Revert PTU EAC fix for now

This commit is contained in:
the-sane
2024-10-10 12:29:04 -04:00
parent 2f341ee26e
commit e270094435
3 changed files with 5 additions and 18 deletions

View File

@ -17,7 +17,7 @@
"notes": "Performance may be choppy for the first couple minutes after visiting a new place or performing a new activity while shaders compile. Subsequent arrival should not be choppy.\r\n\r\nTo prevent crashes in areas with lots of geometry, the game needs a resource limit named \"vm.max_map_count\" increased. See our wiki's Quick Start Guide for more information and instructions.\r\n\r\nSee you in the 'verse!",
"credits": "",
"created_at": "2023-03-24T06:40:19.908354Z",
"updated_at": "2024-10-04T16:48:06.773052Z",
"updated_at": "2024-10-10T16:20:45.454396Z",
"draft": false,
"published": true,
"published_by": null,
@ -74,6 +74,7 @@
"DXVK_HUD": 0,
"__GL_SHADER_DISK_CACHE": 1,
"__GL_SHADER_DISK_CACHE_SIZE": 1073741824,
"EOS_USE_ANTICHEATCLIENTNULL": 1,
"GAMEID": "umu-starcitizen",
"STORE": "none",
"PROTONPATH": "GE-Proton"

View File

@ -21,7 +21,7 @@
export WINEPREFIX="$HOME/Games/star-citizen"
export WINEDLLOVERRIDES=winemenubuilder.exe=d # Prevent updates from overwriting our .desktop entries
export WINEDEBUG=-all # Cut down on console debug messages
#export EOS_USE_ANTICHEATCLIENTNULL=1
export EOS_USE_ANTICHEATCLIENTNULL=1
export __GL_SHADER_DISK_CACHE=1
export __GL_SHADER_DISK_CACHE_SIZE=1073741824
# Extra Nvidia cache options