN_MATCH, ins_h is garbage, but it does not
* matter since it will be recomputed at next deflate call.
*/
}
} else {
/* No match, output a literal byte */
//Tracevv((stderr,"%c", s.window[s.strstart]));
/*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/
bflush = _tr_tally(s, 0, s.window[s.strstart]);
s.lookahead--;
s.strstart++;
}
if (bflush) {
/*** FLUSH_BLOCK(s, 0); ***/
flush_block_only(s, false);
if (s.strm.avail_out === 0) {
return BS_NEED_MORE;
}
/***/
}
}
s.insert = s.strstart < MIN_MATCH - 1 ? s.strstart : MIN_MATCH - 1;
if (flush === Z_FINISH$1) {
/*** FLUSH_BLOCK(s, 1); ***/
flush_block_only(s, true);
if (s.strm.avail_out === 0) {
return BS_FINISH_STARTED;
}
/***/
return BS_FINISH_DONE;
}
if (s.sym_next) {
/*** FLUSH_BLOCK(s, 0); ***/
flush_block_only(s, false);
if (s.strm.avail_out === 0) {
return BS_NEED_MORE;
}
/***/
}
return BS_BLOCK_DONE;
};
/* ===========================================================================
* Same as above, but achieves better compression. We use a lazy
* evaluation for matches: a match is finally adopted only if there is
* no better match at the next window position.
*/
var deflate_slow = function deflate_slow(s, flush) {
var hash_head; /* head of hash chain */
var bflush; /* set if current block must be flushed */
var max_insert;
/* Process the input block. */
for (;;) {
/* Make sure that we always have enough lookahead, except
* at the end of the input file. We need MAX_MATCH bytes
* for the next match, plus MIN_MATCH bytes to insert the
* string following the next match.
*/
if (s.lookahead < MIN_LOOKAHEAD) {
fill_window(s);
if (s.lookahead < MIN_LOOKAHEAD && flush === Z_NO_FLUSH$1) {
return BS_NEED_MORE;
}
if (s.lookahead === 0) {
break;
} /* flush the current block */
}
/* Insert the string window[strstart .. strstart+2] in the
* dictionary, and set hash_head to the head of the hash chain:
*/
hash_head = 0 /*NIL*/;
if (s.lookahead >= MIN_MATCH) {
/*** INSERT_STRING(s, s.strstart, hash_head); ***/
s.ins_h = HASH(s, s.ins_h, s.window[s.strstart + MIN_MATCH - 1]);
hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];
s.head[s.ins_h] = s.strstart;
/***/
}
/* Find the longest match, discarding those <= prev_length.
*/
s.prev_length = s.match_length;
s.prev_match = s.match_start;
s.match_length = MIN_MATCH - 1;
if (hash_head !== 0 /*NIL*/ && s.prev_length < s.max_lazy_match && s.strstart - hash_head <= s.w_size - MIN_LOOKAHEAD /*MAX_DIST(s)*/) {
/* To simplify the code, we prevent matches with the string
* of window index 0 (in particular we have to avoid a match
* of the string with itself at the start of the input file).
*/
s.match_length = longest_match(s, hash_head);
/* longest_match() sets match_start */
if (s.match_length <= 5 && (s.strategy === Z_FILTERED || s.match_length === MIN_MATCH && s.strstart - s.match_start > 4096 /*TOO_FAR*/)) {
/* If prev_match is also MIN_MATCH, match_start is garbage
* but we will ignore the current match anyway.
*/
s.match_length = MIN_MATCH - 1;
}
}
/* If there was a match at the previous step and the current
* match is not better, output the previous match:
*/
if (s.prev_length >= MIN_MATCH && s.match_length <= s.prev_length) {
max_insert = s.strstart + s.lookahead - MIN_MATCH;
/* Do not insert strings in hash table beyond this. */
//check_match(s, s.strstart-1, s.prev_match, s.prev_length);
/***_tr_tally_dist(s, s.strstart - 1 - s.prev_match,
s.prev_length - MIN_MATCH, bflush);***/
bflush = _tr_tally(s, s.strstart - 1 - s.prev_match, s.prev_length - MIN_MATCH);
/* Insert in hash table all strings up to the end of the match.
* strstart-1 and strstart are already inserted. If there is not
* enough lookahead, the last two strings are not inserted in
* the hash table.
*/
s.lookahead -= s.prev_length - 1;
s.prev_length -= 2;
do {
if (++s.strstart <= max_insert) {
/*** INSERT_STRING(s, s.strstart, hash_head); ***/
s.ins_h = HASH(s, s.ins_h, s.window[s.strstart + MIN_MATCH - 1]);
hash_head = s.prev[s.strstart & s.w_mask] = s.head[s.ins_h];
s.head[s.ins_h] = s.strstart;
/***/
}
} while (--s.prev_length !== 0);
s.match_available = 0;
s.match_length = MIN_MATCH - 1;
s.strstart++;
if (bflush) {
/*** FLUSH_BLOCK(s, 0); ***/
flush_block_only(s, false);
if (s.strm.avail_out === 0) {
return BS_NEED_MORE;
}
/***/
}
} else if (s.match_available) {
/* If there was no match at the previous position, output a
* single literal. If there was a match but the current match
* is longer, truncate the previous match to a single literal.
*/
//Tracevv((stderr,"%c", s->window[s->strstart-1]));
/*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/
bflush = _tr_tally(s, 0, s.window[s.strstart - 1]);
if (bflush) {
/*** FLUSH_BLOCK_ONLY(s, 0) ***/
flush_block_only(s, false);
/***/
}
s.strstart++;
s.lookahead--;
if (s.strm.avail_out === 0) {
return BS_NEED_MORE;
}
} else {
/* There is no previous match to compare with, wait for
* the next step to decide.
*/
s.match_available = 1;
s.strstart++;
s.lookahead--;
}
}
//Assert (flush != Z_NO_FLUSH, "no flush?");
if (s.match_available) {
//Tracevv((stderr,"%c", s->window[s->strstart-1]));
/*** _tr_tally_lit(s, s.window[s.strstart-1], bflush); ***/
bflush = _tr_tally(s, 0, s.window[s.strstart - 1]);
s.match_available = 0;
}
s.insert = s.strstart < MIN_MATCH - 1 ? s.strstart : MIN_MATCH - 1;
if (flush === Z_FINISH$1) {
/*** FLUSH_BLOCK(s, 1); ***/
flush_block_only(s, true);
if (s.strm.avail_out === 0) {
return BS_FINISH_STARTED;
}
/***/
return BS_FINISH_DONE;
}
if (s.sym_next) {
/*** FLUSH_BLOCK(s, 0); ***/
flush_block_only(s, false);
if (s.strm.avail_out === 0) {
return BS_NEED_MORE;
}
/***/
}
return BS_BLOCK_DONE;
};
/* ===========================================================================
* For Z_RLE, simply look for runs of bytes, generate matches only of distance
* one. Do not maintain a hash table. (It will be regenerated if this run of
* deflate switches away from Z_RLE.)
*/
var deflate_rle = function deflate_rle(s, flush) {
var bflush; /* set if current block must be flushed */
var prev; /* byte at distance one to match */
var scan, strend; /* scan goes up to strend for length of run */
var _win = s.window;
for (;;) {
/* Make sure that we always have enough lookahead, except
* at the end of the input file. We need MAX_MATCH bytes
* for the longest run, plus one for the unrolled loop.
*/
if (s.lookahead <= MAX_MATCH) {
fill_window(s);
if (s.lookahead <= MAX_MATCH && flush === Z_NO_FLUSH$1) {
return BS_NEED_MORE;
}
if (s.lookahead === 0) {
break;
} /* flush the current block */
}
/* See how many times the previous byte repeats */
s.match_length = 0;
if (s.lookahead >= MIN_MATCH && s.strstart > 0) {
scan = s.strstart - 1;
prev = _win[scan];
if (prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan]) {
strend = s.strstart + MAX_MATCH;
do {
/*jshint noempty:false*/
} while (prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan] && prev === _win[++scan] && scan < strend);
s.match_length = MAX_MATCH - (strend - scan);
if (s.match_length > s.lookahead) {
s.match_length = s.lookahead;
}
}
//Assert(scan <= s->window+(uInt)(s->window_size-1), "wild scan");
}
/* Emit match if have run of MIN_MATCH or longer, else emit literal */
if (s.match_length >= MIN_MATCH) {
//check_match(s, s.strstart, s.strstart - 1, s.match_length);
/*** _tr_tally_dist(s, 1, s.match_length - MIN_MATCH, bflush); ***/
bflush = _tr_tally(s, 1, s.match_length - MIN_MATCH);
s.lookahead -= s.match_length;
s.strstart += s.match_length;
s.match_length = 0;
} else {
/* No match, output a literal byte */
//Tracevv((stderr,"%c", s->window[s->strstart]));
/*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/
bflush = _tr_tally(s, 0, s.window[s.strstart]);
s.lookahead--;
s.strstart++;
}
if (bflush) {
/*** FLUSH_BLOCK(s, 0); ***/
flush_block_only(s, false);
if (s.strm.avail_out === 0) {
return BS_NEED_MORE;
}
/***/
}
}
s.insert = 0;
if (flush === Z_FINISH$1) {
/*** FLUSH_BLOCK(s, 1); ***/
flush_block_only(s, true);
if (s.strm.avail_out === 0) {
return BS_FINISH_STARTED;
}
/***/
return BS_FINISH_DONE;
}
if (s.sym_next) {
/*** FLUSH_BLOCK(s, 0); ***/
flush_block_only(s, false);
if (s.strm.avail_out === 0) {
return BS_NEED_MORE;
}
/***/
}
return BS_BLOCK_DONE;
};
/* ===========================================================================
* For Z_HUFFMAN_ONLY, do not look for matches. Do not maintain a hash table.
* (It will be regenerated if this run of deflate switches away from Huffman.)
*/
var deflate_huff = function deflate_huff(s, flush) {
var bflush; /* set if current block must be flushed */
for (;;) {
/* Make sure that we have a literal to write. */
if (s.lookahead === 0) {
fill_window(s);
if (s.lookahead === 0) {
if (flush === Z_NO_FLUSH$1) {
return BS_NEED_MORE;
}
break; /* flush the current block */
}
}
/* Output a literal byte */
s.match_length = 0;
//Tracevv((stderr,"%c", s->window[s->strstart]));
/*** _tr_tally_lit(s, s.window[s.strstart], bflush); ***/
bflush = _tr_tally(s, 0, s.window[s.strstart]);
s.lookahead--;
s.strstart++;
if (bflush) {
/*** FLUSH_BLOCK(s, 0); ***/
flush_block_only(s, false);
if (s.strm.avail_out === 0) {
return BS_NEED_MORE;
}
/***/
}
}
s.insert = 0;
if (flush === Z_FINISH$1) {
/*** FLUSH_BLOCK(s, 1); ***/
flush_block_only(s, true);
if (s.strm.avail_out === 0) {
return BS_FINISH_STARTED;
}
/***/
return BS_FINISH_DONE;
}
if (s.sym_next) {
/*** FLUSH_BLOCK(s, 0); ***/
flush_block_only(s, false);
if (s.strm.avail_out === 0) {
return BS_NEED_MORE;
}
/***/
}
return BS_BLOCK_DONE;
};
/* Values for max_lazy_match, good_match and max_chain_length, depending on
* the desired pack level (0..9). The values given below have been tuned to
* exclude worst case performance for pathological files. Better values may be
* found for specific files.
*/
function Config(good_length, max_lazy, nice_length, max_chain, func) {
this.good_length = good_length;
this.max_lazy = max_lazy;
this.nice_length = nice_length;
this.max_chain = max_chain;
this.func = func;
}
var configuration_table = [/* good lazy nice chain */
new Config(0, 0, 0, 0, deflate_stored), /* 0 store only */
new Config(4, 4, 8, 4, deflate_fast), /* 1 max speed, no lazy matches */
new Config(4, 5, 16, 8, deflate_fast), /* 2 */
new Config(4, 6, 32, 32, deflate_fast), /* 3 */
new Config(4, 4, 16, 16, deflate_slow), /* 4 lazy matches */
new Config(8, 16, 32, 32, deflate_slow), /* 5 */
new Config(8, 16, 128, 128, deflate_slow), /* 6 */
new Config(8, 32, 128, 256, deflate_slow), /* 7 */
new Config(32, 128, 258, 1024, deflate_slow), /* 8 */
new Config(32, 258, 258, 4096, deflate_slow) /* 9 max compression */];
/* ===========================================================================
* Initialize the "longest match" routines for a new zlib stream
*/
var lm_init = function lm_init(s) {
s.window_size = 2 * s.w_size;
/*** CLEAR_HASH(s); ***/
zero(s.head); // Fill with NIL (= 0);
/* Set the default configuration parameters:
*/
s.max_lazy_match = configuration_table[s.level].max_lazy;
s.good_match = configuration_table[s.level].good_length;
s.nice_match = configuration_table[s.level].nice_length;
s.max_chain_length = configuration_table[s.level].max_chain;
s.strstart = 0;
s.block_start = 0;
s.lookahead = 0;
s.insert = 0;
s.match_length = s.prev_length = MIN_MATCH - 1;
s.match_available = 0;
s.ins_h = 0;
};
function DeflateState() {
this.strm = null; /* pointer back to this zlib stream */
this.status = 0; /* as the name implies */
this.pending_buf = null; /* output still pending */
this.pending_buf_size = 0; /* size of pending_buf */
this.pending_out = 0; /* next pending byte to output to the stream */
this.pending = 0; /* nb of bytes in the pending buffer */
this.wrap = 0; /* bit 0 true for zlib, bit 1 true for gzip */
this.gzhead = null; /* gzip header information to write */
this.gzindex = 0; /* where in extra, name, or comment */
this.method = Z_DEFLATED$1; /* can only be DEFLATED */
this.last_flush = -1; /* value of flush param for previous deflate call */
this.w_size = 0; /* LZ77 window size (32K by default) */
this.w_bits = 0; /* log2(w_size) (8..16) */
this.w_mask = 0; /* w_size - 1 */
this.window = null;
/* Sliding window. Input bytes are read into the second half of the window,
* and move to the first half later to keep a dictionary of at least wSize
* bytes. With this organization, matches are limited to a distance of
* wSize-MAX_MATCH bytes, but this ensures that IO is always
* performed with a length multiple of the block size.
*/
this.window_size = 0;
/* Actual size of window: 2*wSize, except when the user input buffer
* is directly used as sliding window.
*/
this.prev = null;
/* Link to older string with same hash index. To limit the size of this
* array to 64K, this link is maintained only for the last 32K strings.
* An index in this array is thus a window index modulo 32K.
*/
this.head = null; /* Heads of the hash chains or NIL. */
this.ins_h = 0; /* hash index of string to be inserted */
this.hash_size = 0; /* number of elements in hash table */
this.hash_bits = 0; /* log2(hash_size) */
this.hash_mask = 0; /* hash_size-1 */
this.hash_shift = 0;
/* Number of bits by which ins_h must be shifted at each input
* step. It must be such that after MIN_MATCH steps, the oldest
* byte no longer takes part in the hash key, that is:
* hash_shift * MIN_MATCH >= hash_bits
*/
this.block_start = 0;
/* Window position at the beginning of the current output block. Gets
* negative when the window is moved backwards.
*/
this.match_length = 0; /* length of best match */
this.prev_match = 0; /* previous match */
this.match_available = 0; /* set if previous match exists */
this.strstart = 0; /* start of string to insert */
this.match_start = 0; /* start of matching string */
this.lookahead = 0; /* number of valid bytes ahead in window */
this.prev_length = 0;
/* Length of the best match at previous step. Matches not greater than this
* are discarded. This is used in the lazy match evaluation.
*/
this.max_chain_length = 0;
/* To speed up deflation, hash chains are never searched beyond this
* length. A higher limit improves compression ratio but degrades the
* speed.
*/
this.max_lazy_match = 0;
/* Attempt to find a better match only when the current match is strictly
* smaller than this value. This mechanism is used only for compression
* levels >= 4.
*/
// That's alias to max_lazy_match, don't use directly
//this.max_insert_length = 0;
/* Insert new strings in the hash table only if the match length is not
* greater than this length. This saves time but degrades compression.
* max_insert_length is used only for compression levels <= 3.
*/
this.level = 0; /* compression level (1..9) */
this.strategy = 0; /* favor or force Huffman coding*/
this.good_match = 0;
/* Use a faster search when the previous match is longer than this */
this.nice_match = 0; /* Stop searching when current match exceeds this */
/* used by trees.c: */
/* Didn't use ct_data typedef below to suppress compiler warning */
// struct ct_data_s dyn_ltree[HEAP_SIZE]; /* literal and length tree */
// struct ct_data_s dyn_dtree[2*D_CODES+1]; /* distance tree */
// struct ct_data_s bl_tree[2*BL_CODES+1]; /* Huffman tree for bit lengths */
// Use flat array of DOUBLE size, with interleaved fata,
// because JS does not support effective
this.dyn_ltree = new Uint16Array(HEAP_SIZE * 2);
this.dyn_dtree = new Uint16Array((2 * D_CODES + 1) * 2);
this.bl_tree = new Uint16Array((2 * BL_CODES + 1) * 2);
zero(this.dyn_ltree);
zero(this.dyn_dtree);
zero(this.bl_tree);
this.l_desc = null; /* desc. for literal tree */
this.d_desc = null; /* desc. for distance tree */
this.bl_desc = null; /* desc. for bit length tree */
//ush bl_count[MAX_BITS+1];
this.bl_count = new Uint16Array(MAX_BITS + 1);
/* number of codes at each bit length for an optimal tree */
//int heap[2*L_CODES+1]; /* heap used to build the Huffman trees */
this.heap = new Uint16Array(2 * L_CODES + 1); /* heap used to build the Huffman trees */
zero(this.heap);
this.heap_len = 0; /* number of elements in the heap */
this.heap_max = 0; /* element of largest frequency */
/* The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used.
* The same heap array is used to build all trees.
*/
this.depth = new Uint16Array(2 * L_CODES + 1); //uch depth[2*L_CODES+1];
zero(this.depth);
/* Depth of each subtree used as tie breaker for trees of equal frequency
*/
this.sym_buf = 0; /* buffer for distances and literals/lengths */
this.lit_bufsize = 0;
/* Size of match buffer for literals/lengths. There are 4 reasons for
* limiting lit_bufsize to 64K:
* - frequencies can be kept in 16 bit counters
* - if compression is not successful for the first block, all input
* data is still in the window so we can still emit a stored block even
* when input comes from standard input. (This can also be done for
* all blocks if lit_bufsize is not greater than 32K.)
* - if compression is not successful for a file smaller than 64K, we can
* even emit a stored file instead of a stored block (saving 5 bytes).
* This is applicable only for zip (not gzip or zlib).
* - creating new Huffman trees less frequently may not provide fast
* adaptation to changes in the input data statistics. (Take for
* example a binary file with poorly compressible code followed by
* a highly compressible string table.) Smaller buffer sizes give
* fast adaptation but have of course the overhead of transmitting
* trees more frequently.
* - I can't count above 4
*/
this.sym_next = 0; /* running index in sym_buf */
this.sym_end = 0; /* symbol table full when sym_next reaches this */
this.opt_len = 0; /* bit length of current block with optimal trees */
this.static_len = 0; /* bit length of current block with static trees */
this.matches = 0; /* number of string matches in current block */
this.insert = 0; /* bytes at end of window left to insert */
this.bi_buf = 0;
/* Output buffer. bits are inserted starting at the bottom (least
* significant bits).
*/
this.bi_valid = 0;
/* Number of valid bits in bi_buf. All bits above the last valid bit
* are always zero.
*/
// Used for window memory init. We safely ignore it for JS. That makes
// sense only for pointers and memory check tools.
//this.high_water = 0;
/* High water mark offset in window for initialized bytes -- bytes above
* this are set to zero in order to avoid memory check warnings when
* longest match routines access bytes past the input. This is then
* updated to the new high water mark.
*/
}
/* =========================================================================
* Check for a valid deflate stream state. Return 0 if ok, 1 if not.
*/
var deflateStateCheck = function deflateStateCheck(strm) {
if (!strm) {
return 1;
}
var s = strm.state;
if (!s || s.strm !== strm || s.status !== INIT_STATE &&
//#ifdef GZIP
s.status !== GZIP_STATE &&
//#endif
s.status !== EXTRA_STATE && s.status !== NAME_STATE && s.status !== COMMENT_STATE && s.status !== HCRC_STATE && s.status !== BUSY_STATE && s.status !== FINISH_STATE) {
return 1;
}
return 0;
};
var deflateResetKeep = function deflateResetKeep(strm) {
if (deflateStateCheck(strm)) {
return err(strm, Z_STREAM_ERROR);
}
strm.total_in = strm.total_out = 0;
strm.data_type = Z_UNKNOWN;
var s = strm.state;
s.pending = 0;
s.pending_out = 0;
if (s.wrap < 0) {
s.wrap = -s.wrap;
/* was made negative by deflate(..., Z_FINISH); */
}
s.status =
//#ifdef GZIP
s.wrap === 2 ? GZIP_STATE :
//#endif
s.wrap ? INIT_STATE : BUSY_STATE;
strm.adler = s.wrap === 2 ? 0 // crc32(0, Z_NULL, 0)
: 1; // adler32(0, Z_NULL, 0)
s.last_flush = -2;
_tr_init(s);
return Z_OK$1;
};
var deflateReset = function deflateReset(strm) {
var ret = deflateResetKeep(strm);
if (ret === Z_OK$1) {
lm_init(strm.state);
}
return ret;
};
var deflateSetHeader = function deflateSetHeader(strm, head) {
if (deflateStateCheck(strm) || strm.state.wrap !== 2) {
return Z_STREAM_ERROR;
}
strm.state.gzhead = head;
return Z_OK$1;
};
var deflateInit2 = function deflateInit2(strm, level, method, windowBits, memLevel, strategy) {
if (!strm) {
// === Z_NULL
return Z_STREAM_ERROR;
}
var wrap = 1;
if (level === Z_DEFAULT_COMPRESSION$1) {
level = 6;
}
if (windowBits < 0) {
/* suppress zlib wrapper */
wrap = 0;
windowBits = -windowBits;
} else if (windowBits > 15) {
wrap = 2; /* write gzip wrapper instead */
windowBits -= 16;
}
if (memLevel < 1 || memLevel > MAX_MEM_LEVEL || method !== Z_DEFLATED$1 || windowBits < 8 || windowBits > 15 || level < 0 || level > 9 || strategy < 0 || strategy > Z_FIXED || windowBits === 8 && wrap !== 1) {
return err(strm, Z_STREAM_ERROR);
}
if (windowBits === 8) {
windowBits = 9;
}
/* until 256-byte window bug fixed */
var s = new DeflateState();
strm.state = s;
s.strm = strm;
s.status = INIT_STATE; /* to pass state test in deflateReset() */
s.wrap = wrap;
s.gzhead = null;
s.w_bits = windowBits;
s.w_size = 1 << s.w_bits;
s.w_mask = s.w_size - 1;
s.hash_bits = memLevel + 7;
s.hash_size = 1 << s.hash_bits;
s.hash_mask = s.hash_size - 1;
s.hash_shift = ~~((s.hash_bits + MIN_MATCH - 1) / MIN_MATCH);
s.window = new Uint8Array(s.w_size * 2);
s.head = new Uint16Array(s.hash_size);
s.prev = new Uint16Array(s.w_size);
// Don't need mem init magic for JS.
//s.high_water = 0; /* nothing written to s->window yet */
s.lit_bufsize = 1 << memLevel + 6; /* 16K elements by default */
/* We overlay pending_buf and sym_buf. This works since the average size
* for length/distance pairs over any compressed block is assured to be 31
* bits or less.
*
* Analysis: The longest fixed codes are a length code of 8 bits plus 5
* extra bits, for lengths 131 to 257. The longest fixed distance codes are
* 5 bits plus 13 extra bits, for distances 16385 to 32768. The longest
* possible fixed-codes length/distance pair is then 31 bits total.
*
* sym_buf starts one-fourth of the way into pending_buf. So there are
* three bytes in sym_buf for every four bytes in pending_buf. Each symbol
* in sym_buf is three bytes -- two for the distance and one for the
* literal/length. As each symbol is consumed, the pointer to the next
* sym_buf value to read moves forward three bytes. From that symbol, up to
* 31 bits are written to pending_buf. The closest the written pending_buf
* bits gets to the next sym_buf symbol to read is just before the last
* code is written. At that time, 31*(n-2) bits have been written, just
* after 24*(n-2) bits have been consumed from sym_buf. sym_buf starts at
* 8*n bits into pending_buf. (Note that the symbol buffer fills when n-1
* symbols are written.) The closest the writing gets to what is unread is
* then n+14 bits. Here n is lit_bufsize, which is 16384 by default, and
* can range from 128 to 32768.
*
* Therefore, at a minimum, there are 142 bits of space between what is
* written and what is read in the overlain buffers, so the symbols cannot
* be overwritten by the compressed data. That space is actually 139 bits,
* due to the three-bit fixed-code block header.
*
* That covers the case where either Z_FIXED is specified, forcing fixed
* codes, or when the use of fixed codes is chosen, because that choice
* results in a smaller compressed block than dynamic codes. That latter
* condition then assures that the above analysis also covers all dynamic
* blocks. A dynamic-code block will only be chosen to be emitted if it has
* fewer bits than a fixed-code block would for the same set of symbols.
* Therefore its average symbol length is assured to be less than 31. So
* the compressed data for a dynamic block also cannot overwrite the
* symbols from which it is being constructed.
*/
s.pending_buf_size = s.lit_bufsize * 4;
s.pending_buf = new Uint8Array(s.pending_buf_size);
// It is offset from `s.pending_buf` (size is `s.lit_bufsize * 2`)
//s->sym_buf = s->pending_buf + s->lit_bufsize;
s.sym_buf = s.lit_bufsize;
//s->sym_end = (s->lit_bufsize - 1) * 3;
s.sym_end = (s.lit_bufsize - 1) * 3;
/* We avoid equality with lit_bufsize*3 because of wraparound at 64K
* on 16 bit machines and because stored blocks are restricted to
* 64K-1 bytes.
*/
s.level = level;
s.strategy = strategy;
s.method = method;
return deflateReset(strm);
};
var deflateInit = function deflateInit(strm, level) {
return deflateInit2(strm, level, Z_DEFLATED$1, MAX_WBITS, DEF_MEM_LEVEL, Z_DEFAULT_STRATEGY$1);
};
/* ========================================================================= */
var deflate$1 = function deflate(strm, flush) {
if (deflateStateCheck(strm) || flush > Z_BLOCK || flush < 0) {
return strm ? err(strm, Z_STREAM_ERROR) : Z_STREAM_ERROR;
}
var s = strm.state;
if (!strm.output || strm.avail_in !== 0 && !strm.input || s.status === FINISH_STATE && flush !== Z_FINISH$1) {
return err(strm, strm.avail_out === 0 ? Z_BUF_ERROR : Z_STREAM_ERROR);
}
var old_flush = s.last_flush;
s.last_flush = flush;
/* Flush as much pending output as possible */
if (s.pending !== 0) {
flush_pending(strm);
if (strm.avail_out === 0) {
/* Since avail_out is 0, deflate will be called again with
* more output space, but possibly with both pending and
* avail_in equal to zero. There won't be anything to do,
* but this is not an error situation so make sure we
* return OK instead of BUF_ERROR at next call of deflate:
*/
s.last_flush = -1;
return Z_OK$1;
}
/* Make sure there is something to do and avoid duplicate consecutive
* flushes. For repeated and useless calls with Z_FINISH, we keep
* returning Z_STREAM_END instead of Z_BUF_ERROR.
*/
} else if (strm.avail_in === 0 && rank(flush) <= rank(old_flush) && flush !== Z_FINISH$1) {
return err(strm, Z_BUF_ERROR);
}
/* User must not provide more input after the first FINISH: */
if (s.status === FINISH_STATE && strm.avail_in !== 0) {
return err(strm, Z_BUF_ERROR);
}
/* Write the header */
if (s.status === INIT_STATE && s.wrap === 0) {
s.status = BUSY_STATE;
}
if (s.status === INIT_STATE) {
/* zlib header */
var header = Z_DEFLATED$1 + (s.w_bits - 8 << 4) << 8;
var level_flags = -1;
if (s.strategy >= Z_HUFFMAN_ONLY || s.level < 2) {
level_flags = 0;
} else if (s.level < 6) {
level_flags = 1;
} else if (s.level === 6) {
level_flags = 2;
} else {
level_flags = 3;
}
header |= level_flags << 6;
if (s.strstart !== 0) {
header |= PRESET_DICT;
}
header += 31 - header % 31;
putShortMSB(s, header);
/* Save the adler32 of the preset dictionary: */
if (s.strstart !== 0) {
putShortMSB(s, strm.adler >>> 16);
putShortMSB(s, strm.adler & 0xffff);
}
strm.adler = 1; // adler32(0L, Z_NULL, 0);
s.status = BUSY_STATE;
/* Compression must start with an empty pending buffer */
flush_pending(strm);
if (s.pending !== 0) {
s.last_flush = -1;
return Z_OK$1;
}
}
//#ifdef GZIP
if (s.status === GZIP_STATE) {
/* gzip header */
strm.adler = 0; //crc32(0L, Z_NULL, 0);
put_byte(s, 31);
put_byte(s, 139);
put_byte(s, 8);
if (!s.gzhead) {
// s->gzhead == Z_NULL
put_byte(s, 0);
put_byte(s, 0);
put_byte(s, 0);
put_byte(s, 0);
put_byte(s, 0);
put_byte(s, s.level === 9 ? 2 : s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ? 4 : 0);
put_byte(s, OS_CODE);
s.status = BUSY_STATE;
/* Compression must start with an empty pending buffer */
flush_pending(strm);
if (s.pending !== 0) {
s.last_flush = -1;
return Z_OK$1;
}
} else {
put_byte(s, (s.gzhead.text ? 1 : 0) + (s.gzhead.hcrc ? 2 : 0) + (!s.gzhead.extra ? 0 : 4) + (!s.gzhead.name ? 0 : 8) + (!s.gzhead.comment ? 0 : 16));
put_byte(s, s.gzhead.time & 0xff);
put_byte(s, s.gzhead.time >> 8 & 0xff);
put_byte(s, s.gzhead.time >> 16 & 0xff);
put_byte(s, s.gzhead.time >> 24 & 0xff);
put_byte(s, s.level === 9 ? 2 : s.strategy >= Z_HUFFMAN_ONLY || s.level < 2 ? 4 : 0);
put_byte(s, s.gzhead.os & 0xff);
if (s.gzhead.extra && s.gzhead.extra.length) {
put_byte(s, s.gzhead.extra.length & 0xff);
put_byte(s, s.gzhead.extra.length >> 8 & 0xff);
}
if (s.gzhead.hcrc) {
strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending, 0);
}
s.gzindex = 0;
s.status = EXTRA_STATE;
}
}
if (s.status === EXTRA_STATE) {
if (s.gzhead.extra /* != Z_NULL*/) {
var beg = s.pending; /* start of bytes to update crc */
var left = (s.gzhead.extra.length & 0xffff) - s.gzindex;
while (s.pending + left > s.pending_buf_size) {
var copy = s.pending_buf_size - s.pending;
// zmemcpy(s.pending_buf + s.pending,
// s.gzhead.extra + s.gzindex, copy);
s.pending_buf.set(s.gzhead.extra.subarray(s.gzindex, s.gzindex + copy), s.pending);
s.pending = s.pending_buf_size;
//--- HCRC_UPDATE(beg) ---//
if (s.gzhead.hcrc && s.pending > beg) {
strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending - beg, beg);
}
//---//
s.gzindex += copy;
flush_pending(strm);
if (s.pending !== 0) {
s.last_flush = -1;
return Z_OK$1;
}
beg = 0;
left -= copy;
}
// JS specific: s.gzhead.extra may be TypedArray or Array for backward compatibility
// TypedArray.slice and TypedArray.from don't exist in IE10-IE11
var gzhead_extra = new Uint8Array(s.gzhead.extra);
// zmemcpy(s->pending_buf + s->pending,
// s->gzhead->extra + s->gzindex, left);
s.pending_buf.set(gzhead_extra.subarray(s.gzindex, s.gzindex + left), s.pending);
s.pending += left;
//--- HCRC_UPDATE(beg) ---//
if (s.gzhead.hcrc && s.pending > beg) {
strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending - beg, beg);
}
//---//
s.gzindex = 0;
}
s.status = NAME_STATE;
}
if (s.status === NAME_STATE) {
if (s.gzhead.name /* != Z_NULL*/) {
var _beg = s.pending; /* start of bytes to update crc */
var val;
do {
if (s.pending === s.pending_buf_size) {
//--- HCRC_UPDATE(beg) ---//
if (s.gzhead.hcrc && s.pending > _beg) {
strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending - _beg, _beg);
}
//---//
flush_pending(strm);
if (s.pending !== 0) {
s.last_flush = -1;
return Z_OK$1;
}
_beg = 0;
}
// JS specific: little magic to add zero terminator to end of string
if (s.gzindex < s.gzhead.name.length) {
val = s.gzhead.name.charCodeAt(s.gzindex++) & 0xff;
} else {
val = 0;
}
put_byte(s, val);
} while (val !== 0);
//--- HCRC_UPDATE(beg) ---//
if (s.gzhead.hcrc && s.pending > _beg) {
strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending - _beg, _beg);
}
//---//
s.gzindex = 0;
}
s.status = COMMENT_STATE;
}
if (s.status === COMMENT_STATE) {
if (s.gzhead.comment /* != Z_NULL*/) {
var _beg2 = s.pending; /* start of bytes to update crc */
var _val;
do {
if (s.pending === s.pending_buf_size) {
//--- HCRC_UPDATE(beg) ---//
if (s.gzhead.hcrc && s.pending > _beg2) {
strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending - _beg2, _beg2);
}
//---//
flush_pending(strm);
if (s.pending !== 0) {
s.last_flush = -1;
return Z_OK$1;
}
_beg2 = 0;
}
// JS specific: little magic to add zero terminator to end of string
if (s.gzindex < s.gzhead.comment.length) {
_val = s.gzhead.comment.charCodeAt(s.gzindex++) & 0xff;
} else {
_val = 0;
}
put_byte(s, _val);
} while (_val !== 0);
//--- HCRC_UPDATE(beg) ---//
if (s.gzhead.hcrc && s.pending > _beg2) {
strm.adler = crc32_1(strm.adler, s.pending_buf, s.pending - _beg2, _beg2);
}
//---//
}
s.status = HCRC_STATE;
}
if (s.status === HCRC_STATE) {
if (s.gzhead.hcrc) {
if (s.pending + 2 > s.pending_buf_size) {
flush_pending(strm);
if (s.pending !== 0) {
s.last_flush = -1;
return Z_OK$1;
}
}
put_byte(s, strm.adler & 0xff);
put_byte(s, strm.adler >> 8 & 0xff);
strm.adler = 0; //crc32(0L, Z_NULL, 0);
}
s.status = BUSY_STATE;
/* Compression must start with an empty pending buffer */
flush_pending(strm);
if (s.pending !== 0) {
s.last_flush = -1;
return Z_OK$1;
}
}
//#endif
/* Start a new block or continue the current one.
*/
if (strm.avail_in !== 0 || s.lookahead !== 0 || flush !== Z_NO_FLUSH$1 && s.status !== FINISH_STATE) {
var bstate = s.level === 0 ? deflate_stored(s, flush) : s.strategy === Z_HUFFMAN_ONLY ? deflate_huff(s, flush) : s.strategy === Z_RLE ? deflate_rle(s, flush) : configuration_table[s.level].func(s, flush);
if (bstate === BS_FINISH_STARTED || bstate === BS_FINISH_DONE) {
s.status = FINISH_STATE;
}
if (bstate === BS_NEED_MORE || bstate === BS_FINISH_STARTED) {
if (strm.avail_out === 0) {
s.last_flush = -1;
/* avoid BUF_ERROR next call, see above */
}
return Z_OK$1;
/* If flush != Z_NO_FLUSH && avail_out == 0, the next call
* of deflate should use the same flush parameter to make sure
* that the flush is complete. So we don't have to output an
* empty block here, this will be done at next call. This also
* ensures that for a very small output buffer, we emit at most
* one empty block.
*/
}
if (bstate === BS_BLOCK_DONE) {
if (flush === Z_PARTIAL_FLUSH) {
_tr_align(s);
} else if (flush !== Z_BLOCK) {
/* FULL_FLUSH or SYNC_FLUSH */
_tr_stored_block(s, 0, 0, false);
/* For a full flush, this empty block will be recognized
* as a special marker by inflate_sync().
*/
if (flush === Z_FULL_FLUSH$1) {
/*** CLEAR_HASH(s); ***/ /* forget history */
zero(s.head); // Fill with NIL (= 0);
if (s.lookahead === 0) {
s.strstart = 0;
s.block_start = 0;
s.insert = 0;
}
}
}
flush_pending(strm);
if (strm.avail_out === 0) {
s.last_flush = -1; /* avoid BUF_ERROR at next call, see above */
return Z_OK$1;
}
}
}
if (flush !== Z_FINISH$1) {
return Z_OK$1;
}
if (s.wrap <= 0) {
return Z_STREAM_END$1;
}
/* Write the trailer */
if (s.wrap === 2) {
put_byte(s, strm.adler & 0xff);
put_byte(s, strm.adler >> 8 & 0xff);
put_byte(s, strm.adler >> 16 & 0xff);
put_byte(s, strm.adler >> 24 & 0xff);
put_byte(s, strm.total_in & 0xff);
put_byte(s, strm.total_in >> 8 & 0xff);
put_byte(s, strm.total_in >> 16 & 0xff);
put_byte(s, strm.total_in >> 24 & 0xff);
} else {
putShortMSB(s, strm.adler >>> 16);
putShortMSB(s, strm.adler & 0xffff);
}
flush_pending(strm);
/* If avail_out is zero, the application will call deflate again
* to flush the rest.
*/
if (s.wrap > 0) {
s.wrap = -s.wrap;
}
/* write the trailer only once! */
return s.pending !== 0 ? Z_OK$1 : Z_STREAM_END$1;
};
var deflateEnd = function deflateEnd(strm) {
if (deflateStateCheck(strm)) {
return Z_STREAM_ERROR;
}
var status = strm.state.status;
strm.state = null;
return status === BUSY_STATE ? err(strm, Z_DATA_ERROR) : Z_OK$1;
};
/* =========================================================================
* Initializes the compression dictionary from the given byte
* sequence without producing any compressed output.
*/
var deflateSetDictionary = function deflateSetDictionary(strm, dictionary) {
var dictLength = dictionary.length;
if (deflateStateCheck(strm)) {
return Z_STREAM_ERROR;
}
var s = strm.state;
var wrap = s.wrap;
if (wrap === 2 || wrap === 1 && s.status !== INIT_STATE || s.lookahead) {
return Z_STREAM_ERROR;
}
/* when using zlib wrappers, compute Adler-32 for provided dictionary */
if (wrap === 1) {
/* adler32(strm->adler, dictionary, dictLength); */
strm.adler = adler32_1(strm.adler, dictionary, dictLength, 0);
}
s.wrap = 0; /* avoid computing Adler-32 in read_buf */
/* if dictionary would fill window, just replace the history */
if (dictLength >= s.w_size) {
if (wrap === 0) {
/* already empty otherwise */
/*** CLEAR_HASH(s); ***/
zero(s.head); // Fill with NIL (= 0);
s.strstart = 0;
s.block_start = 0;
s.insert = 0;
}
/* use the tail */
// dictionary = dictionary.slice(dictLength - s.w_size);
var tmpDict = new Uint8Array(s.w_size);
tmpDict.set(dictionary.subarray(dictLength - s.w_size, dictLength), 0);
dictionary = tmpDict;
dictLength = s.w_size;
}
/* insert dictionary into window and hash */
var avail = strm.avail_in;
var next = strm.next_in;
var input = strm.input;
strm.avail_in = dictLength;
strm.next_in = 0;
strm.input = dictionary;
fill_window(s);
while (s.lookahead >= MIN_MATCH) {
var str = s.strstart;
var n = s.lookahead - (MIN_MATCH - 1);
do {
/* UPDATE_HASH(s, s->ins_h, s->window[str + MIN_MATCH-1]); */
s.ins_h = HASH(s, s.ins_h, s.window[str + MIN_MATCH - 1]);
s.prev[str & s.w_mask] = s.head[s.ins_h];
s.head[s.ins_h] = str;
str++;
} while (--n);
s.strstart = str;
s.lookahead = MIN_MATCH - 1;
fill_window(s);
}
s.strstart += s.lookahead;
s.block_start = s.strstart;
s.insert = s.lookahead;
s.lookahead = 0;
s.match_length = s.prev_length = MIN_MATCH - 1;
s.match_available = 0;
strm.next_in = next;
strm.input = input;
strm.avail_in = avail;
s.wrap = wrap;
return Z_OK$1;
};
var deflateInit_1 = deflateInit;
var deflateInit2_1 = deflateInit2;
var deflateReset_1 = deflateReset;
var deflateResetKeep_1 = deflateResetKeep;
var deflateSetHeader_1 = deflateSetHeader;
var deflate_2$1 = deflate$1;
var deflateEnd_1 = deflateEnd;
var deflateSetDictionary_1 = deflateSetDictionary;
var deflateInfo = 'pako deflate (from Nodeca project)';
/* Not implemented
module.exports.deflateBound = deflateBound;
module.exports.deflateCopy = deflateCopy;
module.exports.deflateGetDictionary = deflateGetDictionary;
module.exports.deflateParams = deflateParams;
module.exports.deflatePending = deflatePending;
module.exports.deflatePrime = deflatePrime;
module.exports.deflateTune = deflateTune;
*/
var deflate_1$1 = {
deflateInit: deflateInit_1,
deflateInit2: deflateInit2_1,
deflateReset: deflateReset_1,
deflateResetKeep: deflateResetKeep_1,
deflateSetHeader: deflateSetHeader_1,
deflate: deflate_2$1,
deflateEnd: deflateEnd_1,
deflateSetDictionary: deflateSetDictionary_1,
deflateInfo: deflateInfo
};
function _typeof(obj) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) {
return typeof obj;
} : function (obj) {
return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
}, _typeof(obj);
}
var _has = function _has(obj, key) {
return Object.prototype.hasOwnProperty.call(obj, key);
};
var assign = function assign(obj /*from1, from2, from3, ...*/) {
var sources = Array.prototype.slice.call(arguments, 1);
while (sources.length) {
var source = sources.shift();
if (!source) {
continue;
}
if (_typeof(source) !== 'object') {
throw new TypeError(source + 'must be non-object');
}
for (var p in source) {
if (_has(source, p)) {
obj[p] = source[p];
}
}
}
return obj;
};
// Join array of chunks to single array.
var flattenChunks = function flattenChunks(chunks) {
// calculate data length
var len = 0;
for (var i = 0, l = chunks.length; i < l; i++) {
len += chunks[i].length;
}
// join chunks
var result = new Uint8Array(len);
for (var _i = 0, pos = 0, _l = chunks.length; _i < _l; _i++) {
var chunk = chunks[_i];
result.set(chunk, pos);
pos += chunk.length;
}
return result;
};
var common = {
assign: assign,
flattenChunks: flattenChunks
};
// String encode/decode helpers
// Quick check if we can use fast array to bin string conversion
//
// - apply(Array) can fail on Android 2.2
// - apply(Uint8Array) can fail on iOS 5.1 Safari
//
var STR_APPLY_UIA_OK = true;
try {
String.fromCharCode.apply(null, new Uint8Array(1));
} catch (__) {
STR_APPLY_UIA_OK = false;
}
// Table with utf8 lengths (calculated by first byte of sequence)
// Note, that 5 & 6-byte values and some 4-byte values can not be represented in JS,
// because max possible codepoint is 0x10ffff
var _utf8len = new Uint8Array(256);
for (var q = 0; q < 256; q++) {
_utf8len[q] = q >= 252 ? 6 : q >= 248 ? 5 : q >= 240 ? 4 : q >= 224 ? 3 : q >= 192 ? 2 : 1;
}
_utf8len[254] = _utf8len[254] = 1; // Invalid sequence start
// convert string to array (typed, when possible)
var string2buf = function string2buf(str) {
if (typeof TextEncoder === 'function' && TextEncoder.prototype.encode) {
return new TextEncoder().encode(str);
}
var buf,
c,
c2,
m_pos,
i,
str_len = str.length,
buf_len = 0;
// count binary size
for (m_pos = 0; m_pos < str_len; m_pos++) {
c = str.charCodeAt(m_pos);
if ((c & 0xfc00) === 0xd800 && m_pos + 1 < str_len) {
c2 = str.charCodeAt(m_pos + 1);
if ((c2 & 0xfc00) === 0xdc00) {
c = 0x10000 + (c - 0xd800 << 10) + (c2 - 0xdc00);
m_pos++;
}
}
buf_len += c < 0x80 ? 1 : c < 0x800 ? 2 : c < 0x10000 ? 3 : 4;
}
// allocate buffer
buf = new Uint8Array(buf_len);
// convert
for (i = 0, m_pos = 0; i < buf_len; m_pos++) {
c = str.charCodeAt(m_pos);
if ((c & 0xfc00) === 0xd800 && m_pos + 1 < str_len) {
c2 = str.charCodeAt(m_pos + 1);
if ((c2 & 0xfc00) === 0xdc00) {
c = 0x10000 + (c - 0xd800 << 10) + (c2 - 0xdc00);
m_pos++;
}
}
if (c < 0x80) {
/* one byte */
buf[i++] = c;
} else if (c < 0x800) {
/* two bytes */
buf[i++] = 0xC0 | c >>> 6;
buf[i++] = 0x80 | c & 0x3f;
} else if (c < 0x10000) {
/* three bytes */
buf[i++] = 0xE0 | c >>> 12;
buf[i++] = 0x80 | c >>> 6 & 0x3f;
buf[i++] = 0x80 | c & 0x3f;
} else {
/* four bytes */
buf[i++] = 0xf0 | c >>> 18;
buf[i++] = 0x80 | c >>> 12 & 0x3f;
buf[i++] = 0x80 | c >>> 6 & 0x3f;
buf[i++] = 0x80 | c & 0x3f;
}
}
return buf;
};
// Helper
var buf2binstring = function buf2binstring(buf, len) {
// On Chrome, the arguments in a function call that are allowed is `65534`.
// If the length of the buffer is smaller than that, we can use this optimization,
// otherwise we will take a slower path.
if (len < 65534) {
if (buf.subarray && STR_APPLY_UIA_OK) {
return String.fromCharCode.apply(null, buf.length === len ? buf : buf.subarray(0, len));
}
}
var result = '';
for (var i = 0; i < len; i++) {
result += String.fromCharCode(buf[i]);
}
return result;
};
// convert array to string
var buf2string = function buf2string(buf, max) {
var len = max || buf.length;
if (typeof TextDecoder === 'function' && TextDecoder.prototype.decode) {
return new TextDecoder().decode(buf.subarray(0, max));
}
var i, out;
// Reserve max possible length (2 words per char)
// NB: by unknown reasons, Array is significantly faster for
// String.fromCharCode.apply than Uint16Array.
var utf16buf = new Array(len * 2);
for (out = 0, i = 0; i < len;) {
var c = buf[i++];
// quick process ascii
if (c < 0x80) {
utf16buf[out++] = c;
continue;
}
var c_len = _utf8len[c];
// skip 5 & 6 byte codes
if (c_len > 4) {
utf16buf[out++] = 0xfffd;
i += c_len - 1;
continue;
}
// apply mask on first byte
c &= c_len === 2 ? 0x1f : c_len === 3 ? 0x0f : 0x07;
// join the rest
while (c_len > 1 && i < len) {
c = c << 6 | buf[i++] & 0x3f;
c_len--;
}
// terminated by end of string?
if (c_len > 1) {
utf16buf[out++] = 0xfffd;
continue;
}
if (c < 0x10000) {
utf16buf[out++] = c;
} else {
c -= 0x10000;
utf16buf[out++] = 0xd800 | c >> 10 & 0x3ff;
utf16buf[out++] = 0xdc00 | c & 0x3ff;
}
}
return buf2binstring(utf16buf, out);
};
// Calculate max possible position in utf8 buffer,
// that will not break sequence. If that's not possible
// - (very small limits) return max size as is.
//
// buf[] - utf8 bytes array
// max - length limit (mandatory);
var utf8border = function utf8border(buf, max) {
max = max || buf.length;
if (max > buf.length) {
max = buf.length;
}
// go back from last position, until start of sequence found
var pos = max - 1;
while (pos >= 0 && (buf[pos] & 0xC0) === 0x80) {
pos--;
}
// Very small and broken sequence,
// return max, because we should return something anyway.
if (pos < 0) {
return max;
}
// If we came to start of buffer - that means buffer is too small,
// return max too.
if (pos === 0) {
return max;
}
return pos + _utf8len[buf[pos]] > max ? pos : max;
};
var strings = {
string2buf: string2buf,
buf2string: buf2string,
utf8border: utf8border
};
// (C) 1995-2013 Jean-loup Gailly and Mark Adler
// (C) 2014-2017 Vitaly Puzrin and Andrey Tupitsin
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
function ZStream() {
/* next input byte */
this.input = null; // JS specific, because we have no pointers
this.next_in = 0;
/* number of bytes available at input */
this.avail_in = 0;
/* total number of input bytes read so far */
this.total_in = 0;
/* next output byte should be put there */
this.output = null; // JS specific, because we have no pointers
this.next_out = 0;
/* remaining free space at output */
this.avail_out = 0;
/* total number of bytes output so far */
this.total_out = 0;
/* last error message, NULL if no error */
this.msg = '' /*Z_NULL*/;
/* not visible by applications */
this.state = null;
/* best guess about the data type: binary or text */
this.data_type = 2 /*Z_UNKNOWN*/;
/* adler32 value of the uncompressed data */
this.adler = 0;
}
var zstream = ZStream;
var toString = Object.prototype.toString;
/* Public constants ==========================================================*/
/* ===========================================================================*/
var Z_NO_FLUSH = constants$1.Z_NO_FLUSH,
Z_SYNC_FLUSH = constants$1.Z_SYNC_FLUSH,
Z_FULL_FLUSH = constants$1.Z_FULL_FLUSH,
Z_FINISH = constants$1.Z_FINISH,
Z_OK = constants$1.Z_OK,
Z_STREAM_END = constants$1.Z_STREAM_END,
Z_DEFAULT_COMPRESSION = constants$1.Z_DEFAULT_COMPRESSION,
Z_DEFAULT_STRATEGY = constants$1.Z_DEFAULT_STRATEGY,
Z_DEFLATED = constants$1.Z_DEFLATED;
/* ===========================================================================*/
/**
* class Deflate
*
* Generic JS-style wrapper for zlib calls. If you don't need
* streaming behaviour - use more simple functions: [[deflate]],
* [[deflateRaw]] and [[gzip]].
**/
/* internal
* Deflate.chunks -> Array
*
* Chunks of output data, if [[Deflate#onData]] not overridden.
**/
/**
* Deflate.result -> Uint8Array
*
* Compressed result, generated by default [[Deflate#onData]]
* and [[Deflate#onEnd]] handlers. Filled after you push last chunk
* (call [[Deflate#push]] with `Z_FINISH` / `true` param).
**/
/**
* Deflate.err -> Number
*
* Error code after deflate finished. 0 (Z_OK) on success.
* You will not need it in real life, because deflate errors
* are possible only on wrong options or bad `onData` / `onEnd`
* custom handlers.
**/
/**
* Deflate.msg -> String
*
* Error message, if [[Deflate.err]] != 0
**/
/**
* new Deflate(options)
* - options (Object): zlib deflate options.
*
* Creates new deflator instance with specified params. Throws exception
* on bad params. Supported options:
*
* - `level`
* - `windowBits`
* - `memLevel`
* - `strategy`
* - `dictionary`
*
* [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)
* for more information on these.
*
* Additional options, for internal needs:
*
* - `chunkSize` - size of generated data chunks (16K by default)
* - `raw` (Boolean) - do raw deflate
* - `gzip` (Boolean) - create gzip wrapper
* - `header` (Object) - custom header for gzip
* - `text` (Boolean) - true if compressed data believed to be text
* - `time` (Number) - modification time, unix timestamp
* - `os` (Number) - operation system code
* - `extra` (Array) - array of bytes with extra data (max 65536)
* - `name` (String) - file name (binary string)
* - `comment` (String) - comment (binary string)
* - `hcrc` (Boolean) - true if header crc should be added
*
* ##### Example:
*
* ```javascript
* const pako = require('pako')
* , chunk1 = new Uint8Array([1,2,3,4,5,6,7,8,9])
* , chunk2 = new Uint8Array([10,11,12,13,14,15,16,17,18,19]);
*
* const deflate = new pako.Deflate({ level: 3});
*
* deflate.push(chunk1, false);
* deflate.push(chunk2, true); // true -> last chunk
*
* if (deflate.err) { throw new Error(deflate.err); }
*
* console.log(deflate.result);
* ```
**/
function Deflate(options) {
this.options = common.assign({
level: Z_DEFAULT_COMPRESSION,
method: Z_DEFLATED,
chunkSize: 16384,
windowBits: 15,
memLevel: 8,
strategy: Z_DEFAULT_STRATEGY
}, options || {});
var opt = this.options;
if (opt.raw && opt.windowBits > 0) {
opt.windowBits = -opt.windowBits;
} else if (opt.gzip && opt.windowBits > 0 && opt.windowBits < 16) {
opt.windowBits += 16;
}
this.err = 0; // error code, if happens (0 = Z_OK)
this.msg = ''; // error message
this.ended = false; // used to avoid multiple onEnd() calls
this.chunks = []; // chunks of compressed data
this.strm = new zstream();
this.strm.avail_out = 0;
var status = deflate_1$1.deflateInit2(this.strm, opt.level, opt.method, opt.windowBits, opt.memLevel, opt.strategy);
if (status !== Z_OK) {
throw new Error(messages[status]);
}
if (opt.header) {
deflate_1$1.deflateSetHeader(this.strm, opt.header);
}
if (opt.dictionary) {
var dict;
// Convert data if needed
if (typeof opt.dictionary === 'string') {
// If we need to compress text, change encoding to utf8.
dict = strings.string2buf(opt.dictionary);
} else if (toString.call(opt.dictionary) === '[object ArrayBuffer]') {
dict = new Uint8Array(opt.dictionary);
} else {
dict = opt.dictionary;
}
status = deflate_1$1.deflateSetDictionary(this.strm, dict);
if (status !== Z_OK) {
throw new Error(messages[status]);
}
this._dict_set = true;
}
}
/**
* Deflate#push(data[, flush_mode]) -> Boolean
* - data (Uint8Array|ArrayBuffer|String): input data. Strings will be
* converted to utf8 byte sequence.
* - flush_mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes.
* See constants. Skipped or `false` means Z_NO_FLUSH, `true` means Z_FINISH.
*
* Sends input data to deflate pipe, generating [[Deflate#onData]] calls with
* new compressed chunks. Returns `true` on success. The last data block must
* have `flush_mode` Z_FINISH (or `true`). That will flush internal pending
* buffers and call [[Deflate#onEnd]].
*
* On fail call [[Deflate#onEnd]] with error code and return false.
*
* ##### Example
*
* ```javascript
* push(chunk, false); // push one of data chunks
* ...
* push(chunk, true); // push last chunk
* ```
**/
Deflate.prototype.push = function (data, flush_mode) {
var strm = this.strm;
var chunkSize = this.options.chunkSize;
var status, _flush_mode;
if (this.ended) {
return false;
}
if (flush_mode === ~~flush_mode) _flush_mode = flush_mode;else _flush_mode = flush_mode === true ? Z_FINISH : Z_NO_FLUSH;
// Convert data if needed
if (typeof data === 'string') {
// If we need to compress text, change encoding to utf8.
strm.input = strings.string2buf(data);
} else if (toString.call(data) === '[object ArrayBuffer]') {
strm.input = new Uint8Array(data);
} else {
strm.input = data;
}
strm.next_in = 0;
strm.avail_in = strm.input.length;
for (;;) {
if (strm.avail_out === 0) {
strm.output = new Uint8Array(chunkSize);
strm.next_out = 0;
strm.avail_out = chunkSize;
}
// Make sure avail_out > 6 to avoid repeating markers
if ((_flush_mode === Z_SYNC_FLUSH || _flush_mode === Z_FULL_FLUSH) && strm.avail_out <= 6) {
this.onData(strm.output.subarray(0, strm.next_out));
strm.avail_out = 0;
continue;
}
status = deflate_1$1.deflate(strm, _flush_mode);
// Ended => flush and finish
if (status === Z_STREAM_END) {
if (strm.next_out > 0) {
this.onData(strm.output.subarray(0, strm.next_out));
}
status = deflate_1$1.deflateEnd(this.strm);
this.onEnd(status);
this.ended = true;
return status === Z_OK;
}
// Flush if out buffer full
if (strm.avail_out === 0) {
this.onData(strm.output);
continue;
}
// Flush if requested and has data
if (_flush_mode > 0 && strm.next_out > 0) {
this.onData(strm.output.subarray(0, strm.next_out));
strm.avail_out = 0;
continue;
}
if (strm.avail_in === 0) break;
}
return true;
};
/**
* Deflate#onData(chunk) -> Void
* - chunk (Uint8Array): output data.
*
* By default, stores data blocks in `chunks[]` property and glue
* those in `onEnd`. Override this handler, if you need another behaviour.
**/
Deflate.prototype.onData = function (chunk) {
this.chunks.push(chunk);
};
/**
* Deflate#onEnd(status) -> Void
* - status (Number): deflate status. 0 (Z_OK) on success,
* other if not.
*
* Called once after you tell deflate that the input stream is
* complete (Z_FINISH). By default - join collected chunks,
* free memory and fill `results` / `err` properties.
**/
Deflate.prototype.onEnd = function (status) {
// On success - join
if (status === Z_OK) {
this.result = common.flattenChunks(this.chunks);
}
this.chunks = [];
this.err = status;
this.msg = this.strm.msg;
};
/**
* deflate(data[, options]) -> Uint8Array
* - data (Uint8Array|ArrayBuffer|String): input data to compress.
* - options (Object): zlib deflate options.
*
* Compress `data` with deflate algorithm and `options`.
*
* Supported options are:
*
* - level
* - windowBits
* - memLevel
* - strategy
* - dictionary
*
* [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)
* for more information on these.
*
* Sugar (options):
*
* - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify
* negative windowBits implicitly.
*
* ##### Example:
*
* ```javascript
* const pako = require('pako')
* const data = new Uint8Array([1,2,3,4,5,6,7,8,9]);
*
* console.log(pako.deflate(data));
* ```
**/
function deflate(input, options) {
var deflator = new Deflate(options);
deflator.push(input, true);
// That will never happens, if you don't cheat with options :)
if (deflator.err) {
throw deflator.msg || messages[deflator.err];
}
return deflator.result;
}
/**
* deflateRaw(data[, options]) -> Uint8Array
* - data (Uint8Array|ArrayBuffer|String): input data to compress.
* - options (Object): zlib deflate options.
*
* The same as [[deflate]], but creates raw data, without wrapper
* (header and adler32 crc).
**/
function deflateRaw(input, options) {
options = options || {};
options.raw = true;
return deflate(input, options);
}
/**
* gzip(data[, options]) -> Uint8Array
* - data (Uint8Array|ArrayBuffer|String): input data to compress.
* - options (Object): zlib deflate options.
*
* The same as [[deflate]], but create gzip wrapper instead of
* deflate one.
**/
function gzip(input, options) {
options = options || {};
options.gzip = true;
return deflate(input, options);
}
var Deflate_1 = Deflate;
var deflate_2 = deflate;
var deflateRaw_1 = deflateRaw;
var gzip_1 = gzip;
var constants = constants$1;
var deflate_1 = {
Deflate: Deflate_1,
deflate: deflate_2,
deflateRaw: deflateRaw_1,
gzip: gzip_1,
constants: constants
};
exports.Deflate = Deflate_1;
exports.constants = constants;
exports["default"] = deflate_1;
exports.deflate = deflate_2;
exports.deflateRaw = deflateRaw_1;
exports.gzip = gzip_1;
Object.defineProperty(exports, '__esModule', { value: true });
}));