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10 Commits

Author SHA1 Message Date
Termuellinator
65ac8ae4cd fixed if statement in rm_shaders 2022-05-16 18:37:32 +02:00
Termuellinator
b4d9598fe5 simplified if statement for shader removal 2022-05-16 15:52:51 +02:00
Termuellinator
dd81f24be3
Merge pull request #37 from starcitizen-lug/3.17-shaders
3.17 shaders
2022-05-16 15:41:32 +02:00
Termuellinator
f99fe9b996 harmonized style 2022-05-16 15:40:12 +02:00
Termuellinator
dffa971dc1 quoted lug_logo to avoid zenity bug if space is present in path - issue 36 2022-05-02 08:27:59 +02:00
Termuellinator
fe1733542d added info message when no shaders directory is found 2022-04-23 11:12:51 +02:00
Termuellinator
d6d28f1481 quoted variable for space safety 2022-04-22 17:15:37 +02:00
Termuellinator
eb48d00396 adapted rm_shaders() to the new appdata-location used with 3.17 2022-04-22 17:04:22 +02:00
the Sane
f072378617
Bump version 2022-04-09 10:53:28 -06:00
the Sane
d6376ff9fa
Prepare for shaders location change in 3.17 2022-04-09 10:51:29 -06:00

View File

@ -102,6 +102,8 @@ install_path="drive_c/Program Files/Roberts Space Industries/$sc_base_dir"
live_dir="LIVE"
ptu_dir="PTU"
# AppData directory
appdata_path="drive_c/users/$USER/AppData/Local/Star Citizen"
# Remaining directory paths are set at the end of the getdirs() function
######## Runners ###########################################################
@ -170,7 +172,7 @@ lug_wiki="https://github.com/starcitizen-lug/information-howtos/wiki"
# Github repo and script version info
repo="starcitizen-lug/lug-helper"
releases_url="https://github.com/$repo/releases"
current_version="v1.19"
current_version="v1.20"
############################################################################
############################################################################
@ -345,9 +347,9 @@ menu() {
zen_options+=("${menu_options[i]}")
fi
done
# Display the zenity radio button menu
choice="$(zenity --list --radiolist --width="480" --height="$menu_height" --text="$menu_text_zenity" --title="Star Citizen LUG Helper" --hide-header --cancel-label "$cancel_label" --window-icon=$lug_logo --column="" --column="Option" "${zen_options[@]}" 2>/dev/null)"
choice="$(zenity --list --radiolist --width="480" --height="$menu_height" --text="$menu_text_zenity" --title="Star Citizen LUG Helper" --hide-header --cancel-label "$cancel_label" --window-icon="$lug_logo" --column="" --column="Option" "${zen_options[@]}" 2>/dev/null)"
# Loop through the options array to match the chosen option
matched="false"
@ -525,7 +527,7 @@ getdirs() {
# The location within the USER directory to which the game exports keybinds
keybinds_dir="$user_dir/Controls/Mappings"
# Shaders directory
shaders_dir="$user_dir/shaders"
shaders_dir="$wine_prefix/$appdata_path/shaders"
# dxvk cache file
dxvk_cache="$game_path/$live_or_ptu/StarCitizen.dxvk-cache"
# Where to store backed up keybinds
@ -1504,19 +1506,26 @@ rm_shaders() {
# User cancelled and wants to return to the main menu, or error
return 0
fi
# Create an array containing all directories in the appdata_path
for appdata_list in "$wine_prefix/$appdata_path"/*; do
if [ -d "$appdata_list" ]; then
appdata_items+=("$appdata_list")
fi
done
# Sanity check
if [ ! -d "$shaders_dir" ]; then
message warning "Shaders directory not found. There is nothing to delete!\n\n$shaders_dir"
return 0
fi
# Delete the shader directory
if message question "The following directory will be deleted:\n\n$shaders_dir\n\nDo you want to proceed?"; then
debug_print continue "Deleting $shaders_dir..."
rm -r "$shaders_dir"
message info "Your shaders have been deleted!"
fi
# Delete shaders directory in every directory beginning with "sc-alpha"
for (( i=0; i<"${#appdata_items[@]}"; i++ )); do
if [[ "${appdata_items[i]}" = "$wine_prefix/$appdata_path"/sc-alpha* ]] && [[ -d "${appdata_items[i]}"/shaders ]]; then # check if the item in the array begins with sc-alpha
if message question "The following directory will be deleted:\n\n${appdata_items[i]}/shaders\n\nDo you want to proceed?"; then
debug_print continue "Deleting ${appdata_items[i]}/shaders..."
rm -r "${appdata_items[i]}/shaders"
message info "Your shaders have been deleted!"
fi
elif [ $i = $(( "${#appdata_items[@]}" - 1 )) ]; then # display message when end of array is reached and no shaders or sc-alpha directories were found
message info "No more shader directories found"
fi
done
}
# Delete DXVK cache