adapted rm_shaders() to the new appdata-location used with 3.17

This commit is contained in:
Termuellinator 2022-04-22 17:04:22 +02:00
parent f072378617
commit eb48d00396

View File

@ -103,8 +103,7 @@ live_dir="LIVE"
ptu_dir="PTU"
# AppData directory
appdata_path="drive_c/users?/appdata?/something/local/idontknow/starcitizen"
appdata_path="drive_c/users/$USER/AppData/Local/Star Citizen"
# Remaining directory paths are set at the end of the getdirs() function
######## Runners ###########################################################
@ -1508,18 +1507,25 @@ rm_shaders() {
return 0
fi
# Sanity check
if [ ! -d "$shaders_dir" ]; then
message warning "Shaders directory not found. There is nothing to delete!\n\n$shaders_dir"
return 0
# Create an array containing all directories in the appdata_path
for appdata_list in "$wine_prefix/$appdata_path"/*; do
if [ -d "$appdata_list" ]; then
appdata_items+=("$appdata_list")
fi
done
# Delete the shader directory
if message question "The following directory will be deleted:\n\n$shaders_dir\n\nDo you want to proceed?"; then
debug_print continue "Deleting $shaders_dir..."
rm -r "$shaders_dir"
# Delete shaders directory in every directory beginning with "sc-alpha"
for (( i=0; i<"${#appdata_items[@]}"; i++ )); do
if [[ ${appdata_items[i]} = "$wine_prefix/$appdata_path"/sc-alpha* ]]; then # check if the item in the array begins with sc-alpha
if [ -d "${appdata_items[i]}/shaders" ]; then # check if there is a shaders subfolder
if message question "The following directory will be deleted:\n\n${appdata_items[i]}/shaders\n\nDo you want to proceed?"; then
debug_print continue "Deleting ${appdata_items[i]}/shaders..."
rm -r "${appdata_items[i]}/shaders"
message info "Your shaders have been deleted!"
fi
fi
fi
done
}
# Delete DXVK cache