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New option to update non-lutris launch script
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@ -17,7 +17,7 @@
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# If you do not wish to use the above .desktop files, simply run this script
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# from your terminal.
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#
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# version: 1.0
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# version: 1.3
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################################################################################
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################################################################
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@ -43,9 +43,9 @@ export MESA_SHADER_CACHE_MAX_SIZE=10G
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# Configure the wine binaries to be used
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#
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# To use a custom wine runner, set the path to its bin directory
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# wine_path="/path/to/custom/runner/bin"
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# export wine_path="/path/to/custom/runner/bin"
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################################################################
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wine_path="$(command -v wine | xargs dirname)"
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export wine_path="$(command -v wine | xargs dirname)"
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#############################################
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# Get a shell
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@ -1360,7 +1360,7 @@ runner_manage_wine() {
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# Set the string sed will match against when editing the launch script
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# This will be used to detect the appropriate variable and replace its value
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# with the path to the downloaded item
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post_download_sed_string="wine_path="
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post_download_sed_string="export wine_path="
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# Set the value of the above variable that will be restored after a runner is deleted
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# In this case, we want to revert to calling system wine
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post_delete_restore_value="$(command -v wine | xargs dirname)"
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@ -2301,6 +2301,7 @@ maintenance_menu() {
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# Configure the menu options
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version_msg="Switch the Helper between LIVE/PTU/EPTU (Currently: $game_version)"
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prefix_msg="Target a different Star Citizen installation"
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launcher_msg="Update game launch script (non-Lutris)"
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powershell_msg="Install PowerShell into Wine prefix"
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userdir_msg="Delete my user folder and preserve keybinds/characters"
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shaders_msg="Delete my shaders (Do this after each game update)"
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@ -2310,9 +2311,9 @@ maintenance_menu() {
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quit_msg="Return to the main menu"
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# Set the options to be displayed in the menu
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menu_options=("$version_msg" "$prefix_msg" "$powershell_msg" "$userdir_msg" "$shaders_msg" "$vidcache_msg" "$dirs_msg" "$reset_msg" "$quit_msg")
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menu_options=("$version_msg" "$prefix_msg" "$launcher_msg" "$powershell_msg" "$userdir_msg" "$shaders_msg" "$vidcache_msg" "$dirs_msg" "$reset_msg" "$quit_msg")
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# Set the corresponding functions to be called for each of the options
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menu_actions=("version_menu" "switch_prefix" "install_powershell" "rm_userdir" "rm_shaders" "rm_dxvkcache" "display_dirs" "reset_helper" "menu_loop_done")
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menu_actions=("version_menu" "switch_prefix" "update_launcher" "install_powershell" "rm_userdir" "rm_shaders" "rm_dxvkcache" "display_dirs" "reset_helper" "menu_loop_done")
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# Calculate the total height the menu should be
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# menu_option_height = pixels per menu option
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@ -2387,6 +2388,40 @@ switch_prefix() {
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fi
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}
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# Update the non-Lutris game launch script if necessary
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update_launcher() {
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getdirs
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if [ ! -f "$wine_prefix/$wine_launch_script_name" ]; then
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message warning "Game launch script not found! If you're using Lutris, you don't need to update this\n\n$wine_prefix/$wine_launch_script_name"
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return 1
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fi
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current_launcher_ver="$(grep "^# version:" "$wine_prefix/$wine_launch_script_name" | awk '{print $3}')"
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latest_launcher_ver="$(grep "^# version:" $wine_launch_script | awk '{print $3}')"
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if [ "$latest_launcher_ver" != "$current_launcher_ver" ] &&
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[ "$current_launcher_ver" = "$(printf "%s\n%s" "$current_launcher_ver" "$latest_launcher_ver" | sort -V | head -n1)" ]; then
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# Backup the file
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cp "$wine_prefix/$wine_launch_script_name" "$wine_prefix/$(basename "$wine_launch_script_name" .sh).bak"
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# Backup the variables we know we need
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bak_wineprefix="$(grep "^export WINEPREFIX=" "$wine_prefix/$wine_launch_script_name" | awk -F '=' '{print $2}')"
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bak_winepath="$(grep -e "^export wine_path=" -e "^wine_path=" "$wine_prefix/$wine_launch_script_name" | awk -F '=' '{print $2}')"
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# Copy in the new launch script
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cp "$wine_launch_script" "$wine_prefix"
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# Restore the variables
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sed -i "s|^export WINEPREFIX=.*|export WINEPREFIX=$bak_wineprefix|" "$wine_prefix/$wine_launch_script_name"
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sed -i "s#^export wine_path=.*#export wine_path=$bak_winepath#" "$wine_prefix/$wine_launch_script_name"
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message info "Your game launch script has been updated!\n\nIf you had customized your script, you'll need to re-add your changes.\nA backup was created at:\n\n$wine_prefix/$(basename "$wine_launch_script_name" .sh).bak"
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else
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message info "Your game launch script is already up to date!"
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fi
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}
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# Save exported keybinds, wipe the USER directory, and restore keybinds
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rm_userdir() {
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# Prompt user to back up the current keybinds in the game
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@ -2852,10 +2887,10 @@ install_game_wine() {
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installed_launch_script="$install_dir/$wine_launch_script_name"
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# Update WINEPREFIX in game launch script
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sed -i "s|^export WINEPREFIX.*|export WINEPREFIX=\"$install_dir\"|" "$installed_launch_script"
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sed -i "s|^export WINEPREFIX=.*|export WINEPREFIX=\"$install_dir\"|" "$installed_launch_script"
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# Update Wine binary in game launch script
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post_download_sed_string="wine_path="
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post_download_sed_string="export wine_path="
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sed -i "s|^${post_download_sed_string}.*|${post_download_sed_string}\"${wine_path}\"|" "$installed_launch_script"
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# Modify the .desktop files installed by wine to exec the game launch script
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