6 Commits

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@ -103,8 +103,7 @@ live_dir="LIVE"
ptu_dir="PTU"
# AppData directory
appdata_path="drive_c/users?/appdata?/something/local/idontknow/starcitizen"
appdata_path="drive_c/users/$USER/AppData/Local/Star Citizen"
# Remaining directory paths are set at the end of the getdirs() function
######## Runners ###########################################################
@ -350,7 +349,7 @@ menu() {
done
# Display the zenity radio button menu
choice="$(zenity --list --radiolist --width="480" --height="$menu_height" --text="$menu_text_zenity" --title="Star Citizen LUG Helper" --hide-header --cancel-label "$cancel_label" --window-icon=$lug_logo --column="" --column="Option" "${zen_options[@]}" 2>/dev/null)"
choice="$(zenity --list --radiolist --width="480" --height="$menu_height" --text="$menu_text_zenity" --title="Star Citizen LUG Helper" --hide-header --cancel-label "$cancel_label" --window-icon="$lug_logo" --column="" --column="Option" "${zen_options[@]}" 2>/dev/null)"
# Loop through the options array to match the chosen option
matched="false"
@ -1508,18 +1507,29 @@ rm_shaders() {
return 0
fi
# Sanity check
if [ ! -d "$shaders_dir" ]; then
message warning "Shaders directory not found. There is nothing to delete!\n\n$shaders_dir"
return 0
# Create an array containing all directories in the appdata_path
for appdata_list in "$wine_prefix/$appdata_path"/*; do
if [ -d "$appdata_list" ]; then
appdata_items+=("$appdata_list")
fi
done
# Delete the shader directory
if message question "The following directory will be deleted:\n\n$shaders_dir\n\nDo you want to proceed?"; then
debug_print continue "Deleting $shaders_dir..."
rm -r "$shaders_dir"
# Delete shaders directory in every directory beginning with "sc-alpha"
for (( i=0; i<"${#appdata_items[@]}"; i++ )); do
if [ "${appdata_items[i]}" = "$wine_prefix/$appdata_path"/sc-alpha* ]; then # check if the item in the array begins with sc-alpha
if [ -d "${appdata_items[i]}/shaders" ]; then # check if there is a shaders subfolder
if message question "The following directory will be deleted:\n\n${appdata_items[i]}/shaders\n\nDo you want to proceed?"; then
debug_print continue "Deleting ${appdata_items[i]}/shaders..."
rm -r "${appdata_items[i]}/shaders"
message info "Your shaders have been deleted!"
fi
elif [ $i = $(( "${#appdata_items[@]}" - 1 )) ]; then # display message when end of array is reached and no shaders directories were found
message info "No more shader directories found"
fi
elif [ $i = $(( "${#appdata_items[@]}" - 1 )) ]; then # display message when end of array is reached and no shaders or sc-alpha directories were found
message info "No more shader directories found"
fi
done
}
# Delete DXVK cache