9 Commits
v1.6 ... v1.7

Author SHA1 Message Date
b6eea7b224 Fix the fix 2021-02-20 18:07:08 -05:00
c9c3c07866 Fix formatting 2021-02-20 18:06:49 -05:00
2e883423d3 Spacing 2021-02-20 18:05:02 -05:00
12a3a51eb4 Add preflight check section comments 2021-02-20 18:04:34 -05:00
aec6ffbfc0 Fix floating point math 2021-02-20 18:01:13 -05:00
96b15262f5 You saw nothing.
*jedi mind wipe*
2021-02-16 14:49:45 -05:00
9986f62566 Merge pull request #16 from the-sane/avx
Add preflight check for AVX
2021-02-16 14:48:06 -05:00
a2397c28f0 Add preflight check for AVX 2021-02-16 14:23:14 -05:00
e8891b42e6 Add referral code 2021-02-12 19:34:12 -05:00

View File

@ -511,6 +511,7 @@ sanitize() {
fi
}
#--------------------- begin preflight check functions -----------------------#
#------------------------- begin mapcount functions --------------------------#
# Check if setting vm.max_map_count was successful
@ -637,17 +638,27 @@ filelimit_check() {
#------------------------- end filelimit functions ---------------------------#
# Check total system memory
memory_check() {
memtotal="$(awk '/MemTotal/ {printf "%.1f \n", $2/1024/1024}' /proc/meminfo)"
if awk 'BEGIN {exit !("$memtotal" < 15)}'; then
if [ ${memtotal%.*} -ge "15" ]; then
preflight_pass+=("Your system has $memtotal GB of memory.")
else
preflight_fail+=("Your system has $memtotal GB of memory.\nWe recommend at least 16 GB to avoid crashes.")
fi
}
# Check CPU for the required AVX extension
avx_check() {
if grep -q "avx" /proc/cpuinfo; then
preflight_pass+=("Your CPU supports the necessary AVX instruction set.")
else
preflight_fail+=("Your CPU does not appear to support AVX instructions.\nThis requirement was added to Star Citizen in version 3.11")
fi
}
#------------------------- end preflight check functions ---------------------#
# Delete the shaders directory
rm_shaders() {
# Get/Set directory paths
@ -1031,6 +1042,7 @@ preflight_check() {
# Call the optimization functions to perform the checks
memory_check
avx_check
mapcount_check
filelimit_check
@ -1153,7 +1165,7 @@ maintenance_menu() {
# Get a random Penguin's Star Citizen referral code
referral_randomizer() {
# Populate the referral codes array
referral_codes=("STAR-4TZD-6KMM" "STAR-4XM2-VM99" "STAR-2NPY-FCR2" "STAR-T9Z9-7W6P" "STAR-VLBF-W2QR" "STAR-BYR6-YHMF" "STAR-3X2H-VZMX" "STAR-BRWN-FB9T" "STAR-FG6Y-N4Q4" "STAR-VLD6-VZRG" "STAR-T9KF-LV77" "STAR-4XHB-R7RF" "STAR-9NVF-MRN7" "STAR-3Q4W-9TC3" "STAR-3SBK-7QTT" "STAR-XFBT-9TTK" "STAR-F3H9-YPHN" "STAR-BYK6-RCCL" "STAR-XCKH-W6T7" "STAR-H292-39WK" "STAR-ZRT5-PJB7" "STAR-GMBP-SH9Y" "STAR-PLWB-LMFY")
referral_codes=("STAR-4TZD-6KMM" "STAR-4XM2-VM99" "STAR-2NPY-FCR2" "STAR-T9Z9-7W6P" "STAR-VLBF-W2QR" "STAR-BYR6-YHMF" "STAR-3X2H-VZMX" "STAR-BRWN-FB9T" "STAR-FG6Y-N4Q4" "STAR-VLD6-VZRG" "STAR-T9KF-LV77" "STAR-4XHB-R7RF" "STAR-9NVF-MRN7" "STAR-3Q4W-9TC3" "STAR-3SBK-7QTT" "STAR-XFBT-9TTK" "STAR-F3H9-YPHN" "STAR-BYK6-RCCL" "STAR-XCKH-W6T7" "STAR-H292-39WK" "STAR-ZRT5-PJB7" "STAR-GMBP-SH9Y" "STAR-PLWB-LMFY" "STAR-TNZN-H4ZT")
# Pick a random array element. Scale a floating point number for
# a more random distribution than simply calling RANDOM
random_code="${referral_codes[$(awk '{srand($2); print int(rand()*$1)}' <<< "${#referral_codes[@]} $RANDOM")]}"