4 Commits

View File

@ -102,6 +102,8 @@ install_path="drive_c/Program Files/Roberts Space Industries/$sc_base_dir"
live_dir="LIVE" live_dir="LIVE"
ptu_dir="PTU" ptu_dir="PTU"
# AppData directory
appdata_path="drive_c/users/$USER/AppData/Local/Star Citizen"
# Remaining directory paths are set at the end of the getdirs() function # Remaining directory paths are set at the end of the getdirs() function
######## Runners ########################################################### ######## Runners ###########################################################
@ -170,7 +172,7 @@ lug_wiki="https://github.com/starcitizen-lug/information-howtos/wiki"
# Github repo and script version info # Github repo and script version info
repo="starcitizen-lug/lug-helper" repo="starcitizen-lug/lug-helper"
releases_url="https://github.com/$repo/releases" releases_url="https://github.com/$repo/releases"
current_version="v1.19" current_version="v1.20"
############################################################################ ############################################################################
############################################################################ ############################################################################
@ -525,7 +527,7 @@ getdirs() {
# The location within the USER directory to which the game exports keybinds # The location within the USER directory to which the game exports keybinds
keybinds_dir="$user_dir/Controls/Mappings" keybinds_dir="$user_dir/Controls/Mappings"
# Shaders directory # Shaders directory
shaders_dir="$user_dir/shaders" shaders_dir="$wine_prefix/$appdata_path/shaders"
# dxvk cache file # dxvk cache file
dxvk_cache="$game_path/$live_or_ptu/StarCitizen.dxvk-cache" dxvk_cache="$game_path/$live_or_ptu/StarCitizen.dxvk-cache"
# Where to store backed up keybinds # Where to store backed up keybinds
@ -1504,19 +1506,26 @@ rm_shaders() {
# User cancelled and wants to return to the main menu, or error # User cancelled and wants to return to the main menu, or error
return 0 return 0
fi fi
# Create an array containing all directories in the appdata_path
for appdata_list in "$wine_prefix/$appdata_path"/*; do
if [ -d "$appdata_list" ]; then
appdata_items+=("$appdata_list")
fi
done
# Sanity check # Delete shaders directory in every directory beginning with "sc-alpha"
if [ ! -d "$shaders_dir" ]; then for (( i=0; i<"${#appdata_items[@]}"; i++ )); do
message warning "Shaders directory not found. There is nothing to delete!\n\n$shaders_dir" if [[ "${appdata_items[i]}" = "$wine_prefix/$appdata_path"/sc-alpha* ]]; then # check if the item in the array begins with sc-alpha
return 0 if [ -d "${appdata_items[i]}/shaders" ]; then # check if there is a shaders subfolder
fi if message question "The following directory will be deleted:\n\n${appdata_items[i]}/shaders\n\nDo you want to proceed?"; then
debug_print continue "Deleting ${appdata_items[i]}/shaders..."
# Delete the shader directory rm -r "${appdata_items[i]}/shaders"
if message question "The following directory will be deleted:\n\n$shaders_dir\n\nDo you want to proceed?"; then message info "Your shaders have been deleted!"
debug_print continue "Deleting $shaders_dir..." fi
rm -r "$shaders_dir" fi
message info "Your shaders have been deleted!" fi
fi done
} }
# Delete DXVK cache # Delete DXVK cache