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shaders_dir
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parent
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commit
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@ -691,8 +691,9 @@ getdirs() {
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fi
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fi
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# The location within the USER directory to which the game exports keybinds
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# The location within the USER directory to which the game exports keybinds
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keybinds_dir="$user_dir/Controls/Mappings"
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keybinds_dir="$user_dir/Controls/Mappings"
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# Shaders
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# Custom Characters
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shaders_dir="$wine_prefix/$appdata_path"
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# Custom characters
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custom_characters_dir="$user_dir/CustomCharacters"
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custom_characters_dir="$user_dir/CustomCharacters"
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# dxvk cache file
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# dxvk cache file
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dxvk_cache="$game_path/$game_version/StarCitizen.dxvk-cache"
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dxvk_cache="$game_path/$game_version/StarCitizen.dxvk-cache"
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@ -2118,7 +2119,7 @@ rm_shaders() {
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fi
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fi
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# Loop through all possible shader directories
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# Loop through all possible shader directories
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for appdata_dir in "$wine_prefix/$appdata_path"/*; do
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for appdata_dir in "$shaders_dir"/*; do
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# Loop through the shaders subdir array
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# Loop through the shaders subdir array
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for shaders_subdir in "${shaders_subdirs[@]}"; do
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for shaders_subdir in "${shaders_subdirs[@]}"; do
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if [ -d "$appdata_dir/$shaders_subdir" ]; then
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if [ -d "$appdata_dir/$shaders_subdir" ]; then
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